FoonLudum Dare ExplorerUsers → JammyGunns

JammyGunns

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny CreaturesBug Huntjam10122.872.572.123.703.251.842.232.12
202354Limited SpaceEscape the Ventsjam10932.732.472.643.852.882.972.133.18
202149UnstableCivil Unrest!jam10113.313.203.733.663.252.752.483.13
202047Stuck in a loop13 Codesjam15702.732.422.572.831.901.582.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by JammyGunns

LD47 — Stuck in a loop

Endless Hallways by Pheonise 2020-10-22T10:49:27Z

I've said it a number of times this game jam and I will keep saying it. I LOVE NON-EUCLIDEAN GAMES!!! This one was seamless in its transitions and the ways to pass through the corridors was clever. Simple solutions but enough to make you feel smart for figuring it out. I'll really like to see more of this (an option to adjust mouse sensitivity would be a good addition). I did keep going on the ramps for awhile till I figured it was probably the end, so I ran back through the maze to the start and then back to the ramps again. Lots of fun to move around in... Did I say I love non-euclidean games?

Torus Tours by Jack Lance 2020-10-21T11:26:01Z

I'm a sucker for puzzles which get you to think and this is one of them. The idea of using a torus style map in a flat plain was a brilliant idea. I was stumped at overlapping panels level, I'll return to this one to try and finish it. The "school book doodle" aesthetic was a brilliant choice. As many have said this game deserves alot more attention.

Get Those Votes! by frosty 2020-10-27T10:31:35Z

Quite a fun entry, I agree with the comments about the difficulty but I think how hard it is adds to the enjoyment, at least for me it does. I agree with @thegreenworm, a campaign style option would do well for this, allows for more areas, issues and Nickleback concerts. I'll adding this one to my play again list. C. Burger is a loud mouth and doesn't know a thing about Dad Jokes!

Stuck in a Loop (station) by erikiene 2020-10-15T23:50:43Z

Cool idea for a puzzle game. Like many I was stuck in the TV room but after a bit I think I figured it out. The room after had me stumped for the longest. I liked how each step added to the background music and the models really added to being trapped in a machine. I think having a smaller puzzle before the TV room could help with introducing needing to look for more than a flashing light would be a good stepping stone but not sure if it would be able to fit with the song being built around you. Looking forward to a release with more puzzles, and playing more with the sandbox.

Hands on Work by jefvel 2020-10-06T00:03:10Z

I loved how the decent into chaos resulted in me laughing like a mad man. This is a fun, simple game to pass the time, definitely going to play this one again and again.

Loop Lock Malfunction by GuitarBro 2020-10-08T22:56:43Z

The graphics are stunning and polished with fun gameplay. I was worried it might not run on my 6 year old laptop but I had no issues (downloaded the executable). The music ramping up as the enemies appeared added to the feeling of intensity in combat. I struggled with the combat but it was more due to how I tend to play games, taking it slow and methodical. This game really leans towards going fast to make the most of the slide mechanic. My only criticism would be how sensitive the mouse is for controlling the camera. It makes it difficult to keep track of the action.

SnakeLoops by datadazer 2020-10-07T01:54:22Z

While you said the wrapping feels sticky to me it combined with the sound just made me think of moving a balloon snake through the levels. That coupled with the confetti seemed to give it a feeling of frivolity, so even as I was near the end of level 3 and started to slip back down to the bottom it seemed more playful than frustrating. "Go on cheeky snake! You can reach it!" - My 4 year old watching me play

Placid Incandescent Impala by hijomo 2020-10-21T11:55:45Z

The non-euclidean geometry was done really smoothly, and after I had fun with running around it (I really enjoy playing games in non-euclidean space) I finally decided to try clicking on things. It took a bit for me to discover what the puzzle involved and how to find the answer, but once I did it left me feeling it was a clever idea for hiding the clues to the solution. My only criticism would be the controls felt very floaty to me, one I got used to the camera movement and the flying bug previously mentioned I was able to navigate easier. Overall I found this to be a really good puzzle and in a level design I found fun to run around in.

Memoirs by Virtual Turtle Studio 2020-10-08T01:10:43Z

Loved the hand drawn art style. Mixed with the descriptions of each of the items really came across as an interactive memoir. Thank you so much for giving me the opportunity to relax and explore these memories.

