Teeter Blocks by TimBeaudet 2021-10-03T05:21:50Z
*Beep Beep*! Love it!
Foon → Ludum Dare Explorer → Users → Myles Doupe
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Tetromino Stack | compo | 252 | 3.50 | 3.45 | 3.34 | 4.30 | 3.00 | 2.50 | 2.73 |
*Beep Beep*! Love it!
Great game, well executed. Great visuals, great audio. Fairly engaging although I would have liked some sort of hint system, for example "this ingredient is gritty and dry". I do recognize that is a big ask for a 48 hour game, and I do not fault you for it in the slightest. :)
I got stuck at gritty paste and I think I tried every 2 ingredient combo in my inventory. :laughing:
In addition to my previous comment, implementing stirring the cauldron the way you did was ingenious.
The only thing I can think of that would improve this game is a soundtrack. So I guess almost perfect?
Very funny, and a decent length for a jam game. A couple more 3d assets and maybe another mechanic would have gone a long way, but I totally understand the time constraint. Also, the audio is top notch. :D Great job, look forward to seeing more!
I really wanted to play more of this game, but you managed to hit two pet peeves:
-In a game where you may be restarting every 20-40 seconds, don't set the restart button so far back. It is very elegant and smooth, but it breaks the flow of the game. I want to get right back in there and it's holding me back. -I don't like playing platformers with a keyboard. It's made in unity, and it looks like you're using the default controls, so I am not sure why it is not recognizing controller input.
Also, the ropes were a little finicky. Unless you land at the exact end of the rope, you're pretty much screwed, which is generally where most of my runs ended. Also, I had a few ropes that were swinging in unison, so I had no way of reaching from one rope to the next.
I really like the visuals and the audio. The whole game has a really nice consistent visual style, despite just being black and white. The character feels good to move and jump around. I was just put off by the few things mentioned above.
Great arcade game. Has a very donkey kong feel, but with the added building mechanics it has a unique feel. I felt the points came a little too slow, but that is probably just because I am impatient. :P I really enjoyed it. Thank you for making it!
"Truly Evil" - the story I printed about @adam-gould to tarnish his reputation.
This is a well done game. Trying to balance your influence vs. paying people off. Keeping an eye on certain countries that are close to destabilization. The only real suggestion I have is to add more events, although trying to balance all of those events can be difficult in a 48 hour jam. I had a lot of fun with this one. Thanks for making it!
This game is oozing with atmosphere and style. I love it.
Take that, grade 10 Chemistry teacher!
Ah who am I kidding? I still know nothing about Chemistry. I did, however, quite enjoy your game. It's quick to pick up, there's a little challenge to it, it looks good. Good game, Thanks!
I was going to post an image of a person, sitting, deep in thought because I have no real words for this game.
I couldn't make it work. Maybe that is a metaphor for this game.
Keep on making crazy things like this and I will keep on playing them.
Good Job. The graphics are top notch. At first I didn't realize pulling things out would make other things collapse, so I broke a few things. :P
Great game! Well done for being made in 24 hours. Loved the theme, loved the gameplay. The downward projection was a bit difficult to use for some of the blocks, but with a limited amount of time you can only do so much. Keep up the good work!
Good game. I enjoyed playing it, although it was a little on the easy side.
Simple to learn, but still a challenge. Well put together. Good visuals, good sound. The clouds could have used a bit more work in how they look initially and how the platform part of them just fades away.
Great game! Thank you for making it!
Great game. I think it would have been better with designed levels, rather than random. But that is a big ask for a 48 hour game. I did enjoy bouncing around, and played several times. I think my best score was about 200.
Good game, neat concept! I found combat a bit difficult, but managed to hit a run where I was super fast and had a bow. :laughing:
Just a fantastic game end to end. It looks absolutely incredible. The sound design and soundtrack are great. It feels great in motion. It's somewhat challenging. This is just a great all around jam game. Thank you for making it.
This is my favorite game of LD49.
Great game! Quite difficult, but enjoyable. Love the visuals and the music as well.
