igorfelga 2022-04-04 23:48
Love the song and the graphics. The idea is simple but fits the theme very well.
Foon → Ludum Dare Explorer → LD50 → Climate Crisis
By wilko and jeff-kerman
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 263 | 3.87 | 38 | |
| Fun | 249 | 3.79 | 38 | |
| Innovation | 354 | 3.62 | 38 | |
| Theme | 117 | 4.22 | 38 | |
| Graphics | 332 | 4.08 | 38 | |
| Audio | 316 | 3.72 | 38 | |
| Mood | 377 | 3.78 | 37 |
Love the song and the graphics. The idea is simple but fits the theme very well.
Very fun to play. The pop ups were somewhat confusing at first, but started making sense the more I played. Overall, great game.
This game look amazing and I love the music! The concept is also really great. As far as balancing, I personally thought the trees (which looked like the only way to reduce CO2?) were way too expensive. I only have 1 coal plant and the rest of my energy came from solar, but the CO2 levels were still waaay to high to deal with, but maybe that is intentional and just the inevitability coming into play. Overall, I had fun! Great job!
Well Done, Only thing missing is some sorta tutorial
The low poly Earth is just perfect! Coupled with the day/night cycle and the ominous music while looking in from space certainly fills the vibe
I do think the CO2 levels are a bit hard to control (which is probably the point!). Maybe something that could help would be a good way to show a breakdown of _where_ the CO2 is coming from (i.e., 20/sec from 3 coals, -18/sec from trees, etc)
First of all - these EAS tones spook the hell out of me. Oooh, the good old days of youtube EAS/EBS mockups...
Anyway, I like your concept, and I wish to play a full game (if it ever comes to that), however, I think what we have here deserves some fair criticism:
1) I know you have made balancing on the last minute, but resource mines are not unbalanced, those are broken. I have been able to stop taxation really early, because I had all the money I could have wanted. Maybe mines could have larger carbon footprint?
2) It was surprisingly easy to suck all the CO2 from the atmosphere. At some point, I've had so much money, that I could basically go back to building oil rigs with little consequence.
3) Disasters are a great concept, because those provide to spend money on preparedness.. Too bad hospitals, police and fire departments are dirt cheap. Also, IMO not all of them should be tied to carbon footprint- I do not see the reason, that tsunami could not hit us anytime. Destruction of infrastructure would have added more challenge.
As I said, I really liked the concept, and would love to play it more, even just to see how much more I can broke it lol :)
Great job!
I got 3824 points. I don't know is it lot but i enjoed playing this game so much. Only one thing you could do more detailed map. I mean for example Sahara desert where solar plants would work more efficiently. But overall one of my favorite games in the jam! Good job!
played for quite some time for a LD game. Nicely balanced and nice take on the theme!
Fun game, nice and vibing music, nice graphics. Love the concept that your actions to have a health population also contributes to the planets inevitable destruction. As a jam game it is expected but some better balancing is your first concern if you would like to improve it. Nice that shift lets me place several of the same building without having to reselect it every time.
@online-play We forgot to mention in the description the solar panels do actually work better at the equator and they also only work when the sun is shining on them. But 3824 is a pretty high score!
Really enjoyed this! im a sucker for this art style and the music and sounds were great!! Managed to counter co2 pretty quickly on my second attempt, (Tidal energy and diamond mines are where its at) but I just kept expanding and planting more trees, oddly satisfying covering most of the planet with trees hahaha, Great entry, well done!
At first I was overwhelmed, but I found that it was actually surprisingly intuitive gameplay! It looked really good too, and the systems worked well.
However, throughout my playthrough most events had 0 effect. I immediately jacked the taxes up to 1000 just to see what would happen, and suffered non stoup coups (of course) but, most of the coups did nothing at all. I ended up selling all the police stations I had bought and ended my totalitarian state, and found I could essentially do whatever with no punishment.
Bug or bad luck?
Solid game!
It was really cool
Some things bothered me tho. The alerts seem to be continent-specific, but it doesn't tell you which continent you need to build a hospital/firestation/policestation on. I lost the game because I had two police stations, but the alert said I had 0.
The globe was REALLY hard to control. If you make a postjam version, definitely make the globe stop spinning once you let go of the mouse.
Itd be cool if there was a way to tell how much money you're gaining per day in total, and how much each of the meters are going up (or going down).
pretty solid gameplay, very engaging
PS: your itchio page doesn't link to your ludum dare page
@mopifish Thanks for the feedback! You're right the balancing for the coups was way off, the number of emergency responders is calculated as a ratio of the buildings that you have and we had the ratio set way too low, we've now changed that ratio. Thanks for the heads up :)
Really nice game. Like the little planet Earth. Is it modelled or generated? Smooth game mechanism, fun to play with!
Very fun game with great graphics and music. Very impressive you managed to make this in such a short amount of time. I hope you continue developing it 🙂
I really enjoyed playing. Nice concept, easy to understand rules. Even with some defoult fonts menus are clean and convinient. Great job!
Interesting, works really well considering the complexity. Low poly style is also nice. Could have used some more feedback and made more use of space I think. It seems you can just place anywhere except some on land and some on water. Maybe if there would be actual smoke clouds and then you also have to manage that by not getting to much dirty air in one region of the world would make it more interesting.
Haha, my entire population died from boredom. And I thought I had discovered a great exploit.
Very nice and polished.
Not really "inevitable", but still engaging :)
I set my own goal to reach 1 million dollars!
If you guys have time, pass by to check the inevitability of gravity
[Cover.png](///raw/271/8/z/4d2a5.png)
Kept getting wrecked by riots. These people don't know what's good for them!
And then this was genius :)
opera_IGX9FyDkLi.png
rendering is really cool!
Was curious to try the game but Mac client and Web client don't run on my machine.
@Gix Sorry to hear that. We tested it on a mac and it worked but we don't know if it works on the new M1 apple silicon. If it doesn't work in your browser maybe try chrome or firefox.
Really neat game! Definitely fit the theme! The graphics were awesome and the music did a really great job at establishing a mood for the game! I thought it was neat how many options you had in the shop and the variety in issues that could pop up that needed to be addressed. Great job!
I loved this! It's a beautiful experience, sound, music, visually appealing. Well done!
I ended up speeding up time and didn't spend any money on fossil fuels. It was pretty easy to get into a good pace once you built up enough resources. I see that balancing is where you would have liked to spend more time and that makes sense. This is honestly a really great little fully-fleshed out idea. Neato!
This game is perfect. Gameplay, balancing, audio, art, everything. I really liked it and I player for longer than I expected. Great work
greenish enough.jpg
Nice try citizens. My strategy of too many trees and way too many cops has worked out and my global rule shall be never ending! A fun entry that plays very pleasantly
Solid entry, well balanced! I would say that this way of interpreting the theme was inevitable :) But nicely implemented. Really liked the low poly style.
Awesome entry. All aspects of the game are polished. Graphics and vfx are goreous, and the game is quite complex and balanced given the 72 hours time limit.
I'm not an usual resource manager gamer, but as you request our feedback, the only tweaks I'll do to the game balance are:
- Decreasing energy production of clean energies or increasing the energy production of the non clean energies, as I ended up just using clean ones without trouble. - Increasing the game challenge over time (not sure how though, maybe adding another oposing npc country), because when I got to a certain point of diamond mines + clean energy production plants + dragon trees, the game was quite easy to manage.