benmcnelly 2021-10-05 06:50
Love the smoothness of the UI and the game style of cargo tetris!
Foon → Ludum Dare Explorer → LD49 → Deepwell Safety Inc.
By rock-gong, IZAYA, bigyellow and aegisfate
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 57 | 4.20 | 47 | |
| Fun | 135 | 4.01 | 47 | |
| Innovation | 78 | 4.06 | 48 | |
| Theme | 514 | 3.79 | 47 | |
| Graphics | 42 | 4.59 | 50 | |
| Audio | 40 | 4.26 | 48 | |
| Humor | 520 | 3.30 | 42 | |
| Mood | 128 | 4.09 | 46 |
Love the smoothness of the UI and the game style of cargo tetris!
Oh and the sound effects, music and art are superb too!
Complex management, very nice visuals and music for the atmosphere!
Interesting!! If you add some plot and make game a bit more challenging you can get something like papers please.
@wyl-team Thanks for your feedback!We do have a rather complicated system, and we wish to add a more easy-to-understand tutorial in the game. And we're looking to simplify our gameplay system to be more player-friendly:)
Very nice atmosphere, great job. A bit too slow
This is amazing. I just wish there was a bit more narrative payoff at the end, I was a bit confused when the ending came
Wow, I'm impressed what are people able to create in such a short time. Love it
Very nice, visual, ui, music, gameplay. Completely love it! Did I see space station from Elite there? )
Absolutely blown away! It is a fully fledged game on my book, spectacular result for such a short period of development. Keep it up!
Amazing game, beautiful art, music, game mechanics, dialogs... I guess I love absolutely everything about this game. Great job guys!
Very nice. mood is realy cool and art is realy clean
This game feels really polished. Great audio and graphics. Sadly, I did not get to the ending since this game takes for ages.
@anton-florey It has 5 endings, LOL. A game round ends at 60 Day. By event, you can reach 3 normal endings at that point. And by acident, you can reach 2 Bad endings :p. In fact, the late game day is a little bit too long...
So far, one of my favorites. Simple, but it has a lot more depth than what I expected.
Definitely LOVE the interface and the music. Coolest game I've ever seen in this jam. The gameplay is simple but fun. I didn't expect there to be 5 endings though. The background story is surprisingly complicated and I'm still trying to figure it out. The only defect is that there are some UI bugs needed to be fixed. QQ20211006-023412@2x.pngQQ20211006-015010@2x.pngQQ20211006-015321@2x.pngQQ20211006-014530@2x.png
@strynion Our pleasures! We did have a lot of expandable gameplay and thoughts unfinished because of time limits, lol.
@k4m1 Yeah I noticed the ui bug. I recommend to play the game at 1080p or 16:9 size. Sorry for that, dont have enough time to fix bugs. :P
Love the Papers please vibes! The art is really clean and the mood is great! I think the global rythm of the game is a bit slow, maybe have more stuff happening each day but less day overall? The gameplay is solid and really geets deeper as you proceed through the days, great stuff!
Good work and thank you for your game!
Amazing game, one of my favorite entries so far, you should definitely try and turn it into a full game. There's a lot that you can pickup and iterate upon. The only minor criticism I have is something I've seen people say that it seems that pacing of the game it's a little weird, there should happen more stuff every day, and there shouldn't be days with no clients (imo). Other than that great stuff.
The game is great with nice graphic and background music. The way of items in the storage affecting each other is also fun. I didn't notice the rotating function at the first time, struggled to 25 days and feel it challenging. After going familiar with this game, thinking in advance for hot, cold and radiative items also help.
@wyvex Definitely true about what you said that the game rhythm is kind of weird. I think that is because of some days nothing to doing or economy system or the gameplay is not quite simple and fitting intuition.
@wyvex And we do have a plan to make it more complete that's because there are so many ideas and optimization which we wanna update for it :)
@tombuston Thank you ! For your feedback and playing.
Good Job. The graphics are top notch. At first I didn't realize pulling things out would make other things collapse, so I broke a few things. :P
The artwork for this is great! Looks so nice I didn't notice the UI bugs until I read the comments above.
As for the game play, I work in a warehouse as an actual job. The requirements of being careful of how to stack things and what to put near to each other was done very well here (although I wouldn't normally put a cat next to an RPG for a week)
I can safely say that I've spent more time playing this jam game than any other yet. Great idea, with great execution. The music was great (if maybe a bit repetitive after such a long time).
Only bug I ran into was on day 33, the man wanted his bird back. I placed it in the "holding area" (?), but I think I dragged it over to him before the door fully opened when switching to the "cargo port", and so it just disappeared, and there was no way to get it back. Bye bye, Birdie.
Still, great job!
