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Gix

Games

YearLDThemeGameDivisionRankOvFuInTh
202250Delay the inevitableDelay the Inevitablejam11293.153.153.323.32
201945Start with nothingWhat You Can't Seejam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Comments by Gix

LD45 — Start with nothing

Green Dragon Inn by MrTroy 2019-10-08T15:57:55Z

Writing in first person is immersive but there are some pitfalls I think you should avoid. The "you don't completely trust him" line annoyed me because it was telling me how to feel/think when I should be making my own conclusions. That's the point of the interactive medium, it's MY story.

While the "NERD" comment can be perceived as cheeky, it also has the risk of being perceived as a trap. You gave the player the option to choose and you're poking fun at their choices. I feel like external commentary should be avoided as well.

I mention these (seemingly innocent) points because it's a dangerous path to take. These are "one way" interactions that (intentionally or not) serve an agenda of sort; you're dictating a dialogue and the player can't talk back to argue their point of view.

It pulls the players out from the immersive first-person style.

Otherwise, good writing.

LD50 — Delay the inevitable

Fortold by MrTroy 2022-04-07T02:43:04Z

Decent concept, could definitely use more polish to flesh out the mechanics a tad more. There's a good method of storytelling but, gameplay wise, you don't start to get into the groove of things until the very last level. As obvious as this sounds, having more levels would be great.

Flooded Caves by nusan 2022-04-07T03:42:00Z

Really fun game. I love the water physics used.

Loop by makio64 2022-04-07T03:34:49Z

Pretty neat :) I hope it gets further developed.

The Subtle Hourglass by Eli Delventhal 2022-04-10T18:20:02Z

I like it but the camera shouldn't follow the character, it should LEAD. Otherwise, most of the screen is dedicated to an area that is behind the player and you're so zoomed into the action that vision is impaired.

Mayor Necrohamster by BinarySpark 2022-04-07T03:32:02Z

A bit unintuitive for me but I managed to enjoy it nonetheless.

BLACKSUN by Davide Rossetto 2022-04-07T03:25:43Z

I couldn't get the blue totem blocks to disappear :(

Malevich in Budapest by 01FE7E 2022-04-10T17:57:27Z

It's a neat game. Simple visuals but to the point. Chapter 1 is my favourite of the three. The only thing that somewhat throws me off is there's very little perception of speed since the camera is locked to the player object and the game area is larger than the screen. I didn't understand why it, sometimes, felt like I accelerated when I made turns.

Chapter 2 is, unfortunately, unplayable for me. I never made it off to another platform and it seems that, after the first attempt, you have very little "gas" to make another jump. There was even a time when the game loaded, the ball spawned and immediately rolled off the first platform before I could try to jump.

Chapter 3 is decent. It's the only game that requires you to read the tutorial because, otherwise, you wouldn't know that clicking on the player object would turn you invulnerable (compared to the other two Chapters that are somewhat self-explanatory). I wish you could shoot the enemy bullets just to add a bit more control on your fate because there's a point where there are too many bullets to dodge and you reappear just as another bullet gets to you. You're zoomed out far too much to make clicking on the player object reliable (clicking on something that is smaller than the cursor isn't ideal for me) and I think right-clicking for that action would've been better.

Otherwise, good stuff.

Popiel Defense by Minus 2022-04-08T04:30:07Z

Odd camera controls but the game is pretty solid. It's bright and colorful and the game goes straight to the point. I initially panicked when I ran out of gold and realized that there were 2 other roads to cover but gold accumulates relatively quickly so it's nice to know that there's a way to come back from mistakes on your first attempt.

Delay the Inevitable by Gix 2022-04-12T04:06:01Z

@ClaytonRumley I made it so that the game will loop the attempt to spawn any ball if the player is too close to the (random near-center) spawn area (did not account for direction, however).

@01FE7E the blue balls serve 2 purposes: 1) give some breathing room for the player 2) get the secondary objective. I was looking into giving the player more agency to allow some amount of control but I couldn't find a solution I liked in time for the submission.

@ikelucas & @MatiF100 I was concerned that a scoreboard would distract the player but it's definitely something to look into (maybe at the end?). The rotation of the paddle is (or should be) related to the center of the screen, I originally had it relative to the player ball but that caused a lot of unintended 180 when the ball flew past the cursor.

I'm getting a lot of feedback to continue elaborating on the idea and it is encouraging. I'll definitely try to polish it some more (especially to fix the physics/collision). A web version and/or a mobile version would be pretty sweet.

Thank you all!

Climate Crisis by Wilko 2022-04-07T03:15:05Z

Was curious to try the game but Mac client and Web client don't run on my machine.

1 Man 6 Bullets by Raphaeltan 2022-04-07T03:19:25Z

Very solid. Took me a single round to fully understand what I needed to do. Mad props to the team.

Precious Sleep by mhm32167 2022-04-08T04:36:26Z

The art is nice. I struggled a bit too much to understand how/when I could drop bombs and the collision box felt a tad too large but, otherwise, it was good.

SHUTTLECOCK: ARMAGEDDON by Nick Saulnier 2022-04-07T02:52:58Z

Pretty neat. I liked the retro look (and sound) to it. At first I thought the game would be impossible to win because the opponent seems to always be where it needed to be but then I remembered the theme and it made sense.

Out of Controls? by Bumble 2022-04-07T03:00:26Z

I had a really hard time to multi-task but the idea is great. I kind of wish my ship could take 1-2 extra hits before disconnecting a button from an action.

poisoned hero by subvertissement 2022-04-07T03:10:25Z

Tutorial essentially showed me the high-concepts of the game but it took me multiple attempts to figure out how to craft a single potion. "Play Again" immediately puts you into a lose state; even going back to the title screen doesn't fix this... so that was annoying.

Otherwise it's a neat take on Simon's-Says.