Listen. The graphics were very basic and the sound was alright. But IMO you absolutely do not need those things if your game is fun enough, and yours definitely is. As a katamari fan, I am legally obligated to give this game 5 stars.
It is absolutely bonkers that you made an NES game in 48 hours.
I enjoyed it, although I wanted there to be more going on with the dialog when you finish a level (although, it's possible I just didn't stick around long enough. Props for straight up js.
A bit difficult to navigate. Some indication of which option is currently selected would probably go a long way. Good idea, though. Thanks very much!
A tank that poops bombs. What's not to like?
This game is heavy. It's very well executed, it looks great, it sounds great, but it's heavy. I highly recommend it if you like heavy things.
Great game. Tons of style. But it is extremely difficult. I couldn't get any more than halfway through it. I am unsure if I'm supposed to be just carpeting the solar system with relays, or if I should be taking out enemies first. Neither seemed to work for me.
I had trouble seeing the containers on one PC, so couldn't really play it there. But I was able to play on another PC where it worked. I found the controls a bit difficult. I think it would have been much better feeling if one jump moved up one level. Also, the hit boxes for picking up the little dudes seemed a bit finicky. Other than that, it's a good game. Clear objectives (when you can see them), a fairly consistent style. Keep it up!
Yes. The PC that worked was 1440p, while the one that did not was 1080p.
I found your assertion that levels could be played in a minute each to be inaccurate. You have highly overestimated my ability with physics games. :laughing:
I am very bad at this game.
Great puzzle game. Starts simple, introduces mechanics well and at a good pace, nice pixel graphics, nice audio. Well done.
I got to this level and couldn't figure it out. :laughing:
Ludum_Dare_49_5YUNChmEKJ.png
I am no good at pinball, but that doesn't stop me from enjoying it. I really liked the ring rotating on a nudge. This is probably the floatiest pinball game I've ever played, but that's probably a good thing, because I am old. :laughing: Thank you very much for making it! I will likely be back to play it some more.
Fantastic game. A bit RNG-centric, but still very challenging and fun to play.
We made the same game, but yours is 3d and way better.
I also found landing extremely difficult, but managed to finish 2 levels. Good game, well executed. If you were going for difficult, you hit the mark.
I want Howard to be my best friend. Even if that means he kicks my house into the ocean. "Oh, that's okay, Howard. Still on for board games Saturday?" I'd say. "As long as we're not playing at your house." He'd reply. Then we'd both have a good laugh.
What a great game. Simple rules, but takes time and thought to catch all the boxes while keeping the tower steady, all while keeping a decent pace to keep the pressure on. Also, looks and sounds great.
Very well done. I was a little surprised that the falling rocks didn't harm little Demy, but that probably would have made the game far more difficult. I found the powerups very difficult to collect, but I am also not very good at games. ;) Good visuals, and good sound design. The ambient noise represented a mountaintop quite well. Overall a great entry!
Very neat game. Love everything about it, but I have no idea how to beat Send It. Tried from the top of the wall, the middle of the wall, the bottom platform. I'm always a couple blocks away.
Great game. I made it out in about 10-15 minutes.
I am having the same problem.
Neat idea, well executed. Wish it was a little more in depth, but great nonetheless!
I really liked this game. It has potential. There are two big issues with it. There's a camera bug where the camera is rotated about 90 degrees sometimes on respawn. That and the difficulty needs to be a little more lenient on respawn. Most of the time I was already too close to losing by time I got my bearings, so progress was extremely slow. Other than those two things, I thought the pacing was good, the idea was solid, and the audio is a work of genius. Please keep it up, as I'd love to see what you do next.
Haha, this is fantastic. I am terrible at it, but I love that it exists.
Holy crap, this is such a good game. It appears my ship got stuck inside one of the beams and wouldn't continue, but I will definitely be back to play this game more!
Great Artwork. Frantic gameplay. I could not finish it because I was too stressed out. :laughing:
This game would have been a 5 star, but I could only jump about once every 4-5 presses of the spacebar. Most of the time it'd make the sound but wouldn't actually jump. Still quite good, I just didn't finish it.
