brandon-anderson 2017-12-04 14:46
Very cute and hits the nostalgia feels. One small critique would be to change the box collider to be the size of the tiles. Picking up coins with my head was weird lol. Good job and I love the gameboy frame!
Foon → Ludum Dare Explorer → LD40 → Earl's Quest
By wujood, Yomalolo and smogen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 347 | 3.65 | 57 | |
| Fun | 674 | 3.20 | 57 | |
| Innovation | 550 | 3.18 | 56 | |
| Theme | 526 | 3.49 | 57 | |
| Graphics | 156 | 4.22 | 58 | |
| Audio | 140 | 3.80 | 57 | |
| Humor | 329 | 3.41 | 57 | |
| Mood | 352 | 3.55 | 57 |
Very cute and hits the nostalgia feels. One small critique would be to change the box collider to be the size of the tiles. Picking up coins with my head was weird lol. Good job and I love the gameboy frame!
I collected coins, and then got into a cursed maze. Cool adventure! Love coins :)
I love the retro feeling! The collisions were a little clumsy, though.
Great game, the maze is crazy.
Cool game! Definitely has a retro feel. I love you you put it in a GameBoy! Looking forward to your future entries!
Fun little game! I'm a huge fan of retro consoles (my entry is actually an NES game!) so it caught my eye. The coin idea was really cool and I think you executed it well. Your graphics were also pretty spot on, as was the music. I got a real strong Link's Awakening vibe from it. The collisions are a bit off, (as others have noted) but it doesn't really detract from gameplay that much from what I saw.
If I had to give one piece of constructive feedback, I'd say the world felt a little big for how slow the player moves at start. Getting back to a dungeon after dying felt like an arduous task.
Fun entry; thanks for sharing!
I kinda failed to notice how does the game actually gets harder with the more coins you collect, but the game definately felt harder, collisions need a little bit of polishing, but it plays great, has a good theming, it's very and the gameboy aesthetic was simply great
Great work! The collisions could be better, but the overall is very good.
Nicely Done, I love the gameboy feeling! Only critique that I have is that I would make the world a bit smaller it was a bit tiring to walk thos long distances and things where hard to find.
I loved the maze! I thought I was going to end up like Skel there for years!
Greatly done!
Game had a really good classic feel to it!
My biggest critiques are that the map is way too large and that I didn't see how the game was becoming more difficult by collecting coins. I absolutely loved the humor, graphics, and soundtrack tho. Seems like a very impressive amount done in 48 hours!
I didn't make it out of the maze. When I would approach certain rooms, it wouldn't teleport me, it was just like a dead end.
Really nice game though, very consistent and it gives a nice vibe.
Fantastic aesthetic and I love the monochromatic green! I think it would be a lot better to have a visual map instead of a list of directions in order to get to places. Collisions are a little wonky and I finally got into the maze after a couple of tries. Perhaps adding a visualization of the game getting harder as you get coins would help because I'm unsure how much it correlated. Otherwise, fantastic job! I'd love to see this as a fully fleshed out mini game!
this game makes me feel nostalgic ! Good job !
Great game! I love the graphics and the music. Great game style. Also, the animations and movements are very smooth.
- Make the gameboy image be higher resolution (an SVG image would be best for this) - Make "Press [Space] to continue continue" be on one line - Make the checkout clerk talk when you interact with the cash register instead of just him - Make the outer few layers of pixels of the character be able to go through things like fences, doors, and trees (sometimes it looks like you can go trhough but you actually can't)
Overall, one of the best games I've seen for LD40 so far. You guys put a lot of effort into this.
I really love the game's aesthetics, it nails the Game Boy look, and the border was a nice touch (reminds me of the super Game Boy borders)! I was surprised how many tiles sets the game had. The animation and sound effects fit the part of being a Game Boy game well. Great job on the overall presentation. The music also fits the bit, and a bit catchy too!
My main complaint is the walk speed; it's too slow, even with the boots. The walk speed can turns the game into a chore at times, since only the last dungeon really has any difficulty, and exploring the island feels more tedious then fun. Most of the island is consisting of empty spaces doesn't help either.
The main map gives very little reason to explore as the temples are in fairly obvious locations, and you can buy everything fairly easily without going off the trail for extra coin. Plus, since coins hurt you, it gives you even less of a reason to look around, which really hurts the main mechanic of the game, exploring. In the end, it felt the map was way too big for very little reason, other then to extend the game out. I just wish the map had more interesting areas (or was smaller), and the walk speed wasn't so slow.
A less problematic issue was the coin mechanic, I didn't see it negatively effecting the game much. The items honestly made the game much easier, and the added speed to the enemies actually helps with the timing more then it hurts.
With the negatives out of the way, it's still a fine entry! It has its charm, and I was glad to see an actual ending. Nice work!
Haven't had time to finish the game, but it's pretty solid overall. It's a bit hard to navigate, but then again, so were the GameBoy games that it's trying to replicate, lol.
I love this game. The GB was my first gaming device and this brought back so many memories! I loved the look, feel, and sounds of this game!
