untitled-studios 2020-04-20 14:25
Fun, feels almost zenlike to play - super simple concept polished almost to perfection!
Foon → Ludum Dare Explorer → LD46 → Keep Heart Beat
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1151 | 3.52 | 21 | |
| Fun | 1177 | 3.34 | 21 | |
| Innovation | 690 | 3.55 | 21 | |
| Theme | 404 | 4.05 | 21 | |
| Audio | 1192 | 3.07 | 21 |
Fun, feels almost zenlike to play - super simple concept polished almost to perfection!
great job
Nice take on the theme!
Interesting idea. Quite relaxing once I got the hang of it.
One thing I'd say is that the heartbeat background sound didn't seem to correspond to what I was doing at all, which was a bit confusing at first.
It might also be nice to have increasing difficulty over time. As it is this is more of an endurance challenge once you get handle on the controls.
Good concept. Was expecting a flatline sound when the patient died ;) Nice one
I'd like the speed to ramp up a bit faster and the heartbeats to be closer together. This way I was waiting for something to do for the most part. I messed up only on quick groups of different heartbeats in a row so I'd suggest maybe manually designing a few dozen interesting heartbeat formations and using those as building blocks in your generator. Shame you opted out of mood because I think it sells the hospital room vibe very well!
Good Job ! I like kill people :) (It's a joke)
Simple but fun game, it is almost calming to play. Something which could make it a bit more challenging is that the speed could slowly but surely goes up to make it more challenging.
It took me a while to get the hang of it, but then I developed some muscle memory and was able to do it pretty easily. I think it would have been better if it was a little faster, or got faster as you progressed. Overall good job though! Sounds were funny :)
I quite enjoyed this once I got the hang of it. It took me a bit to get the hang of the controls - my mind apparently really thinks left to right corresponds to lower to higher - but when bigger chunks of "stuff" started showing up, I started to have a good bit of fun. It might be nice if there was more dense formations showing up as one goes on - and I bet building a sense of rhythm would help this game as well. The graphics struck me as really nice - the particle effects for failure/success were particularly enjoyable!
~I posted twice by accident. Ignore this~
Good concept. The patient was living about 1.30 minutes. :ambulance:
The concept is nice! It has a potential to be made into a rythm game if added with some audio. Well done : )
Very interesting, the higher your health the more challenges you face so you kinda have the difficulty change as you go along but also fits in with the whole theme. Really very well done.
I made it to 3:13! It’s a bit unintuitive to have horizontal key map to vertical things, but nice game!
Very nice, guitar hero/Parappa vibe...I was hoping that you'd get the flatline sound when you killed the patient. I couldn't keep him alive long enough to find out if there were any powerups to restore their health.