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Gix

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Games

YearLDThemeGameDivisionRankOvFuInTh
202250Delay the inevitableDelay the Inevitablejam11293.153.153.333.33
201945Start with nothingWhat You Can't Seejam

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Gix

Gix leaves an average of 7.5 feedback comments each event.

LD50 — Delay the inevitable (14)

The Subtle Hourglass by Eli Delventhal 2022-04-10T18:20:02Z ♥ 2

I like it but the camera shouldn't follow the character, it should LEAD. Otherwise, most of the screen is dedicated to an area that is behind the player and you're so zoomed into the action that vision is impaired.

Malevich in Budapest by 01FE7E 2022-04-10T17:57:27Z ♥ 1

It's a neat game. Simple visuals but to the point. Chapter 1 is my favourite of the three. The only thing that somewhat throws me off is there's very little perception of speed since the camera is locked to the player object and the game area is larger than the screen. I didn't understand why it, sometimes, felt like I accelerated when I made turns.

Chapter 2 is, unfortunately, unplayable for me. I never made it off to another platform and it seems that, after the first attempt, you have very little "gas" to make another jump. There was even a time when the game loaded, the ball spawned and immediately rolled off the first platform before I could try to jump.

Chapter 3 is decent. It's the only game that requires you to read the tutorial because, otherwise, you wouldn't know that clicking on the player object would turn you invulnerable (compared to the other two Chapters that are somewhat self-explanatory). I wish you could shoot the enemy bullets just to add a bit more control on your fate because there's a point where there are too many bullets to dodge and you reappear just as another bullet gets to you. You're zoomed out far too much to make clicking on the player object reliable (clicking on something that is smaller than the cursor isn't ideal for me) and I think right-clicking for that action would've been better.

Otherwise, good stuff.

Precious Sleep by mhm32167 2022-04-08T04:36:26Z ♥ 3

The art is nice. I struggled a bit too much to understand how/when I could drop bombs and the collision box felt a tad too large but, otherwise, it was good.

Popiel Defense by Minus 2022-04-08T04:30:07Z ♥ 1

Odd camera controls but the game is pretty solid. It's bright and colorful and the game goes straight to the point. I initially panicked when I ran out of gold and realized that there were 2 other roads to cover but gold accumulates relatively quickly so it's nice to know that there's a way to come back from mistakes on your first attempt.

Flooded Caves by nusan 2022-04-07T03:42:00Z ♥ 1

Really fun game. I love the water physics used.

Loop by makio64 2022-04-07T03:34:49Z ♥ 2

Pretty neat :) I hope it gets further developed.

Mayor Necrohamster by BinarySpark 2022-04-07T03:32:02Z ♥ 2

A bit unintuitive for me but I managed to enjoy it nonetheless.

BLACKSUN by Davide Rossetto 2022-04-07T03:25:43Z ♥ 0

I couldn't get the blue totem blocks to disappear :(

1 Man 6 Bullets by Raphaeltan 2022-04-07T03:19:25Z ♥ 4

Very solid. Took me a single round to fully understand what I needed to do. Mad props to the team.

Climate Crisis by Wilko 2022-04-07T03:15:05Z ♥ 2

Was curious to try the game but Mac client and Web client don't run on my machine.

poisoned hero by subvertissement 2022-04-07T03:10:25Z ♥ 1

Tutorial essentially showed me the high-concepts of the game but it took me multiple attempts to figure out how to craft a single potion. "Play Again" immediately puts you into a lose state; even going back to the title screen doesn't fix this... so that was annoying.

Otherwise it's a neat take on Simon's-Says.

Out of Controls? by Bumble 2022-04-07T03:00:26Z ♥ 1

I had a really hard time to multi-task but the idea is great. I kind of wish my ship could take 1-2 extra hits before disconnecting a button from an action.

SHUTTLECOCK: ARMAGEDDON by Nick Saulnier 2022-04-07T02:52:58Z ♥ 2

Pretty neat. I liked the retro look (and sound) to it. At first I thought the game would be impossible to win because the opponent seems to always be where it needed to be but then I remembered the theme and it made sense.

Fortold by MrTroy 2022-04-07T02:43:04Z ♥ 1

Decent concept, could definitely use more polish to flesh out the mechanics a tad more. There's a good method of storytelling but, gameplay wise, you don't start to get into the groove of things until the very last level. As obvious as this sounds, having more levels would be great.

LD45 — Start with nothing (1)

Green Dragon Inn by MrTroy 2019-10-08T15:57:55Z ♥ 2

Writing in first person is immersive but there are some pitfalls I think you should avoid. The "you don't completely trust him" line annoyed me because it was telling me how to feel/think when I should be making my own conclusions. That's the point of the interactive medium, it's MY story.

While the "NERD" comment can be perceived as cheeky, it also has the risk of being perceived as a trap. You gave the player the option to choose and you're poking fun at their choices. I feel like external commentary should be avoided as well.

I mention these (seemingly innocent) points because it's a dangerous path to take. These are "one way" interactions that (intentionally or not) serve an agenda of sort; you're dictating a dialogue and the player can't talk back to argue their point of view.

It pulls the players out from the immersive first-person style.

Otherwise, good writing.