TEORT - The Escape of Rabbit Teort by Jan 2020-10-09T01:18:19Z

To be honest it was the loop in the title which got me interested and I'm glad it did. The art style was a good choice and the bright colours kept it cheerful, even as I kept headbutting some of the obstacles due to my poorly timed jumps. The music was a little jarring to me in the circus, not sure if it was intentional or not (as you said did some experimentation with the music) but I wanted out of there to escape it. The forest was nice and peaceful in comparison leading me to think it was intentional.

The Hall Of Anubis by Patrick Sweeney 2020-10-09T01:01:08Z

I was starting to think I was missing something until I found the gate to the gold key. Then I started to work out the loops and eventually finished. The jumping felt a little off, not sure if it was me pushing too late or if it wasn't registering when I pressed space. So glad you keep the keys when you fall. The lighting gave the feeling of being trapped and was just enough for the moment which needed a leap of faith. Fun game, it is really tempting to go back and see if it is possible to map out those halls.

GLITCH LOOP by ZakAmana 2020-10-07T03:56:57Z

I hope you continue to work on this so we can get more levels to play. Loved the music, graphics and the puzzles. I especially like the design of the puzzles where each prepares you for the next. Now back to figuring out how the black suited clone reacts to the asymmetrical path of 2-3 so I can progress.

SentIO by simon.parzer 2020-10-08T23:33:40Z

I went into this game blind and as @sarafilipa said it is the best way to play it.

It took awhile to figure out how to start the game but once I did it set me up for what to expect. This is a wonderful game and the website for the ending is a marvelous touch. I hope you expand upon this idea more in the future as there is so much potential behind it.

Farewell little digital friend. I'll always remember hotdogs.

The Nightmare by SaltFactory Studio 2020-10-06T06:22:32Z

At first I felt the mouse sensitivity was too high, until the creature started chasing me. It really added to the feeling of panic. While I'm not a fan of horror games just finding the first note makes me want to try again. Probably tomorrow... in the middle of the day... in a well lit room... with a blanket to hide under.

Caterpillar Dissent: Deliverance by Skleembof 2020-10-07T05:12:26Z

My thought process playing this the first time: 1. The caterpillar moves so slow. (didn't try the sprint the whole game) 2. Rolling around is quicker and fun, even if difficult. 3. Imagine seeing this big caterpillar crawling down the street. (was about the size of the large rock) 4. Why do I need to try and be a butterfly. I am the caterpillar god!!! (caterpillar starts ascending to the heavens) 5. Oh, right. I wasn't supposed to eat the skyscraper (game crashed) 6. I wanna be a giant, flying caterpillar god again (restarts game)

The art assets are brilliant and the music just adds to the humor. While there are a some control issues and it isn't what you originally hoped for this is still amazing to play. You should be proud of what you accomplished in the short time you had to finish this.

Mirror Space by AlexTagun 2020-10-07T03:22:40Z

I enjoyed playing this game. As others have already pointed out it is difficult to figure out how to play this game. However once I worked it out I started with working on a strategy to go further, after figuring out the clones I was able to work out how to get unstuck from the loop. To answer your question in the game description, it took 10 iterations on my second playthrough. Red blocks were on my side.

Mirror Space by AlexTagun 2020-10-07T07:52:29Z

@mamon in the case of my second playthrough it was more luck. I happened to be able to pick where to create a straight run at the start. I think an option to be able to adjust the number of red squares would be of benefit. Sort of like a difficulty setting.

Uncover The Loop by DevParty 2020-10-16T00:33:59Z

I really enjoyed the non-euclidean maze. After a little bit I managed to get my head around it a be able to navigate the maze easily. The clues were a fun way to solve the code, added a extra bit of thought to the solve. Only problem I saw was with the teleportation of the player was a little juttery, seemed like a little skip in the level. This did however allow me to navigate easier. Overall it is a cool concept and would like to see it expanded further.

LABLOOP by causalpigeon 2020-10-21T12:06:35Z

It took me a little longer than I would like to admit to figure out how to aim the shots so I wouldn't fail, but it was mostly due to me not paying attention to the behavior of the red turrets. The simple components of the buttons, blocks and enemies kept the learning curve at a good level while your design of the puzzles kept it interesting. I look forward to having a go at your post jam version with the extra puzzles once it is completed.

