D.N.N. Engineer by wujood 2021-04-27T19:14:25Z ♥ 5
Really good game! The parts that fly out of sight are a bit annoying but at the same time pose a neat little challenge. Failed twice at level 10 because of it, but at the same time was really happy when I kept it in mind and managed to get it right. Which is what puzzel games are about: Frustration -> Gratification. This game delivers that well. Especially love the fact that this can be easily expanded with new nodes, bigger levels, walls and other stuff. Just like modern mobile games or oldschool flash games do. Also nicely done with the theme. Not taking "Deep" literally and instead twisting the word to equate it to the "depth" of a neural network by making the levels have more nodes. Clever! Considering you had to do it all alone, the choice of graphics and sound didnt really lack anything. It all fit the simplicity of the game. Really well done!
(P.S. Something went wrong with the level count. It goes from 5 to 8)
LD55 — Summoning (9)
Aphantasia by Bitlytic 2024-04-24T19:14:48Z ♥ 1
I was really excited to see someone make a game very similar to ours. However, I could not get the summoning to work so I didnt get past the first little cliff :( Would love to play it! Can you provide some expanation as to how the summons work? I clicked the blue colored square, the notepad and free space in the game world but nothing ever happened :/
Skelly the Braven't by StormSword 2024-04-16T18:24:41Z ♥ 1
Awesome game! Feels really polished and brings me back to the times of flashgame sites like miniclip :D The core game mechanic is really creative and the little head bobble just makes it fun to walk around. The level progression is also very creative and satisfying. The fact that there is no hard cut but simply bigger skeletons that wont get hit by the circle is a good choice. Feels more fluent that way and the player gets to see and aim for what comes next. The background music compliments the graveyard look perfectly and sets the mood for a well hit theme. And of course best of all: Lets gooo!! :D
DURO by Fenix131113 2024-04-16T17:25:47Z ♥ 5
The summons were not 100% clear after the tutorial but thankfully the level design was short enough to allow the player to simply try stuff and restart without becoming frustrating. Also, the level design was actually challenging! Which is often times the big difficulty for creating puzzle games! Same for the character design! The little hooded mages are simply yet really satisfying. Cool game! Edit: ALso, you hit the theme on the head!
Leprechaun's Gold by Stowy 2024-04-16T16:24:14Z ♥ 5
TI TI WA PI KO!! Casting the little spells was fun :D Although I have to admit, that it took me a bit to understand that I need to use the arrows and not like e.g. streetfighter where I have to use the actual movement buttons to make my attack :D
I also like the layered 2D style.
Would have loved some more levels and challenges.
But probably the most fun part was failing to do the cast correctly. Summoning a little poop and giving it physics was a nice little touch xD
gladiatorium by Jejkobb 2024-04-16T16:10:47Z ♥ 3
Simply: Super fun! But the third summon sadly didnt work for me. WOuld have loved to try it, because the rolley ones were so fun to watch :D **very** good submission!
Combirunes by DreamTeck 2024-04-16T14:31:56Z ♥ 2
My notes while playing: - Classic medival music. Feels like we're in a casle or an old market. - Smart choice in the tutorial to "fail" to summon, because the position has not been selected. - Having a pause option is really useful for writing these notes :D - The first summon looks a bit odd. Took me a second to figure out it was a zombie missing a leg. - The fact that you have to be smart with your resources and cant just spam them gives the game another dimension in terms of difficulty. - Scrolling through the book: "Ok. I need to summon the dragon asap!" - The dragon has some wierd gray stripes that kind of look like they are not supposed to be there
Im leaving my notes because this game simply has a *lot* going on. Like the summoning concept, different pricing and the variation in ability with the ranged summons you put in. Among the classics like zombie, blob and dragon, you also created some pretty cool creatures like the moth, which I found pretty neat!
The tutorial is very well made. Playing it immediately explained the whole game. Afterwards, I felt like I knew exactly what I was doing.
Sometimes I didn't quite know what order on the board my runes would be placed, so I had to take them back to choose another one to get the order for my summoning right. Marking the "next spot" with a little arrow or glow would be helpful.
Nice game! :)
Summons Racer by paulhocker 2024-04-16T14:11:36Z ♥ 1
Writing this part of my comment before I even play the game: Immediately hooked by the soundtrack.
"Why dont I just go as fast as I can?" Because of a really cool police chase mechanic! :D
The game is simple and fun. Really intuitive and a nice little spin on the theme "summoning". As far as I could tell, the exp and money doesn't yet do anything? Would have expected to have some "upgrade" mechanic after day 1.
Overall, cool game :)
Spirit Stone's Summon by Ausstein 2024-04-16T13:51:37Z ♥ 2
Good concept, well executed. Really like the artstyle of the different creatures, especially the player character. Always got sad when my bunny got killed. The concept of planting stuff as an "investment" to increase energy intake to become stronger is well done, although I didnt quite get it at first, collected the energy from the dead stuff around me and immediately summoned a mushroom for 20*. That's a fail on my part though and doesn't take away from the game.
But I do agree with the previous comments, the balance is a bit off. Got the choice to go for the 100* Deer, which would have been cool to summon, but way too expensive at that point. The bunny became pretty weak very quickly and unless you summon a lot of plants in the beginning, you'll have a bad time. The music was nice and calming, but some more menacing soundeffect e.g. for when the wave starts would have been nice. A bit odd to have calming music when you're seconds away from being overrun by spiders and snakes :D
Loved the little intro. Even though it was simple, I let out an audible gasp at the prospect of all of the forest life having been killed. Really felt that one :D
Overall a strong entry! Well done! :)
Crafted Calamities by Sven Walter 2024-04-16T13:29:41Z ♥ 3
Cool game! Who doesn't like a good bullet hell? I really liked the 3D pixel graphics. Nice merge of oldschool art and modern fluent and free movement. The music also fits very well and the summoning animation, while simple, looks really cool. Also good choice in making the abilities stand out with the black and white style.
Sadly I had a bit of a technical issue when playing in web. I dont have the largest monitor and for some reason I couldnt [F11] to get my game to go to fullscreen, so parts of the game screen were missing (tested it, F11 does work on other tabs in my browser). That paired with the fact that you need to click the enemy to actually shoot, was a bit annoying. Shame, because I think you did a great job and would have loved to play as it was intended.
I didn't really need the dash ability, but maybe that's because I only got up to like 5-6 kills. That's not a bad thing though!! It just shows the good responsiveness and balanced speed setting of the players movement! Moving around and dodging felt natural and when I got hit I knew it was because *I* failed, not the game.
A second ability would have been cool. Maybe right click for a channeling shot that does more dmg and that you get after making your first summon that used all outer nodes of the pentagram or something. Would be a good contrast to the auto-aim base ability and would add some risk.
Overall, cool concept and good execution!! :)