@anark0b3n @kopetan-ulitko @juanrod707 @fupi - Yet again I did my usual mistake of not having the game explain itself properly. While it makes sense to me it's because I programmed it, to the player though it would seem nonsensical. I need to have the game show how it works. I did want to have the pieces more visibly move between turns, to show where they are going but, I spent too long fixing the script for moving them I decided to keep it for the post jam. Reading these comments though I see I should have added it and will need more than just the planned animation in the post jam version.
@osh-studio - After bug fixing and having better feedback for the player, one of the things I want to implement is an option to change board tiles, tokens and the score board. Having small animated tokens is a good idea, I'll definitely be adding that to the options.
@lukein - It did unintentionally turn into more of a game of reacting than strategy. I had wanted to have some strategy involved but two issues I've noticed in my code kind of stopped it. While the riots shouldn't move into a location where police are and should try to move away from them if they can, I messed up the order the actions take place and the riot/civilian stacking. Trying to fix either so far have caused more issues so I will need to revisit them in more detail.
Again a big thank you to everyone for the feedback so far. It is really helping me plan how I can improve and also fix this game.