FoonLudum Dare ExplorerLD50 → Block Wizard Arena

Block Wizard Arena

By games-by-tom

View on ldjam.com

CategoryRankScoreCount
Overall5412.9427
Fun5592.6227
Innovation5052.8227
Theme5812.6427
Graphics5982.1227
Audio3583.0026
Humor4322.2226
Mood5282.6626

Comments

tiny-pig 2022-04-04 12:09

The music, effects and lighting made a kind of fantastical, eerie atmosphere and the sound effects were fitting. It got a little repetitive towards the end and there were a few bugs like the first block being half off screen and sometimes my blocks were clickable when it was the enemy's turn. It was a pretty good idea and facing an endless stream of wizards with random spells would make for a great game with more time to improve graphics or even adding more spells or giving them more exciting names.

mgear 2022-04-04 13:23

good gameplay, this could be easily expanded into full steam game with graphics etc!

ukulelefury 2022-04-05 03:55

lol, at "very blocky wizards". Pretty fun! I like the pan back and forth turn-based mechanic. I think making me choose a random action with a quick time limit makes it feel like an interesting a new turn-based battle game. The music and sounds are good too! :) And the blocks work..., but could use a little more love.

alexhoratio 2022-04-06 00:31

interesting game! i like the way the gameplay played out. i also found a bug where only sometimes, for some reason that i couldn't work out, i can spam-click an ability and activate it multiple times before the camera turns away 😈

mat4dor 2022-04-06 18:56

The audio was nice, but I found it very slow paced for my taste. There was also the issue of clicking the powers even when it wasn't my turn, which I accidentally did at the end of the game and killed myself. Managed to survive 21 at least.

studio-vykanic 2022-04-06 22:45

Enjoyed the gameplay! It would be a fun one to continue to expand on. I think the camera movement was just a little dizzying for me, it might need some slight dialing in still.

jimbly 2022-04-07 04:16

That was neat, I survived 10 rounds. I mostly just used melee and healing, so I guess I was playing a Cleric? It was a hard to see the leftmost power button, perhaps a monitor aspect ratio issue - I'm running at 16:10, maybe only displays right on 16:9 screens?

I liked the blocky wizards getting bigger and bigger compared to me =).

games-by-tom 2022-04-07 18:06

@tiny-pig and @jimbly : It seems that when the game is not set to fullscreen with that fullscreen.png blue botton, the text of the left cube is always cut off. Maybe it works for you if you enable that? I added the screenshot above as well, maybe it helps someone.

@jimbly the Cleric comment had me actually laughing :laughing:

** And also so far ** @studio-vykanic @mat4dor @alexhoratio @ukulelefury @mgear :

** Thanks for your feedback everyone! **

I think I spent too much time getting those pesky "virtual cameras" from Unity to do at least a bit of what I wanted them to, and too much on the debugging of the action blocks.

Which kind of left me with the characters I made "as a prototype" in the end, and still some bugs I did not see for myself. Well, next time I will improve :smile:

hungryroy 2022-04-08 11:43

I liked the timed command options and the variance in actions (though I mistook -life +mana for -mana +life more than once, which made some rounds unnecessarily difficult.) It might be interesting to show what options the AI took. I mean, I sometimes have the option to deal 100 damage and I was kind of worried the AI also had something like that! A pretty good base to expand on.

dob 2022-04-09 04:30

Cool concept, well executed. Not too complex, and very luck-dependent, but fun and visually pleasing. The sounds were really soft for me - not sure why. Nice work! I survived 8 rounds.

imaginary 2022-04-09 18:13

I like the timed commands. I'm not an enormous fan of the interface for them; clicking would work if it was tapping, but binding 1/2/3 to them would help. That would allow people to speed up their gameplay, as well. Those boxes could be in the UI layer, definitely. Which would give you a little more control over their locations / appearance. Gameplay was a little slow for me; it seemed that you had a few options (sacrifice life for mana, use mana to heal, do lots of damage at once, block, evade) that were worth a TON more than the others. Overall I consider it a cool concept and if you built the blocks into a deck-like mechanic it could become a really cool game.

eyedromeda 2022-04-10 10:50

I really like the concept here, but it's somewhat held back by slow pacing and clunky interface. I think having the given actions on a limited timer would work best if, given you don't choose anything in time, your turn simply gets omitted.

In terms of visuals, I like the blocky wizards and the aesthetic of the environment. The action options could be a little clearer though. Upping the contrast between the box and text, as well as having icons or different colors for damage, life, mana, block etc. could help make them readable faster. The camera movement is nice, if not a little jarring.