PARAM by Rudrac 2020-10-06T06:05:18Z

I could easily lose myself just running around the life cycle, surrounded by the black orbs (seemed to feel they were souls) with the music going. Didn't think I would like a game which was "artsy". This proved me wrong. As already said, WOW this is an awesome game.

HYPER-LÜP by MoreBreadGames 2020-10-06T05:23:18Z

Gave me nostalgia of games I played as a kid. While the controls are tricky (I'm using keyboard) I felt it added to the style of games I played back then. Did discover it was possible to get your vehicle to land on its side by just clipping the cliff face at the right angle. It did result in not being able to do any more or even restart the game. Then again I serves me right for seeing if it was possible to get airborne in a game where staying on the track was the goal. Now to go back and see if I can beat 75000.

proceed by anchorlight 2020-10-08T04:59:21Z

Interesting puzzle game. The clues were very cryptic but after a little bit of time thinking I managed to figure them out. The "disrespecting the box" one took me a bit to work out, along with making sure I put everything back. I think I also sequenced braked with the red ball, I saw something red and clicked, was a little confusing until I read some the comments you've posted.

All in all the mood was well done and the music certainly added to it, my only suggestion would be something to let the player know they had completed the game. I originally thought the game crashed and was confused, again until I read the comments section then it cleared it all up.

With the changes you've said you would like to do in a post-jam version and some additional levels this would become a game I will be sinking quite a bit of time into.

This House Looks Familiar by CesarGary_ 2020-10-07T23:22:03Z

You absolutely nailed the mood with the music loop. When it cut out the as I started the second loop it set me on edge for the rest of the game. Even caught myself asking if a really did grab the key just before the console did. When the voices started I got into the corridor as soon as I can to back up to the wall thinking I was in for a scare. Found there was one wall with no collision on it and fell out of the map. It does have the feel there was more you wanted to do but as you said time can cause some ideas to be cut, a short back and forth conversation with the console would be fun along with different endings. Overall it was a brilliant experience to... I 4g0t what I w@s 5ay1ng

Project R.O.O.M by Arad HamidSamiee 2020-10-24T03:23:28Z

Initially I had fun playing with the corridors, then started on the questions. After question 11 I started thinking maybe I had to get some right. Then came the soup question and I thought "what?". Then the alone in the room question and I started getting very on edge. At around question 30 I went "Nope!" and tried walking out the room repeatedly. At the point I was arguing with the questions (started seeing the place holder notes as different characters) and trying to catch the thing in the corner. In short you nailed the mood, really made me feel trapped and not sure if there was a way out. Eventually quit and read the comments. It would be really fun to see you expand on this.

LD49 — Unstable

Fractured Edge by Samuli 2021-10-06T06:08:27Z

I'm amazed with what some people come up with here. Not only is it a smooth running game which reminds me of Descent but also done on an unconventional piece of hardware. Well done to the whole team.

Note: I used the emulator as I don't own an oscilloscope but still amazed.

-Y- by Iluvatar 2021-10-04T23:45:38Z

Beautiful art and an interesting idea to use only symbols instead of text.

It is a great start to what could be a more involved story.

I hope you continue to work on this game and expand it further.

Keep the Pressure by Bloham 2021-10-06T04:30:35Z

Some audio for button presses and flipping the switches will make the actions satisfying. Otherwise quite a nice time sink for when someone needs to fill a couple of minutes.

Horse with a Human Mask on A Tightrope by jefvel 2021-10-05T00:08:23Z

Hectic game. The controls are very awkward and I couldn't move along the tightrope after losing the knife, but that most likely just me using an old mouse. Love the sound effects, the helicopter noise had me in stitches.

The Vortex by Liam 2021-10-04T23:31:13Z

The pacing of introducing new mechanics is great but, the difficulty spikes on level 4 and 6 are big! And I'm not just saying that because I kept jumping into spikes to dodge the ghosts.

Personally I enjoy difficult platformers such as this one. I agree with the above comments about needing coyote time, the last level is very hard without it.

The Dress Rehearsal by Dis0rder 2021-10-06T01:20:46Z

I got the same bug of the hand ability not working getting stuck (was playing the downloaded version). When I switched to playing it on my phone however it worked fine.

Unstable Flight of a Potato by Lerg 2021-10-05T02:28:57Z

You were not kidding about the controls being hard. Took me a while to figure out the directions are relative to the potato's orientation. I'm also glad you suggested the gamepad. I can't begin to picture how difficult it would be to control with a keyboard.

