Foon →
Ludum Dare Explorer →
LD49 →
The Landscape Hates You!
The Landscape Hates You!
By ronanrory
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 412 | 3.15 | 21 | |
| Fun | 294 | 3.31 | 21 | |
| Innovation | 382 | 3.05 | 21 | |
| Theme | 316 | 3.44 | 21 | |
| Graphics | 354 | 3.23 | 21 | |
| Audio | 288 | 3.07 | 21 | |
| Humor | 135 | 3.22 | 20 | |
| Mood | 407 | 2.80 | 20 | |
Comments
escapade
2021-10-04 14:41
Honestly I think you should feel proud that you managed to finish a game at all, no matter how bad you think it is, there were a lot of others that didn't manage to finish their game and had to drop out. Whatever complaints you had about your own game, you only had 48 hours.
Btw happy birthday to your brother! My 20th birthday is coming up soon as well, so guess we were born very close to each other.
Now time for me to get that "boing" sound out of my head.
alan001
2021-10-04 14:44
its good
An interesting concept with some smooth animations and funny sound effects. But your description is more eyecatching than your game, I don't think it's worth going through what you seemed to be to get your game done. I'm always exhausted after Ludum Dare but I rarely feel bad. I'd say go for LD 50 but work differently so the same thing doesn't end up happening. Cheers!
In all honesty I quite liked this, I enjoyed how the landscape messed up with the movement. I would say it has potential to expand but with what you went through, it'll probably be healthier for you to not to.
Game Jams do lead to stress, sometimes too much to be healthy and you shouldn't feel bad if it was too much this time around. There is no shame in admitting when it gets to you and to reach out as you have done. The whole "just submit something" mantra many go with isn't the best one to follow and sometimes it is best to walk away, I've done it myself in other game jams.
I think give LD50 a go but don't view it as a sign of weakness to decide it is too much and to take a step back. No game project is worth your health.
Interesting. I think the idea was good, but it'd have been nice if blocks indicated which kind they were. Don't be so hard on yourself!
Thanks very much everybody, especially you, @jammygunns
@jakobthequizguy - I've become better, and decided to update the description with a better account of how the development went. But of course, I included a picture of the original description for context, and for curious people, like myself.
@nardandas - Yeah, I was considering doing that, but at the time, I felt it was more interesting for the player to be on their toes, not knowing what exactly would happen. Perhaps that was one of MANY bad decisions made.
oillen
2021-10-07 22:48
(+) the game has quite a bunch of levels
(+) there are random effects on some blocks, nice
(+) where it was necessary the effects of blocks were handplaced
(-) there could be somekind of landscape or some design for the blocks
(-) jumping is often not on point
(+) unique selfmade sounds
(+) there seems to be differnt versions of the "boing" sound
(o) there could be redundand controls e.g. for walking left you could press 'A' or left arrow
(o) a (level-)restart with a button could help
(o) you can stick at walls & "climb" them slowly by pressing jump again & again
All right, enough depressing crap about this game supposedly being crap, this is one of the best games I've played this Ludum Dare. The "boing" and "Boing?" and "BOING" sound effects are going to go down in history as the greatest sound effects ever created, that's an easy 5 stars in Humor right there. I think this has a future as the next big troll platformer (but actually super enjoyable unlike Super Mario Bros: The Lost Levels from the NES).
Also, you made a game! For doing that and not giving up under all of that pressure (and trust me, I get it, expect me to ramble on about it in a few sentences) that already makes you a winner, as cheesy and kids-cartoony as it sounds. The Compo is pure stress, making it through 48 hours of struggling to make a game is no easy feat. I completely get what you said about the stress of worrying about whether or not you'd make it, on Day 1 (or 2, Central Time makes Ludum Dare weird) I was already panicking about finishing. I had to scratch the majority of the features I had planned for my game to make way for actually finishing, I was stressing out and giving myself a headache, that was a pain because I didn't have the sense to go do something smart like take an ibuprofen pill. I literally had to write the story in 15 minutes, I was shaking with both adrenaline and anxiety about not finishing the most important part of the game in time. The most annoying part about scratching features in my game is I didn't have time to implement a basic radio that would play a chiptune cover of a rickroll.
So, moral of the story: the Compo is hard, you did amazing, your "Boing" sound effects define audio perfection, and next Ludum Dare everyone's going to be killing each other trying to get you to be their artist.
mavvy
2021-10-11 18:35
The sound design was delightful and had me smiling the whole game! The variety of block types made for some interesting levels and the animations were great!
pkenney
2021-10-19 04:57
I played the whole thing to the end and I thought this was good, and a really complete experience for a jam with lots of levels, a variety of mechanics, and an ending. I especially liked bouncing on the boing blocks and the sick hangtime that I got from it. I think the level where you have to find the pairs of adjacent boing-blocks was a standout. The animations of each block type doing its thing were another nice touch. Sorry the jam was a tough experience for you.