The game drags on a little, and I feel like giving the player less starting health to make every action more impactful, or simply scaling the enemies up faster could help. Cutting down on time waited between turns and rounds could also make the gameplay more engaging, but these are all quite easily fixed nitpicks on an already great foundation.

diego-escalante 2022-04-11 00:53

It's a neat concept, Kind of luck based but I had fun! I got through round 8 before losing. I liked the music, somehow it had a very nostalgic vibe to the 00s. I was ok with the blocks that you have to click, but it was not as easy to parse what they would do at the beginning.

Although graphics weren't a huge priority, I think you made it work though. It was fine to me! Nicely done!

jzucc12 2022-04-11 13:18

Fun game. I made it 12 rounds. The first option was always a bit cut off on the side of the screen. Other than that, no issues. Good job!

claytonrumley 2022-04-11 19:32

This was fun to play. I had to go fullscreen to see all the options. Would love to see this with better graphics, effects, and a larger variety of spells/attacks. Pickups from defeated enemies would be nice, too. :)

Great effort for Compo!

sacredbacon 2022-04-13 01:22

Very nice battling system with the shifting perspective and the level progression. Music is pretty catch as well. I like the smoke effects with the attacks as well. Nice job!

games-by-tom 2022-04-13 05:51

@hungryroy "options" and "AI" are strong words :wink: ... the code for that is very minimalistic and just picks one of three values for damage (that each scale up with the current round) at random. The one-shot is actually something that happened too often for me while balancing this - that should now happen only in pretty late rounds, where losing is "inevitable anyway"

@dob with the sounds being really "soft" - do you mean not loud enough? (sorry, not a native English speaker)

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Thank you both for your feedback and for taking the time to play my game!

games-by-tom 2022-04-13 05:52

@imaginary and @eyedromeda yes, you are definitely right about the pace, if I had more time I would have also added an option to speed up the transitions and enemy move. And maybe additional difficulty settings, where everything scales up quicker. If I do come back to expanding this game, definitely something I will do (maybe "normal / hard / inevitable defeat"? and with "normal", the player's abilities would also scale up...) @claytonrumley For that I could also use your great idea with the pickups, like assimilating some bosses main ability

@imaginary for the imbalance of the options I wanted to have some element of luck, I guess I could have put them in three tiers and made sure to pick the choices from at least two of them. My initial idea actually was to build the game as a deck-based game, maybe I should have gone with that 😅 And for the last point: I did not know yet that I can actually put 3d objects in the UI layer, so I just found out how to do that. Thanks for the tip!

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Thanks for your feedback and for playing!

games-by-tom 2022-04-13 05:54

@eyedromeda and @diego-escalante yes, I was also not super happy with the text on the boxes, that could be more readible and some color-coding would help (like "what does it cost" / "what does it give or do" as two colors per box). Well, if I do come back to it - I will add this to a second version of the game

to you and also to @jzucc12 @sacredbacon : Thank you all for playing and giving feedback, I really appreciate it!

dob 2022-04-13 06:04

Yes, soft = nearly inaudible.

games-by-tom 2022-04-13 06:15

Hm, in relation to the music - or the music as well?

I did set the default (overall) volume pretty low, did you increase it with the buttons on the top?

mcshirt 2022-04-13 23:55

i think the sound adds a lot to the game. i wish the game communicated more to the player. Since there are a small amount of graphics, I would have used more text to communicate what was happening.

frankey333 2022-04-14 10:35

Reading recent comments, I actually think the audio feedback is pretty good (dealing/receiving damage or on blocks/evades). Of course, there could be more, but for a game made in 35 hours, this is more than enough I would say. Even graphic feedback is sufficient (fog/bleed animations and text pop-ups on hp/mana change). I actually quite like this game. What I would voice negative feedback about is definitely the ability to click boxes while they are invisible, That made me lose one game. On a positive note, I really enjoy your music, and the simple graphics works actually quite well together ;).

albertnez 2022-04-17 11:55

Nice game for such short time! I wish the beginning progressed faster, and the decision boxes started falling earlier too, that's when the game started getting more interesting. Sometimes the boxes felt random, so there was not much of a choice (one was clearly better than the other etc.) One last small details, is that it seemed that the enemy always emitted red particles, no matter if they took damage or did an action?

Regardless, the audio and the cinematics were super nice for a ludumdare game. well done and nice idea!

david-york 2022-04-21 19:10

Very solid core for a game. I'd love to see what a more developed version would look like.