FoonLudum Dare ExplorerLD46 → Keep Heart Beat

Keep Heart Beat

By zilulu and ClaudF

View on ldjam.com

CategoryRankScoreCount
Overall11513.5221
Fun11773.3421
Innovation6903.5521
Theme4044.0521
Audio11923.0721

Comments

untitled-studios 2020-04-20 14:25

Fun, feels almost zenlike to play - super simple concept polished almost to perfection!

sledzik 2020-04-20 14:30

great job

ciber-turtle 2020-04-20 14:36

Nice take on the theme!

princesschoochoo 2020-04-20 14:38

Interesting idea. Quite relaxing once I got the hang of it.

One thing I'd say is that the heartbeat background sound didn't seem to correspond to what I was doing at all, which was a bit confusing at first.

It might also be nice to have increasing difficulty over time. As it is this is more of an endurance challenge once you get handle on the controls.

bjornkri 2020-04-20 14:40

Good concept. Was expecting a flatline sound when the patient died ;) Nice one

somethinboutgames 2020-04-20 15:11

I'd like the speed to ramp up a bit faster and the heartbeats to be closer together. This way I was waiting for something to do for the most part. I messed up only on quick groups of different heartbeats in a row so I'd suggest maybe manually designing a few dozen interesting heartbeat formations and using those as building blocks in your generator. Shame you opted out of mood because I think it sells the hospital room vibe very well!

sebastian-caron 2020-04-20 15:27

Good Job ! I like kill people :) (It's a joke)

nabo369 2020-04-20 16:31

Simple but fun game, it is almost calming to play. Something which could make it a bit more challenging is that the speed could slowly but surely goes up to make it more challenging.

matt2728 2020-04-20 18:09

It took me a while to get the hang of it, but then I developed some muscle memory and was able to do it pretty easily. I think it would have been better if it was a little faster, or got faster as you progressed. Overall good job though! Sounds were funny :)

meelo 2020-04-20 20:14

I quite enjoyed this once I got the hang of it. It took me a bit to get the hang of the controls - my mind apparently really thinks left to right corresponds to lower to higher - but when bigger chunks of "stuff" started showing up, I started to have a good bit of fun. It might be nice if there was more dense formations showing up as one goes on - and I bet building a sense of rhythm would help this game as well. The graphics struck me as really nice - the particle effects for failure/success were particularly enjoyable!

meelo 2020-04-20 20:14

~I posted twice by accident. Ignore this~

gonzo13 2020-04-20 21:58

Good concept. The patient was living about 1.30 minutes. :ambulance:

emil0227 2020-05-11 03:08

The concept is nice! It has a potential to be made into a rythm game if added with some audio. Well done : )

kjscott 2020-05-12 19:47

Very interesting, the higher your health the more challenges you face so you kinda have the difficulty change as you go along but also fits in with the whole theme. Really very well done.

fractal 2020-05-12 19:48

I made it to 3:13! It’s a bit unintuitive to have horizontal key map to vertical things, but nice game!

claytonrumley 2020-05-12 19:51

Very nice, guitar hero/Parappa vibe...I was hoping that you'd get the flatline sound when you killed the patient. I couldn't keep him alive long enough to find out if there were any powerups to restore their health.