You made all of this in under 72 hours? this is really good, and feels and looks like it was made in months, Very awesome!
Thank you all for the amazing feedback!! I hope we will be able to fix the issues you mentioned in the near future. Yes, this has been made in less than 72 hours. Basically its just a little more than 48h, because where we live, lodum dare started at 3am on a saturday and ends on a tuesday at 3am. So we only had the saturday, sunday and a little bit of our monday to work on it.
Thank you all so much! It was a lot of fun and a lot of hard work and seeing everybody enjoy it is so awesome!!
Hahahaha there's a Navi inside the game! Hey listen! Loved the retro feeling with that greenish palette ^^ The maze was really crazy, though! I also loved the jokes, nice game ^^
Absolutely amazing. I loved it. the graphics, the sounds, the dialogs! Great job!!!
Awesome art! Nicely put together game :)
Nice retro feel, the game was pretty well put together considering the short time it was made in.
After finishing this game I garbed my GB and had a peek on link's awakening DX. Keep up the good work!
Got lost in the maze, just like K... (I don't remember his name, starts with a K) ! It's nice and refreshing to see somebody making this type of open world game for a jam !
If you like GB estetic games, try mine : https://ldjam.com/events/ludum-dare/40/addtris
Collision between player and environment is a little bit laggy, but overall is amazing! Nice work
Nice work
Thanks so much for all the kind feedback, people. Gonna try all of your games tomorrow. Stoked to see what you came up with.
Regards ~ the guy who made the sounds
(Btw if there's any suggestions on what to improve sound-wise, be sure to let me know, so I can include that it in our next LD)
Wow, an open world adventure in a game jam!
I really enjoy the gameboy look and feel, and also the subtle humour of the game.
Sadly, the Maze glitched out on me a lot (I almost couldn't even enter it the first three times I tried, then I was stuck between entrance and Skel until with some wiggling I could actually move).
Great and humorous idea to build a Maze, too.
I love the old school gameboy vibes of the game, very cool !
I managed to get stuck in the wall :(
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But up to that point I really enjoyed the gameplay - it was nice, relaxing, even though it made me worried everytime I picked up a coin. But it has really nice look and feel and it looks like it has a great amount of content. Correct me if I am wrong :smile:
Now that was a blast to play.
As stated by other users, including the character's head in the hitbox makes some collisions counterintuitive and navigating into small corridors harder than needed. The overworld also feels too large for what it has to offer.
Otherwise, it's a really solid result for such a short time, with perfectly consistent old-school graphics and sound.
Didn't finish the game but I think this is a nice outcome. I like the game graphic the most and I just collect coins collect coins collect coins collect coins hahaha. The maze design is good and the obstacle is placed and designed at a challenging way which is nice to me as it makes the game fun (I'm the type of person who like challenges). Nice job dudes!
The artstyle is perfect. Really matches the nostalgia. What was a bit missing was an actual gameplay mechanic. Maybe I missed something but if all you do is collecting coins thats not really perfect for a game. Anyway you can clearly see all the work that was put into matching the gameboy in terms of aesthetics and feel of the game.
very great game and cool gameboy art style. love it.
i love the style, but i have to say there was way too much uninteresting wandering around for me. i really expected more to happen after the very beginning of the game. perhaps i was just on the wrong path? anyways, it's pretty solid RPG with amusing writing. good work!
Very cool. I was immediately taken back to my days playing Final Fantasy Legend. Nice work. A few more obstacles, etc., and this will be a great adventure!
I love GameBoy. It's one of my favorite handhelds to date. And this paid an excellent homage to the console. The audio was spot on (a little repetitive but memorable), the graphics were perfect, and the dialog was hilarious! I got stuck in the maze early on, but I had fun doing it.
Nicely done! This game looks very polished, the graphics are really well done. I feel like there is a lot of content to it, but jokes on me, I gave up in the labyrinth. Overall congratulations :)
**Pros:** - Game concept - A good amount of content - Many graphics - Open world - Almost all graphics - Some musics - Sounds - Nice references
**Cons:** - BUGS - Lack of second dungeon. I can't enter on stairs and the game finish when I got the second key at first dungeon. Initially, I guessed that this was a bug. - Some collisions are counterintuitive (like mentioned) - Visual feedback for damage - Some repetitive musics (maze) - Music reset on each maze room - I failed to notice how does the game actually gets harder with more coins collected - Walk speed is a little slow - Some empty places - Some graphics are too simple (even for Game Boy standards)
Bugs: Sometimes the stairs/doors won't work or work with delay. The first maze door freeze me, probably I gonna stuck out of stage and need to reset. Also, the same bug than @x-budsterized-x mentioned about being stuck on first dungeon wall.
I can't believe that this game was made in 72 hours with too many area! For this time your result was a great job!
@felipedev : One of the best reviews i read so far, tanks! Your Cons match almost exactly my TODO-list. There will be a Post-Jam version with hopefully everything fixed and even more content (but who is going to play that other than ourselfs, right?)