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Sticky Wheel
Sticky Wheel
By toppervideogames
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 141 | 3.75 | 29 | |
| Fun | 89 | 3.82 | 30 | |
| Innovation | 113 | 3.80 | 30 | |
| Theme | 476 | 2.80 | 30 | |
| Graphics | 507 | 2.44 | 29 | |
| Audio | 370 | 2.72 | 29 | |
| Humor | 274 | 2.72 | 27 | |
| Mood | 441 | 2.65 | 28 | |
Comments
Surprisingly fun game! The wheel-only navigation has a bit too little friction, which makes it feel a bit slippery, but with the sticking stuff the movement felt more natural. The fail cymbal was a bit too loud, however the victory jingle at the end gave me life.
Listen. The graphics were very basic and the sound was alright. But IMO you absolutely do not need those things if your game is fun enough, and yours definitely is. As a katamari fan, I am legally obligated to give this game 5 stars.
Finished it! The end music also caught me by surprise ahah. I really enjoyed the gameplay and controls, I would have played more if there were some more levels.
tykenn
2021-10-05 07:13
I've never played Katamari Damacy, but I'm tempted to try it now because this game proves how satisfying it is to roll and stick to stuff. Well done!
pdotjpg
2021-10-05 16:49
Woah, I didn't have high hopes as the game was starting, but this is fun! I would have been happy to play it for a couple of more minutes. This game is a great example of gameplay trumping presentation, like someone already said above.
I'll have to echo what some of the people said here, I was VERY surprised with this game. My initial impression was "ok, this is Monkey Ball but with a wheel, I've seen this." Then it was "Ah it's got Katamari stuff, this is a bit more interesting."
But by the end, you showed off some REALLY clever ideas I haven't seen. So the concept of a rolling game + strategically building up your ball to take on obstacles ended up being far more than I expected. Perhaps it was the unassuming graphics and music that led up to that (though that victory theme was amazing).
Very cool entry with a ton of potential for more if you can keep up that level design pace.
acarc
2021-10-05 21:47
Very cool concept! Frustrating at first getting used to the controls on the thin bridges. As soon as the sticky mechanic was introduced the game completely changed. You should explore this further!
dprings7
2021-10-05 21:53
Wheely (;D) fun game - couldn't resist collecting all the purple blocks - nice job!
2021-10-06 16:53
I like this game. I don't care all that much for slick graphics and sound, and thus wasn't bothered by it not having that. Although reading the comments, it seems I actually missed something when it comes to sound; when I reached the end I just heard a weird series of clicks that vaguely sounded like an applause, certainly not something that can be described as a "victory theme"... Maybe my browser (Firefox) was not making the same sounds as the other players heard.
Anyway, nice game, great job!
i really liked the concept of the game, even though i don't understand how it ties to the theme. the mechanics are pretty fun to play with and the music is a jam. great job!
Solid game. I beat it, and enjoyed the challenge.
buzz
2021-10-06 17:05
couldn't get the "isn't this like katamari damacy" out of my head even though i have not played it. having a few more puzzle like elements like with the long pole would have been more fun though!
my favorite part was probably just going drifting with the wheel though XD (i hope it was intended)
Man that was difficult, but a pretty fun concept! Nicely done.
stvnchng
2021-10-06 22:08
This is great! I love the katamari-like concept but the checkpoints combined with the orientation of the platforms and the precision required gameplay also reminded of a game I used to play called Ballance (released by Atari I believe). Really cool stuff and I enjoyed the audio as well. As someone trying to learn 3D, I would love to try and pick apart some of the things in this game.
Once again, nice work!
Fun - very Katamari, but with a twist. The long pole with the recommendation "I recommend about here" was really funny to see and helpful too!
fonkin
2021-10-08 17:22
Okay Audio and very nice idea and execution. A bit more levels would have been nice, and possibly a bit better graphics. Although I guess the simplisticness suites the game in a way.
denatus
2021-10-08 17:37
Okay concept. Mechanic feels a bit too unpolished. There is just something off with the controls that I can't put my finger on. I like how often there where checkpoints. ;)
lmb
2021-10-08 21:54
Hey, this felt like playing a demo: it ended just as I felt like I mastered it and was ready for bigger challenges! (And this is a compliment :wink:)
I found the controls to be a bit hard to "get". In fact the hardest "level" to me was, by far, the first one. I think this was because of the combination of low friction with high acceleration, not sure. Anyway, while this behavior matched the theme, I would have preferred more "intuitive" controls. (Or a simpler first level, maybe.)
But overall a super nice game with very interesting variations/challenges along the way.
Good twist of a katamari game !
At first I thought this was going to be like one of those hamsterball levels in Super Mario Galaxy that always drove me to the brink of madness but I'm glad I kept going because it is absolutely not that. The 'sticky' Katamari-like mechanic was really cleverly used here as a puzzle mechanic. The graphics are simple but that didn't bother me because the puzzles were so interesting. The music is a little too simple though. I was really delighted with (spoiler alert) the level with the sticky rod and the rails. Really really clever.
simo
2021-10-12 21:30
Great entry! Simple graphics but quite fun actually. Really liked the last stage where I could make anything I wanted!
jimbly
2021-10-18 16:58
That was pretty fun, and surprisingly engaging =). Everything, especially the plain wheel, felt a little more slippery than I'd expect. Music was simple, but fun too.
mikouaji
2021-10-20 12:35
Very cool and fun mechanic :) Would love to see more levels!