@uraffululz Thanks for your playing. LOL, yeah There is a bug that when you holding a item But still trying to turn on/off the stroage panel, the item or card have chance to disappear (actually fade out). In fact, you might see a transparent card with "durability" Text, you also can drag that card probably.
This UI is simply incredible guys! It remembered me Paper Please! Awesome game
This game is so polished. The narrative and gameplay really fit well. I truly admire how you design these block puzzles because they perfectly reveal the game's theme. There is a minor bug in the game: if you drag the item to the panel but do not wait until the animation ends, the item will not show up in the panel. But anyway, overall, this game is fantastic. Great work!
Really great submission! Loved the sense of immersion you've managed to create and I found the concept intriguing :D The game was fun to play and the UI has been really well made. Loved the finer details like the plate for instructions on the desk, and the dialogue held together well. Well done!
Very well done. Looks super sharp but has gameplay simple enough to pick up quickly and keep you playing for hours. You should consider porting this as a tablet game
Love audio and the vibe :) mechanics are interesting too! I had few bugs with draging but still great submission!
Great game!
Only one gripe and This may be because I was using the web version but I kept running in to an issue where I would drag something over and it would get stuck in mid air so I had to drop it
I've spent more time at this game then I'd like to admit, it's super addictive! It gets kinda difficult later on, but the first ~30 days are manageable and that's where I started losing some money :smile:
The art is simple but it's clear for the gameplay purposes, I love the subtle story that's going on in the background and of course I really adore your soundtrack! It has a few bugs though, sometimes dragging an item to and out of the storage bugs out and disappears for a while, then clicking makes it appear again.
Nontheless, the game has an enjoyable gameplay loop and with a few more features I can imagine it being sold on Steam :) Really good entry
I love this game!
It reminds me a bit of papers please ^^ and builds around the same principle as [This entry](https://ldjam.com/events/ludum-dare/49/why-cant-i-hold-all-these-items) but with much nicer graphics.
There is a background story, lovely made graphics, a moody sound and a gameplay that seems not sooo challenging until you make your first mistake ^^.
The minor flaws with the UI have been mentioned earlier, so I'll skip that part.
Definitely one of my favorites in this jam! Props to the whole team for making this game!
Aim higher! Make this a full game, and put it in some play store. It will earn you some bucks I bet.
Keep up the good work!
Oh! And give me at least the chance on itch.io to tip you some dollars for it, please ^^.
@mordrick Wow, Thanks for your playing! We are so glad to make you enjoying the gameplay, lol. There are definitely much content to add into the game. If there is a chance, we may do that and publish it. The tip channel is not what we are targeting :) So thanks for your willing.
Nice to see someone else who went for the inventory management angle! This is a very polished game, and the art is stunning. I found a slight issue (web version) where sometimes dragging an item to return it to a client it would disappear from the workspace, and seemed to spawn itself somewhere off to the left, because clicking on the left edge of the screen would bring it back. Other than, no complaints excellent work on this - and I spent far longer playing it then I expected to!
Hey can I speak to the artist? (Tried googling the name, found nothing) My discord is Hashtag#1264 if that works with them
Amazing, best game I played over the almost 200 I tested during this jam. The game is extremely polished but not just on aesthetics, we can see that game design received a good amount of love.
When the theme was revealed, I immediately dreaded to see a lot of people use physics engine, and I "wasn't" disapointed. I know that not all people are interested in design, that constraints in time and people make it hard to put together a game in just 72H and (obviously and fortunately) that not all physics game are bad. But it seems that for a lot of people, it's some sort of shortpath to "easy fun". All in all, it makes game like yours all the more pleasant to stumble upon as I enjoyed to have some well balanced mechanics to deal with. As others said, there's a bit of "Paper please" in your game, but with more chalenging and interesting gameplay. To be picky, I'd say storage UI could be a bit better, especially the "life bar". On UX side, to get informations on items stored, I didn't find any other way than take them back on the "table". Getting information hovering them seems a nice improvement.
Anyway, well done, you should be proud of yourselves.
@concker-88 Thank you very much for your playing and comment! We did pay a lot more attention to the inner gameplay and progress feedback loop, glad you notice the inner efforts :) The simple even urgy teris storage UI is because that we didn’t have enough time to replace and implement them. It’s a compromise of all modules. But anyway, glad you giving us so high level praise!
This was a fun game to play and I enjoyed the almost papers please like aspect. I did have some issues where text would advance instantly, not leaving me time to read it. I also had a few days where nothing happened and I would just lose money. Overall it is a good concept for a game.
Amazing and you guys at at least top 100!!!! But I felt just skipping doesn't affect anything
I think you guys add something to lose or keep more customer often Other than that amazing game
Really fun inventory management system! I think the original storage area should start out even smaller, as the very beginning of the game has no challenge at all. I definitely enjoyed the Papers, Please vibe, and rearranging the storage once it got full was very satisfying. Well done!