Fractured Edge by Samuli 2021-10-06T06:31:19Z
Nice! I didn't expect it to be like a full 3d metroidvania-type thing. Bonus points for being (I assume) the only oscilloscope game in this jam.
Foon → Ludum Dare Explorer → Users → tykenn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | A Particularly Slow Broom Summoning | compo | 149 | 3.58 | 3.66 | 3.70 | 3.72 | 3.40 | 2.58 | 3.64 | 3.16 | |
| 2021 | 49 | Unstable | The Show Must Go Down | jam | 519 | 3.68 | 3.47 | 4.05 | 3.73 | 4.30 | 3.47 |
Nice! I didn't expect it to be like a full 3d metroidvania-type thing. Bonus points for being (I assume) the only oscilloscope game in this jam.
Extra challenge mode: play this game while actually drunk to simulate double drunkenness.
Great parody of IT troubleshooting. Well done, you got some good laughs from me!
I just want to say, thank you for pausing and waiting for us to try the spell combination first before throwing us back into the game. It's a lot of combinations to keep track of, so it's good getting used to it. And it quickly feels like I've mastered a bunch of cool combinations.
Sweet, fun twist on the genre. Challenging, but not too challenging.
This is the kind of nonsense I look for in game jams. Great job, made me laugh. Took a few tries, but I beat it and saw the end.
Great concept. It could be pretty fun if it weren't quite as buggy. I kept getting monsters stuck hovering in the air and walking in place, and I could never get the flashlight aimed on their knees long enough to do anything, and the camera went crazy in a lot of places. Fix those, and maybe add a few more monsters so the slow parts aren't so slow, and this could be an awesome game.
Love the art. This game is great!
Finally, a game that lets me live out the fantasy of being a homicidal traffic cone.
I like the weird distorted environment. And fairly well balanced. There were some close calls but I still made it through to the end. Well done!
This looks amazing and is hilarious! I couldn't get too far (maybe I'll give it another attempt once I finished testing a few other games
11 seconds
I've never played Katamari Damacy, but I'm tempted to try it now because this game proves how satisfying it is to roll and stick to stuff. Well done!
I played until it crashed (maybe I built too much stuff?) Really fun, but could probably use some difficulty tweaks. I had an overwhelming number of tanks ready to take the enemies out as soon as they came out of the portal
I tried that second link, and I'm not getting the problem others were describing. However, the music doesn't loop, so I ended up play most of the time in silence. Also, monsters stopped attacking the lanterns/cauldron. Also the collisions were a bit weird on the head and would probably make more sense to only do collisions on the lower half of the body. If you had it this way because of sorting issues, in Unity you can Transparency Sort Mode in the graphics settings to sort by an axis, so lower objects appear in front. I love the sprites and music though, and it was cool how you combined tower defense with survival/collection.
I like the idea of using sound to find my way through a maze, and it worked well with headphones. I sort of ignored the other sounds though, which probably led me to walk straight into danger. Well done, made me jump.
@beeguy Yeah, I had a whole bunch of other ideas of stuff to do (getting the floor wet, explosions, etc.) that would have kept you busy, but not enough time to get them working. Maybe I'll add to it later. Glad you enjoyed it though!
@toppervideogames That piano drop was my favorite thing to work on and took up a lot of my jam time; I'm glad you like it!
Thanks for pointing out that bug. That was one line of code I forgot to remove that was messing that whole thing up. I fixed that as I was adding builds for Linux and Mac, so the current build for all three should now reflect that.
@timon I wish I could claim credit for the music and art, but most of it was free assets (except the characters, which only ended up that way because I couldn't model a face). I'm glad you enjoyed it though!
@cdunham You can take props off the table to make actors have to pick up the wrong props, although I only had time to make the dialogue change for different props in the first act. Thanks for playing!
I like this. Your game is sending me down a rabbit hole. I guess xpogo is a relatively new sport despite pogo sticks being around for like 80 years? I wonder if a game like this was a big hit, would pogo become like skateboarding, with everyone buying pogo sticks to try to be the next Toby Kangaroo?
This is intense; that walrus is menacing. Only managed to get like 4 eggs on my third attempt though. But good job, it looks great!
What got me started with game dev originally was discovering a text file for an existing game with a bunch of numbers, and having fun discovering how each number changed the game. This game kind of recreates that idea, which is pretty cool. Might be nice if it was a bit more stable though. Putting a float in a field which I assume is supposed to be an int just crashes the game instead of giving an error, so some better error handling would really help this. And formatting the json so it isn't all on one line.
The first person story with text dialogue options and suddenly going wild with a gun near the end sort of reminds me of The Beginner's Guide. I very much enjoyed this; it's amazing.
I got to the end. Really neat and fun, but I'm still a bit confused on what happened. What does glowing the different colors actually do? And how am I supposed to interpret that last part? Was it a hallucination? Were you fighting yourself or changing perspectives?
I'm also getting the black screen. The tutorial was good though!
@adhemar Ah, thanks, I didn't realize the mouse was a flashlight. I went back and finished. Well done!
Nice! Thank you for actually giving decent in-game instructions as they become relevant instead of using a wall of text. Looks and plays good. My only criticism would be to maybe let the intro cutscene skip on retries, but it wasn't too difficult like many jam games tend to be, so even that wasn't a big issue, because I only needed three attempts.
I love the chaos of everyone running around, throwing bombs at each other. Would make an interesting PvP battle royale
Pretty fun. I wasn't expecting it to actually use the phone vibration; that was really clever!
npc.png
I caught this creep looking through my window, lol
Made it to the top first try. Looks great, plays great, almost too good to pass as a jam game. I like it!
