FoonLudum Dare ExplorerLD46 → Apple Sauce RoboSmash

Apple Sauce RoboSmash

By zrrz and kaboom242

View on ldjam.com

CategoryRankScoreCount
Overall18083.2323
Fun19082.9723
Innovation24422.3722
Theme23062.9023
Graphics11423.6923
Humor15202.5820
Mood16623.1222

Comments

homoludens 2020-04-21 02:47

Interesting idea! I wish you provided the standalone builds as it might run better

asgardheavy 2020-04-21 02:51

Probably the biggest piece of feedback I can offer is that the 'shooter' mechanics felt slippery in a way I didn't like. Without a crosshair, it was hard to tell what I was going to hit (if anything).

Visually, it was a little hard to tell which things were enemies -- I originally thought the balls were the Energy I thought I was supposed to collect and I thought the Energy I was supposed to collect was the enemies.

But the level design and other artwork reminded me of a misspent youth, so big thumbs up for that!

tinykidtoo 2020-04-21 03:08

I managed to get stuck after firing for quite a bit. It seems the pull down after the trigger is let go flipped my character. I liked the art though, but sadly I never found out what happened after the baby went into the tube.

flamus 2020-04-21 10:22

wow, congrats on such a polished game! Very well done! enjoyed playing it!

zrrz 2020-04-21 23:46

@homoludens We got standalone builds now for people. Thanks for reminding us to add them and thanks for playing

@tinykidtoo We fixed the bug with the recoil flipping the player and the baby end state not triggering properly. Thanks for playing :)

@asgardheavy Turns out the recoil wasn't resetting properly and the shootpoint was offset in an awkward way. Both are fixed now. Thanks for the feedback

steve-dragon 2020-04-22 10:40

I really enjoyed the feel of the game. The atmosphere and the graphics were interesting. The graphics were impressive as well. The guns felt fun to shoot, though I couldn't get the aiming system to work properly. I felt the aiming and feel of the bullets hitting the enemy were two things I could foresee being improved upon. That said, solid game, tough but rewarding.

robowarrior1982 2020-04-22 13:33

Good retro FPS i like it. Ennemy remind me the movie Screamers ! Good job !

jrap 2020-04-23 03:37

Love this, your color choice is fantastic throughout and i love the enemy designs and big gross baby- Appreciated the mouse sensitivity slider and aim down sights and the smaller things like that, they all come together to make something super polished and dare i say, DOPE

joemag 2020-04-25 20:21

Interesting looking game, I feel like I'm missing a lot of context though. There wasn't enough feedback on when you're getting hit and when you're hitting enemies which is clutch for an fps. Movement was solid. Wasn't sure what the point of the energy canisters was, at first I thought they were explosives. Otherwise looks like a lot of work and effort, great job.

yxmx-rsx 2020-05-09 03:08

Good graphics and nice sound. However the mouse sensitivity could be improved.

kyle-bowman 2020-05-12 18:06

God that baby was creepy. Would be cool if we got some sort of end sequence, but I imagine you ran out of time for that.

qqcs 2020-05-12 18:11

The options menu is much appreciated.

Having the camera "reset" after you're done firing is disorienting. Gave me a bit of motion sickness. Especially if you've held the trigger down for a while. If you've only got the time for one gun I would recommend a shotgun. It's a little easier to convey a sense of impact with them.

It's got an overall great aesthetic!

voidsay 2020-05-12 18:29

Managed to leave bounds. (I suspect you intended this because I found a canister on the tower)

Bots where a little too dumb. The collision with the stasis capsule somehow managed to propel me higher up

pcmaster 2020-05-12 18:31

Thumbs up for the baby :D I like the graphics actually and also the sounds. Shame you opted out. The shooting felt almost OK but there's work to be done. I wasn't quite sure what to do but I managed in the end, to give them to the baby :) I think guys you bit a bit too big a challenge here, next time focus on polishing fewer features? Still, awesome that you put this together, congratz and keep making games! :)

claytonrumley 2020-05-12 18:35

Very neat that you made an FPS for a jam!

I agree with others about the options menu...at first I was having a really hard time aiming until I realized I could adjust the mouse sensitivity.

It took me awhile to realize you put the energy canisters into the baby vat thing but I wasn't sure why I was doing it or if there was a time limit before I had to do it again.