This game is ridiculously hard, and I'm not fully sure I understand the strategy, if there is one. But I'm glad you made it. Perhaps you could have had two numbers per cell, one indicating the number of bombs and one indicating the countdown? Anyway, great game! Thanks for making it!
Great game. The bike plane level was exceedingly difficult, and I had to map an analog stick to the arrow keys to finish it (even then, it took about 20 tries due to randomness). But the graphics and sound are great and I enjoyed level 1 and 3. Thanks for making it!
I didn't feel like I had much agency in avoiding the knives except to just keep running, which is not always possible, as there were obstacles and jump pads that slowed down progress.
This game does look and sound great, and the character feels pretty good. Great attempt at a jam game. Keep it up.
Great game! Very good looking. Also impressive that it's only 108kb.
Great game! The blocks seemed a bit too bouncy, but I enjoyed it nonetheless. Thank you for making it!
Great game. Looks good, sounds good, feels good, intuitive levels. I only wish there were more. :laughing:
This is a fantastic jam game. It is easy to pick up, it adds several new mechanics as you progress through the game, it looks great, it sounds great, it has some extra polish to it, and it has an epic final boss. Very well executed. Look forward to seeing what you do next!
Good start. I found it a little difficult to control, and I wish there was some more room to squeeze through the stairs.
Out of this werld. Very avant garde. I couldn't really get through that one level without the workaround others mentioned. But keep it up. I love stuff like this.
I scored like 14 points and still lost. I don't think you know how totally normal pong works.
Great game! Thanks for making it!
Was the wonky hit detection part of the game?
No high score tracking at this point. Only screenshots. :) I'm glad you like it!
The blocks falling on the right is intentional, to keep the pressure up. The other issue, I am not skilled enough to fix at the moment. :)
@nick-barrash I enjoyed your game more than mine. :smiley:
@o8pc I had a choice between two physics bugs: the blocks being able to go inside other blocks (controlled by the player) and blocks randomly sliding out from underneath other blocks. I wish I could have fixed them both, but I chose to go with the player-controlled jank. :laughing: Thank you for the feedback!
@taximan981 @3lstmsinatrenchcoat I'm glad you enjoyed it!
@mordrick @n-o-games @kewdev Thank you for playing my game!
@theviraldragon it is a common problem. I get so twitchy I'd overshoot and send half of my stack flying. :laughing:
@basik-kent I aim to please
@bootak Your game is still more of a technical accomplishment. I just slapped some rigidbodies on some blocks and called it a day. ;)
@justcallmebb A chill mode is definitely something I plan to add when the voting is finished. :) Glad you enjoyed it!
@binaryprinciple I ran out of time to make any music for it, and I'm no composer. When rating is finished I may find some music for it. Glad you liked it!
@badmuchachob @schuster Thanks for playing and giving feedback!
@kalevrk I am going to update it post jam to give the option for manual rotation and a "chill" mode. Thanks for playing, glad you enjoyed it!
@simpathey Thank you very much for playing my game on stream!
@tattomoosa Glad you enjoyed it! Thank you very much for playing!
@potkirland yeeting is fun, on occasion. Thanks for the encouragement!
@zettabit It does take some getting used to. There will definitely be a post jam version. I am excited that I made something that people played and enjoyed. :) Thank you very much for playing!
@lawrence you are an insane person
@evgeniya-zapolnova @unicorn-studios @javicoder @melektaus @diego-escalante @flywolfe @richnou @proxy-games @macaroni-dev Thank you for playing my game and commenting!
@elysiagriffin Thank you for playing my game on stream! It was a blast watching you two play it! If you're interested in "Chill Mode" where you can go at your own pace and basically play forever, the beta for that is up on the itch page (windows download only until the jam is over).
@jackaljk Yes, the physics definitely need another pass. :)
@petturtle @fabdynamic @justcallmebb There is a post-jam version up on itch with the first pass at "chill mode" with the option to manually rotate the bricks, if you're interested (windows download only until the jam is over). :)
Good game with good level design. I am a sucker for that audio style. :)