Cool game. I like the music and visuals. Like others are mentioning, the game could really use some coyote time. And maybe move the camera out a bit; the way it is now doesn't give a lot of time to react to hazards.
Pretty cool with the different abilities, and it looks like you designed the rooms to have multiple paths depending on your current ability, but unfortunately I couldn't get very far. I attempted the third room like 30 times, and then I tried the other room a bunch of times too, and couldn't get past it. Maybe some smaller hitboxes on the spikes would help, or maybe sticking a bit to the ceiling before falling back down after hitting your head on a jump. Spaces are so tight that it's hard to judge how to fit through some areas.
Cool level designs. The concept is simple, but the levels made me actually think things through.
I chuckled a bit hearing the dramatic "flowerrr!" sound in all its variations
Thank you for this delightful adventure through ~~Hell~~ the Demon Realm. Very funny, and I enjoyed looking through all the goofy lore books.
I like the bigger screen shake when you drop a particularly large cube. Would be even more powerful with some sound effects. My approach the whole time was to always wait for the spheres to group together and for the cube to grow to its max, so the time between summons upgrades didn't really mean much for me.
I love weird atmospheric stuff, genre shifts, and unexpected use of the medium, so I thought it was really cool when the visual novel launched another window for a related platforming minigame.
I skipped the suspicious description and innocently jumped straight into the game, and I missed all the warnings in the shop. "Oh, a cute virtual pet game, I haven't seen many of those in jams...well, that was weird...uh, what is...oh no." One of my favorites from this jam that I've seen so far
I love the weird characters and animations. It's kind of hard, and for trap-based fighting like this, I wish the camera was a bit further back so I could see the enemies and time the detonation right.
If I was to sum up my experience with this game in one word, I'd say the game is...hardcore!
I like how intertwined the story/characterization is with the actual gameplay.
Is this game endless or is there an end objective? The description sounds like it's saying both, but I don't know what that means, so I'm not sure if I'm missing an objective. It looks great for a jam game though.
I completely forgot that dashing was an option, and I didn't know how to return to the main guy. But in spite of that, I still managed to beat it. I think the hardest part was running into the boss room blind because of the wall blocking my view. But overall the game was great, and the visual effects were very cool.
That was fun. It gets crazy in later levels with dozens of creatures bouncing around and trying to launch them through the crowd to the circle because there's not enough time to walk them there.
The campy "badass" lines gave me a good laugh. It took me way too long to figure out that R was the reload key, but after I was able to progress pretty well.
I found all 11! Even just walking around and talking like this, it was fun discovering all the weird people and their struggles. It's quite a bizarre and frustrated city.
@lexgear and @Vegeo thanks for letting me know. Can you please try again now? Editing the page (without really editing anything) seemed to fix it... somehow. At least it's working for me.
@Rakowu thanks for the feedback, and I do wish I could've made it more comfortable to control. But I actually initially had the controls like that, where instead of buttons for going up or down, forward movement was just however the broom pointed. That would've worked well for flying around in an open area, like when you get outside. But it actually made things a lot *harder* when trying to do precise actions in an enclosed space. I ultimately decided that, even though it added some unfortunate complexity to the controls, the pitch rotation had to be controlled separate from the forward motion. That way you could do things like balance or unload a bucket without crashing into the ground/ceiling, or point the bristles down and move horizontally to use the broom like, well, a broom.
That last fight was tricky, because I kept trying to continue to follow the moving guide up and down, even though the bullet goes straight. When I knocked that off and stopped moving I was able to win though.
"There is no limit to how many demons you can summon" lotsademons.jpg Well, I think I was approaching the limit to how many demons my computer could handle.
Finally, a darker and grittier Pac-Man! That was hilarious
Smart idea having some harder bonus characters to look for. I found all of the main targets pretty easier, but not all of the demons.
At first I didn't realize you could kick the bombs, so I was just trying to lure them into place and timing it right. Which worked well enough, but kicking the was pretty fun once I started doing that.
Heh, with all the entries telling this kind of story from the other end (of summoning instead of being summoned), I like to think that we of the Ludum Dare cult are actually summoning this character when we play the other games. Good job, made me laugh.
That was a hilarious parody, and I love all the characters designs
Looks great and it's a fun concept! Although with so few questions that work, I do wish I could either select them from a list, or that there were in-game hints about the kinds of things to ask, so I didn't have to hunt for clues outside the game. Or just have more question options, maybe with answers guiding me to better questions (Although I understand why that wasn't possible during a short game jam)
This is very cool. I like how all the interaction noises are piano to go along with the background music. A single instrument like that plays well into the whole "I'm the last in my band left" feeling. To nitpick a little, the moving text was a bit hard to read and would have been easier if it revealed from left to right instead of expanding from the center.
The fact that the gusts continue and can mess up other ship paths makes things interesting. I can't just spam wind and have to consider what else is in that direction. It's a bit hard to tell how much of an effect each gust is giving though. There were some times when I thought the wind touched the ship but they didn't change direction as much as I expected.
Got to the end on the second try. I like the little beginning and ending animations.
Heh, I wasn't expecting it to turn into an Ace Attorney parody. Even knowing almost nothing about Finland that was pretty funny
How many levels are there? I got to 14 before quitting because my hands started to hurt. Once I got used to the controls, it was cool being able to steadily improve, but the levels did start to feel repetitive after a while.
I imagine the court summons was because of my terrible driving and numerous traffic offenses. Great work, nice job tricking me into backing up at the start of level 2, and driving forward when I should have backed up on level 4.