Ok, well it's been long enough since I've last responded to a bunch of these. My entry only has 10 votes; and with only one day left, I think it's *probably* safe to say that this won't make it; guess they can't all be winners.
@oillen - I like that you've added (+) and (-) for pros and cons. I am also quite surprised you took notice of the handplaced blocks as well; and there are indeed different boing sounds.
I was considering having different sprites for the different block types, but I didn't allow enough time to include that; and even then, I was designing levels with blank blocks in mind. The lack of graphical detail is probably my most despised aspect of my entry.
And it didn't even CROSS my mind to have an alternative input method in arrow keys, but I thought it was a good idea to get rid of level restarting right before making the final build! Though I was in extreme crunch mode by that point, I still probably could've included that before building one last time. One last thing, that is a REALLY friggin' cool idea you suggested. I have thought of an isometric version of this game, though I haven't tried making it; I'm not sure an enhanced version of this would benefit that well from being a platformer. But I don't know, maybe it could work!
@peace-of-cake-games - Yeah, I only kept that previous description just as a reflection of how I felt right after submitting my game, and as context for some of the comments. Honestly, I think @monkeyfox's submission [Un Stabl](https://ldjam.com/events/ludum-dare/49/un-stabl) does voice-acted humor an entire *realm* better than me. THAT'S where a 5-star humor rating goes; whereas mine is probably around ~2 stars? And I'm definitely gonna need to brush up my art skills (no pun intended) if I wanna become a dedicated artist for a Jam entry.
Also, I wouldn't want to make this game some sort of 'troll platformer'. If I were to expand this concept, it would probably be a *VERY* different game from what's seen here!
@pkenney - I wasn't expecting to see your name again! That's pretty damn cool! Another thing that surprises me is that someone actually said something GOOD about bounce block hangtime! I personally thought that was the worst block type because of how intrusive it can be. I didn't even know the term 'hangtime' until now!!
As for the levels, I would also say the "bounce tower" one was the best; I knew I had to do stuff with these blocks, and that level idea was a no-brainer. Though just thinking back to that crunch period of making the levels could actually make me shiver. I had *some* butterflies in my stomach during those last few hours; though by the end, when I was scrambling to make the title/end screens and the game icon, I didn't even have time to be worried.
I'm going to remember that feeling I was in while making those levels. How long? I'd rather not think about it.
**AND THAT'S IT!**
Someone hasn't been playing/rating enough Ludum Dare submissions. It still annoys me a little, that I *REEEAAAALLLLYYY* didn't feel like playing any entries; and it just so happens the the Play+Rate period is 1 WEEK shorter than usual! I'm gonna try to play through some more tonight, including some of *your* submissions; Though my game is probably beyond saving by this point.
Thanks very much to those who bothered rating my entry, I'm incredibly grateful for you all. Have a good evening, everyone.
Coool buy why like whyyyyyy this game is in danger zone :<
xpoho
2021-10-20 14:53
Ура, я дошел до фургона! Поехали... О нет, мы пада-а-аем!!!
lychee
2021-10-20 23:56
The game felt solid, good art and sfx for a compo game. Some issues with jumping not working properly, but with the development struggles it's not a huge deal. Don't be so hard on yourself!
First I want to apology because I didn't play your game whilst I explicitly said I would.
Well, anyway, about the game: after reading your posts during the jam on your game and how you felt, I didn't expect seeing something finished. The game feels quite polished in my opinion. There are some interesting gameplay mechanics and the game is fun.
The collisions are a bit wacky sometimes, but that doesn't break the experience. The sounds are fun, but the problem with mouth sounds is that it's quickly annoying x)
If I can add a comment on your little readme file, I think you should have added the content of this file on your game's page. It is kind of a convention I think, since most of us don't have time to do a proper tutorial, the controls are visible right above download links, it's more convenient.
Well, anyway, you did a pretty great job on this! And sorry again for the time I took to play your game :grimacing:
Hopefully see you at the next LD!
@mathiouza - Don't worry, it took me a while to get to your game. And yeah, I was in a serious rush to get this game out, so I rushed the description and didn't think to include the controls.
sinci1
2021-11-03 22:03
I liked it. The vibe is cool, sorta that newgrounds feel, and the gameplay mechanics are also simple but interesting and unique enough to be engaging, and they’re fun. Overall while it was a bit rng at times, I didn’t have any problems playing and beating it, the opposite actually, it was fun and a cool short little game. Glad you finished it mate!
2021-11-08 10:40
Fun platformer! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/BCEhcn4pHX0