In the end it is a fun game to play and the googly eyes left me chuckling, even after I accidentally caused myself to fly the whole way back to the start. What I'm trying to say is to me the difficulty made this fun.

I'll be coming back to this one to master those controls, I want to see the end!

Deepwell Safety Inc. by rock-gong 2021-10-06T04:10:56Z

The artwork for this is great! Looks so nice I didn't notice the UI bugs until I read the comments above.

As for the game play, I work in a warehouse as an actual job. The requirements of being careful of how to stack things and what to put near to each other was done very well here (although I wouldn't normally put a cat next to an RPG for a week)

The Blue Bedroom by SplitPainter 2021-10-06T01:24:53Z

An interesting way to tell part of the story of a well known artist. I picked up the razor, knowing what was coming, I just thought "oh no".

Between the letters it was fun to try to find all the paintings hidden. Starry Night was a nice addition towards the end.

The Landscape Hates You! by RonanRory 2021-10-06T23:41:00Z

In all honesty I quite liked this, I enjoyed how the landscape messed up with the movement. I would say it has potential to expand but with what you went through, it'll probably be healthier for you to not to.

Game Jams do lead to stress, sometimes too much to be healthy and you shouldn't feel bad if it was too much this time around. There is no shame in admitting when it gets to you and to reach out as you have done. The whole "just submit something" mantra many go with isn't the best one to follow and sometimes it is best to walk away, I've done it myself in other game jams.

I think give LD50 a go but don't view it as a sign of weakness to decide it is too much and to take a step back. No game project is worth your health.

Path of the Pogo by Human Writes Code 2021-10-04T23:02:54Z

Delightfully difficult game, I lost count how many times I took a warm bath in the first pit.

I did manage to get myself stuck on a ledge and no amount of wiggling could get me free, had to restart (was near the beginning anyway so no big loss).

Path Of Pogo Stuck.png

While I don't think many would use it a restart button might be handy, will help for the times when stuck like this, and for those who wish to grind for a PB or just want to nail that first bounce.

Path of the Pogo by Human Writes Code 2021-10-05T00:39:00Z

@human-writes-code it happens when the pogo has been fully charged and then the characters knee seems to pass through the ground after falling. End result is you end up stuck like in the picture.

Re:Volt by mimusangel 2021-10-06T01:39:20Z

Good, complex tower defence. I agree with the comments regarding the need for a tutorial.

I had downloaded this to play off-line without reading the tutorial text included above. Without knowing how the links work or they way you can use the condenser to regulate the power the game was impossible to pass the first wave.

Once I had read the tutorial text above, it just turned into my lack of skill preventing me passing the second wave.

c0rrup73d by ArtoniX 2021-10-05T05:15:29Z

I like how the glitching levels cycle through each other. After some time I began to recognise which level was coming and move away from the enemies' spawn points. Being able to reset the cartridge to reset the level and health was a nice touch.

The only downside was starting the game from the menu. I kept hitting enter thinking it would select the option instead of shoot. This did lead to me having fun with resetting the cartridge on the menu.

Unhitched Isles by MickM 2021-10-06T01:48:25Z

Today I learned: I should not be a civil planner in an unstable island in the ocean.

I've only tried the Zen mode so far, but I like the touch that each building lost has to be replaced in order to progress. The amount of fishing huts I replaced I'm glad they had no cost in placing them (I like to think the occupants were out fishing so they weren't home when their house washed away)

Mysterious Mine by TheGamerASD 2021-10-06T05:18:42Z

You did a good job using the lighting and audio to hit the creepy mood.

I usually don't go for horror games so my lack of experience didn't help me here. Once the head found me I was kind of worried in that if I slowed down it will get me but also comforted I knew where it was so it won't jump out at me... and while I was thinking that it caught me. I did get 6 of the switches at least.

HONK III by Tricky_Fat_Cat 2021-10-05T06:03:23Z

Fun run and gun. Well with my potato of a laptop it turned out to be more bullet time than fast paced. Going to keep a copy of this for when I finally build my PC.

It did give me a nostalgic feeling of the original Doom and Quake... but with an option to honk while jumping over an exploding barrel.

