sdelay 2022-04-04 18:27
This is so tough! But the space navigation effect is so realistic, for what I know :), and the main difficulty is in managing the speed, avoiding object, and self-rotation. I enjoyed it!
Foon → Ludum Dare Explorer → LD50 → Aures-1
By damnscout
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 454 | 3.19 | 25 | |
| Fun | 354 | 3.23 | 25 | |
| Innovation | 433 | 3.02 | 25 | |
| Theme | 192 | 3.84 | 25 | |
| Graphics | 460 | 3.06 | 25 | |
| Audio | 181 | 3.50 | 25 | |
| Humor | 393 | 2.43 | 24 | |
| Mood | 85 | 3.78 | 25 |
This is so tough! But the space navigation effect is so realistic, for what I know :), and the main difficulty is in managing the speed, avoiding object, and self-rotation. I enjoyed it!
This is great! I played the HTML and didn't have any issues. I love how EVERYTHING has physics, the voice acting was great too. I will remember you Ares-1 you are true hero :')
From the start the mood is perfect. A well executed idea. Well done!
I love this game! I just don't know how to get around things without running out of fuel, but, I love it!
Great job, html version is good/
Really great entry. I had a lot of fun playing it :).
Overall well done! The intro was a bit too long imho, but it set the mood well and it very clearly explained the different icons and the goal. I wasn't expecting the astronaut to just move around like that which was kinda funny haha. Fun stuff
Oh hell no, if they want the data they better get me some more oxygen.
Aures.PNG
I really enjoyed this entry! I think you made a lot of good choices. The voiceover for setting the stage really adds a lot. Good choice to make it skippable because it is long. Having navigation to different components also worked well. I liked that many objects were movable at a cost. The graphics and sounds were well done for the timeframe. The general physics worked well enough. It does work best with a controller for sure.
I played several times and got all the data before realizing I had to return. The good news was that I was having enough fun to keep retrying and eventually look at the instructions again to see if I was missing something which I was.
Great job making a game in 48 hours!
@blockerz Thanks! Yes, the voice over was long, but I figured it was just a one time thing, and I made sure to let you turn it off in the settings (which also pushed me to add the difficulty scaling). I'm glad you like the "movable for a cost" thing. Also, yes! Glad you appreciate the radar! Grats on the time!!!
@ollie-d Thanks for the feedback! Yes, the intro is probably too long, but you can skip it, and there is a setting to skip it every time. I figured that was the happy medium.
This was a cool game! The voice acting was a really nice touch, and added a ton to the mood of the game. I also really like the way the astronaut moves. It was fun trying to figure out how to navigate all the obstacles without hitting too many. Great work!
It's always those sneaky aliens. Yeah, nice job on the audio & effects, really helps the atmosphere.
The intro is so long, like, longer than it took to collect all the data. It was fun though! I didn't take the data back after I collected it all because I didn't know where to go so I just launched myself into deep space. My top speed was like 216 by the time I died.
Great mood! The controls felt good, the creepy/desolate atmosphere was pulled off, and I think it's just the right amount of difficulty.
I really enjoy your voice acting and the atmosphere you created! I am playing with a controller since it seems to be the only way to have the web build work, and the player control feels very floaty and smooth as a result - that is a fantastic job! Congrats!
Great job with the real space physics, and the intro narration sounded like actual radio transmissions. Those space barracudas or whatever they were kept killing me! 😋
Great take on the theme.
Really difficult game! Once those aliens started coming for me it got really tense. I like the mood of floating through space.
Really loved the concept! Loved the physic, voicelines, sound, the mood was set! Great entry!
Intro was well done but it felt a bit too long for a jam game. Hard to say how to cut it out. Maybe give some basics, let player play while the rest of the audio plays out? Game play was way better than I expected with a game like that, well done. I thought you could change the target of the radar, but the key didn't work? Anyway, I might steal that idea ;) Nice entry!