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devook

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353Delivery👥Superbloomjam3593.793.483.754.004.304.123.094.21
202046Keep it aliveProtect Egg.jam11713.523.733.523.883.003.573.553.21

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by devook

devook leaves an average of 7.0 feedback comments each event.

LD54 — Limited Space (1)

cyber_serpent by picross 2023-10-04T19:16:10Z ♥ 2

Amazing entry! Only thing I'd change is maybe shrinking the player's hitbox a little bit - had a couple "oh come on!" moments when trying to squeeze through a tight corridor. Otherwise though this is super polished; gameplay feels well-balanced and is incredibly addicting! Leaderboard was a great idea!

LD53 — Delivery (12)

Holding Out by Jeremy Ryan 2023-05-19T21:34:50Z ♥ 2

Wow what an expertly crafted entry! Amazing amount of polish and a satisfying gameplay loop! I'm struggling to find anything to critique but I suppose after the 3rd or 4th delivery I started to feel like the math just wasn't there in terms of how many bullets I had vs. how many zombies I needed to clear to use the phone. Great core loop, though, and I definitely felt myself wanting to play again instead of continuing on my final play/review cycle.

Ravenhaul by Rongo Matane 2023-05-17T06:02:31Z ♥ 2

Absolute masterclass. The sheer effort required for integration alone... So many systems, and so many little details that had me saying "no way" out loud, and then I looked at the team behind it and it all made sense. Brilliant entry! Only thing missing is a Save Game feature and a Switch build.

The Homunculus Vats by uvwar 2023-05-17T04:33:20Z ♥ 1

bro... what

Deadwood Delivery Dash by krzymsky 2023-05-17T04:24:46Z ♥ 2

Had to mute the sound to get through it, wowww what a great aesthetic and fun little gameplay loop though!

Space Plants by PSV Games Studio 2023-05-17T04:02:45Z ♥ 2

Clicking through [your profile](https://gamejolt.com/@PSVGames), it becomes immediately obvious **you've made this same game for 5 different game jams**. Didn't play or rate.

Baby Juggling by BridgeOnAStick 2023-05-17T03:53:17Z ♥ 0

Feels like the core mechanic could use a little more tuning to get it feeling responsive and fair, but good concept and tight execution! My highest multiplier was 17x and achieved totally on accident - could never really get above 5x from intentional baby juggling

Carnage Courier by DecrementedPalindrome 2023-05-17T03:44:03Z ♥ 1

Definitely left me wanting more spaces for my ship and a little more challenge. Really cool concept and awesome music, though!

Sorting Center Savant by ZungryWare 2023-05-17T03:36:44Z ♥ 0

Great puzzle design for the timeframe! Would love to see a version of this game built out with graphics and sound

Culling Cards by picross 2023-05-17T03:29:52Z ♥ 1

Dope gaaaame! Aesthetic is super dialed in, mechanics are deep enough that I played more than once!

Cat Delivery by Nathramn 2023-05-17T03:00:22Z ♥ 0

Lovely game! I got stuck in a state where I couldn't shoot any more a couple times, but a quick restart fixed it.

Blockhead Bill by Prismapunch 2023-05-17T02:43:18Z ♥ 1

Pretty cool! Controls were a little tough - hard to click the boxes or customers once they start piling up, but otherwise good execution with a cohesive art style, lots of funny little jokes.

Delivery by Fragment Games 2023-05-17T02:34:52Z ♥ 1

Full points for Mood! Nice little vignette

LD46 — Keep it alive (8)

Feed Him by nanocube75 2020-04-25T08:09:52Z ♥ 2

Mechanics were kind of wonky - maybe just not fully implemented? Seems like I could only punch one person at a time, no matter how many were within my "punching range." But, it's very clear you spent some good effort on setting up the graphics and music for the game, and the concept is definitely one of the most unique I've seen in the jam so far!

twisty shooty by chromableedstudios 2020-04-25T05:02:59Z ♥ 2

Graphics were, uh... something. Audio was very nice. Controls were super interesting in how novel they were, but felt like they could really *use some work*. I get what you were going for, but it mostly just felt frustrating to control and shoot. Not really sure how the theme is relevant here.

Serveryard by ping78 2020-04-25T04:58:42Z ♥ 1

There are some good bones here, but not much seems like it really works. The gas canister fills at an obscenely slow rate, and the nozzles become immediately unusable after you use them (even if you only fill the can a little bit). I didn't really know what to do with the axe/trees, and then I guess at some point I failed the game without realizing it because eventually I came back and the screen state was failed?? Very cool how fleshed out the visuals looked, and the diegetic start screen is a very nice touch, but definitely could have spent some more time fleshing out the core mechanics of the game.

Keep the Heart Alive by QYOUK 2020-04-25T04:26:19Z ♥ 1

Appreciate how cohesive the visuals and sound were. Gameplay was a little wonky, the viruses seemed to just get inside the heart's bounding box and become impossible to hit. Eventually I accidentally bounced myself out of the body and was unable to re-enter. The tuning on the space-to-jump added a fun and unique element.

Toasted Dreams by HakunaSoft 2020-04-25T04:21:16Z ♥ 0

Kinda dull gameplay, but very cute! Background music was pleasant and fit the theme well. Gameplay-wise I couldn't find much reason to play more than a couple times. I'm not sure it ties into the "keep it alive" theme very well, and there didn't seem to be much to do other than go up and down in a very limited space until too many "double move" butter waves spawned in a row.

What a horrible night... by chertkov 2020-04-25T04:15:47Z ♥ 0

Very cool concept! Appreciate the consistent art style but the environment was pretty noisy, making it hard to focus on my objective. Abilities could use some cooldowns, I think I broke it by just spamming space bar until I had an obscene amount of minions. Music was a very nice touch - fit the aesthetic quite well.

Potato Pandemonium by ProForce 2020-04-25T04:10:28Z ♥ 1

Deceptively fun gameplay! I can tell a lot of love went into the making of the chef, specifically. With a little "guided randomness" in the potato balancing there's some real potential for a compelling loop. Text would have been better without italics, and I'd like to hear some sort of noises, even if it's just stock sound effects or mouth sounds.

LifeLine by pomeroyb 2020-04-21T23:31:46Z ♥ 1

Excellent for a game jam entry! Great concept and really cleanly executed! Suggestions: * Heartbeat counter isn't very useful because you can't look at it during gameplay - maybe some sort of visual or auditory feedback would communicate status better to the player * Obstacle placement felt super random and sometimes unfair, and the little off-center-but-not-quite ones that still get when you're holding on that line felt a little cheap