Kei26 - Union Game Engine by Fupi 2021-10-06T01:52:32Z

A great story of someone trying, failing and eventually learning failure is a thing to be embraced as a part of life. Pity they didn't decide to stick with it and see the failures as a chance to learn.

At least that is how I interpreted the story. Wonderfully done.

UnstableOS by ZwodahS 2021-10-05T04:57:33Z

Interesting idea of creating this to resemble a phone OS. It does need some audio, even a notification sound for warnings which might drop out at times.

I did get caught out by a couple of the glitches without realising they were a thing (like the burn/dispose button swap). But the age old advice of turning it off and on again helps.

F%$#IN BIRDS! by Substain 2021-10-06T01:56:55Z

I'm so glad I got a new microphone so I didn't have to use the inbuilt one on the top of my laptop's monitor.

Novel idea using the microphone for the control. I only got a PB of 27ft, after all the attempts to get even that far I'm too light headed to continue. I'll see about getting a new PB later.

The Automation Department by Camden Cecrle 2021-10-06T04:46:12Z

I know I'm repeating what has already been said but the art style making it look like we're playing in a comic book was a fun idea and wonderfully done. I also liked how each of the upgrades are shown as ads, clever touch.

I did have trouble in one play through where I had the money for one of the bots but it wasn't accepting it when I clicked on it. I had tried the others as well, but it acted as if I didn't have enough.

Warhead Stroll by cagibi 2021-10-05T01:49:22Z

Beautiful artwork and a clever idea having the player be the dog.

It took taking my time through the levels and 31 deaths but reached the end. Most deaths were on the boss battle which in my opinion is spot on for difficulty. Once I learned how to dodge each attack, how to use the sound cues to know whats coming and had finished reading the text it felt very satisfying beating him.

Hellbamb by Alopar 2021-10-06T22:59:10Z

The art style and the audio help set a comical mood. I did take a bit to solve with trial and error. Once I realised how the order effects how high the rocket goes (get the first one it goes a little higher etc.) it didn't take long to solve. If it had a random solution each time it would allow for more replay-ability.

Civil Unrest! by JammyGunns 2021-10-04T23:10:48Z

@bloham - Sorry about the bug. It was one of the two I just couldn't get fixed before the deadline (the other being after a win). Still working on trying to fix it between playing.

@falcondance - Cheers! I was surprised myself with how they came out.

Civil Unrest! by JammyGunns 2021-10-05T21:23:02Z

Thanks for the feedback so far everyone. It's helping heaps with where I can further improve on this project.

@substain - Indicators on the board would be a good idea. I'll be adding that to the like of post-jam updates.

@human-writes-code - Looking at the game again I need to adjust the rules page. I didn't explain parts of it which are important to know where to prioritise. The game is certainly missing some background audio.

@electricicebird - I enjoy boardgames too, so I had quiet a bit of fun working out how to get the feel of one. I didn't spend as much time on the UI as I would have liked, it is one for me to revisit.

@elveverx @thegamerasd - Cheers! I'm glad you liked the art and style.

Civil Unrest! by JammyGunns 2021-10-06T22:29:03Z

@anark0b3n @kopetan-ulitko @juanrod707 @fupi - Yet again I did my usual mistake of not having the game explain itself properly. While it makes sense to me it's because I programmed it, to the player though it would seem nonsensical. I need to have the game show how it works. I did want to have the pieces more visibly move between turns, to show where they are going but, I spent too long fixing the script for moving them I decided to keep it for the post jam. Reading these comments though I see I should have added it and will need more than just the planned animation in the post jam version.

@osh-studio - After bug fixing and having better feedback for the player, one of the things I want to implement is an option to change board tiles, tokens and the score board. Having small animated tokens is a good idea, I'll definitely be adding that to the options.

@lukein - It did unintentionally turn into more of a game of reacting than strategy. I had wanted to have some strategy involved but two issues I've noticed in my code kind of stopped it. While the riots shouldn't move into a location where police are and should try to move away from them if they can, I messed up the order the actions take place and the riot/civilian stacking. Trying to fix either so far have caused more issues so I will need to revisit them in more detail.

Again a big thank you to everyone for the feedback so far. It is really helping me plan how I can improve and also fix this game.

A Hard Pill to Swallow by osh.studio 2021-10-07T02:42:43Z

The intro set the tone of the game and it didn't disappoint. I'm still giggling at the calander/to-do list.

