jiayjo 2017-12-05 12:18
the principle is nice but it's too short we have no time to be in the universe that it is already finished but the graphic style is cool
Foon → Ludum Dare Explorer → LD40 → Avalanched
By leo-sa, stuckne1, Leo Sa and stuckne1
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.70 | 7 | ||
| Fun | 2.29 | 7 | ||
| Innovation | 2.20 | 7 | ||
| Theme | 1.70 | 7 | ||
| Graphics | 3.40 | 7 | ||
| Audio | 2.50 | 6 | ||
| Humor | 2.25 | 6 | ||
| Mood | 2.37 | 6 |
the principle is nice but it's too short we have no time to be in the universe that it is already finished but the graphic style is cool
I like the graphics and the style but it gets frustrating for the wrong reasons very quick.
The idea is very nice, althouh I wouldnt really find anything that implemented the theme. Some sort of buffer between dying and respawning would be nice. Teleporting back to the beginning, without any feedback as to how you were hit is a little frustrating.
I would make the level longer, add a buffer and have some sort of life system, so that one or two mistakes are allowed without having to do it all over again.
One (maybe) bug I've found: It seemed to me like the numbers under the clouds indicate that they diasppear when touched. That worked for some and not for others.
I like it in principle, but its a bit too hard and I dont get what the adhesion to the theme was.
The game doesn't seem to have any connection to the theme and is far too short. More time should've been spent on game play and levels than on graphics. This game just fell really short. But still, the graphics were pretty nice.