The audio did great at keeping it light-hearted and made the times I failed a shot enjoyable.

Unstable Adventures of the Space Engineer by Sceef 2021-10-06T22:37:07Z

The audio and environment really did well in creating a feeling of being alone. I played without reading the entire description so I was wondering if there was something else on the ship damaging it or if the character was really fixing things or not (unstable mind) and where was everyone else? After reading the backstory the feeling of being alone made more sense.

Unstable Steven by Toma Allary 2021-10-07T02:27:16Z

It's an interesting concept to try to get hit as opposed to the normal reaction of avoiding damage, turning it into more of a game of keepy-uppy. Fun game but the music track does get annoying after a couple of failed attempts of breaking the wall.

Save The Core! by electricicebird 2021-10-06T04:59:50Z

Nice retro feel to this, the music did keep things feeling tense.

Even after I worked out the timing of the alien spawning and was able to fire early the music kept the feeling of "it only takes one mistake".

I'm guessing the x button issue was patched as I didn't need to use it to finish the game.

LD54 — Limited Space

ASTROLIZWILL - An 80's Handheld Space Adventure by designernap 2023-10-03T07:06:49Z

Been looking forward to playing this one since you first posted your idea. Looks just as cool as I had hoped it would and was fun to play too. Even if my potato laptop had troubles with running it (unfortunate issue I have with Unreal Engine) Still a very fun game to play, you could create a number of these as a collection r as levels you progress through.

Free Shipping by peacememories 2023-10-12T05:57:22Z

Had fun with this game and a clever use of the theme. Was a good challenge trying to figure out how the put the second ship together, ended up taking one piece out to do it. Would have loved more ships to do but with the time limit a jam gives you it is understandable there were only two well done ships instead of maybe 4 sub-par.

Vacuum Voyager by Killnaprimer 2023-10-06T21:37:25Z

Fun, cute puzzle game which is good to fill in a little time. I only got as far as the bathroom before life got in the way. The puzzles require a little planning to work out but are logical and (to me at least) grow more difficult at a steady pace, stopping it becoming suddenly too easy. This is a balance which is tricky to get, especially in such a short time but you were able to do it.

Going Up by Human Writes Code 2023-10-06T05:21:35Z

The voice acting was well done and entertaining (no idea why "oh my back" kept making me laugh but it did) The graphics were fun and was easy to tell which person corresponded with each shape, even if it took a bit to learn how the items in the elevator filled the space. Overall a fun puzzle game where my only issue was how short it was. I look forward to seeing if this is expanded on after the jam.

Candy Catcher by HagamosVideojuegos 2023-10-06T20:57:51Z

Fun game! Took a little bit to get used to the controls but once I was used to it was able to get all 10 consistently, and always about a second slower than the entries on the leaderboard. Graphics and the music gave a joyful atmosphere which did good at counteracting the little frustration at getting that last candy. Definitely going to go back to this and see if I can get on the board at least once... guess that shows you've made a fun game people want to back to.

Paper Pile Panic by Stellar Lily 2023-10-03T06:55:30Z

The challenge for this is just enough to keep me wanting to go back to it, any game which slowly descends into chaos is always fun to me. I enjoyed the art style and the clever choices for the tasks. I did have some issues when pages landed on top of each other, when I tried to complete one it would just change focus to the other and not remain on the top page. Overall I really enjoyed this game, plenty of scope to increase its size should you choose to.

LD56 — Tiny Creatures

The Plaguers by strong99 2024-10-18T23:34:30Z

Great graphics, and the layers was a good touch to a TD. I did have trouble figuring out what to watch for, I couldn't tell if my flamethrowers were moving between layers or if I lost one as I placed another. I've not tried the after LD56 version you've made, so I don't know if you've done this but a basic tutorial (or even a simple level to learn on) may solve this confusion.

I did have the issue with there being no money when I started but it fixed when I went back to the main menu then returned to the game.

Peculiar Pickings by Dis0rder 2024-10-07T05:21:31Z

Well that was... an interesting snack.

While playing around I did take a break from eating the creatures to adjust where my eyes were and start eating spiders... any other game I might have thought it was a bug but it suited this weird and fun game to a tee.

Petit Peuple by olddadou 2024-10-15T00:24:29Z

Nice relaxing find the creature game. Wasn't able to find them all during my attempts so far... so I'll be back at it again to find those last 4. As already said the deer was an enjoyable surprise to find.

Little Summin' by Human Writes Code 2024-10-09T10:33:19Z

Amazing what you were able to achieve in 5 hours. Fun little maths game. The punishing timer having to make me do quick maths and the large gaps which eventually occurred added to the fun for me. Best I've got so far was level 6 but I'm sure I can get further when the competitive circuit starts.

It's spreading! by bashem 2024-10-17T00:24:39Z

Fighting off the virus was a good idea for the theme. Having to remember if it was left or right to click each time provided a little more of a challenge than I initially thought.

G-news by Aune 2024-10-09T10:50:08Z

Great art style, fun gameplay, enjoyable music and the right amount of mayhem to make it chaotic fun... if only there were some gnomes.

Small Sands by zimny11 2024-10-07T05:09:57Z

Good idea of turning the 'people' into the tiny creatures. It did take a bit for me to work out what to do, one I figured out moving the mouse to the edge of the screen to look it became clear. It is a little slow going but it suited what the goal was, also got me excited as the block got closer to the finish. If there was any audio it did't work for me.

Critter Wrangler by LelulaGames 2024-10-14T23:28:59Z

The 2D art was a great choice along with the peaceful music giving this a nice peaceful feeling.

I felt the mouse sensitivity was quite high and it made the camera difficult to control. This is a personal preference with how high to have it, so I think a way to adjust it in game would have helped.

Bobby's Beautiful Bugs by suvi 2024-10-18T23:06:42Z

Beautiful looking cards and I found the music and rhythmic card flipping sound soothing. I was originally planning on playing for 10 min to get a feel for it but found myself going for close to an hour. I only stopped because of an appointment.

Great game and very well polished jam entry.

Bug Hunt by JammyGunns 2024-10-07T09:18:42Z

@dogesquad - Thanks! We started knowing it was a simple concept, but realised the difficulty was more than we thought (in a good way). My daughter was over the moon hearing your feedback on her bug designs.

@xlores-liang - It's fun doing these with her. Her being in a drawing mood made it easy for us to agree how she can join in.

@coderaurus - Sorry about the audio. First time using BFXR and only after reading your comment made me realise I should have tested it with headphones.

Tiny Elevator by webDrag0n 2024-10-18T23:23:53Z

It did take me a couple of goes to get the game running, not sure if it was the build or my internet connection (most likely my internet connection if I had to guess).

I did find the graphics a bit overwhelming but it create the hectic feel it seem like you were going for.

I would suggest having the values for the upgrades to increase with each purchase, because I knew I could get the required amount without needing to worry about the floors filling causing the -5 effect, I started just focusing on speed, with the slow speed being annoying for me but that encourages spending on the upgrade so I don't count it as a negative

Didn't try the two player mode as I don't have anyone available to play it with me at the moment..

build_a_dready_bear.swf by orbitaldot 2024-10-19T03:05:51Z

I enjoy these types of game with an unusual feel to them. Growing the eyes, plucking patters from trees and the fur/stuffing seeming slightly off (to me at least) gave it just the right feel. The artwork helped add to this feel.

I did have difficulty with the head selection, I just could not figure out how to get them to fall into the mixers I wanted them to. Not sure if it was me or hit boxes being off.

Overall a fun make-the-order style game (not sure what the correct genre name is).

Apex Elysium by Bogden 2024-10-09T10:03:32Z

I was interested to see how you used the boids you've been showing off during the jam and you did a great job with them.

Provided a good challenge which grew in difficulty at a good rate, I found I was genuinely improving with each go as opposed to just getting lucky.

Had to stop my attempts to top the leader board to get some sleep but may get around to trying again later. Here's my current PB: Apex Elysium PB.png

Apex Elysium by Bogden 2024-10-15T00:59:32Z

Had another couple of goes at a new PB. Struggling to consistently get past 220.

My current PB:

Apex Elysium PB.png

Going to have to try again after a break.

Dawn of the vertebrates by Ceres 2024-10-14T23:54:46Z

Fun little game giving a biology lesson too, although I doubt I'd remember most of the lessons to be honest. The different ways to 'fail' the game were a good way to explain how each of the different type of life evolved from a common ancestor through small difference during this era.

I did feel the ending was abrupt but after reading the description saw it was only intended to cover this period of time.