FoonLudum Dare ExplorerLD49 → The Builders

The Builders

By dante2001

View on ldjam.com

CategoryRankScoreCount
Overall2283.9331
Fun4563.6632
Innovation6283.4331
Theme5153.7931
Mood544.2632

Comments

pashaloban 2021-10-04 14:17

Cool story

teddyincdev 2021-10-04 17:40

Your game is a work of art, I cant Believe you managed to to this in just one weekend. The story is really inmersive and the gameplay feels great, it has a little of everything. Cool graphics and Music Choice

dante2001 2021-10-04 17:48

@teddyincdev Thanks a lot! Graphics and music are not mine thus I opted out from that. Hardest part was the terrain, dialogue and the stability mechanics! Worked like 14 hs per day haha. Thanks a tons for your kind review :D :D

sceef 2021-10-04 20:25

cool

3mpty 2021-10-04 23:46

Very creepy atmosphere, lot of cool vibes, feels really solid to play.

Was not expecting a glock

dante2001 2021-10-04 23:54

@3mpty thanks for playing!! not enough time to put a proper space gun haha

brandondev 2021-10-05 03:41

Interesting short walking simulator. Unfortunately the framerate tanked at the climax and made it impossible for me to play well. Still enjoyed it though. Good job.

dante2001 2021-10-05 12:18

@brandondev thx! i think it might be a water system, gonna just remove it, thx for the advice!!

crotonyl-alcohol 2021-10-05 12:37

I failed to dig into the game because I often get dizzy playing 3D game...But I can see how much work is put into it just looking at it...Fantastic.

dannyk1994 2021-10-05 14:36

Nice game , really love the graphics! Story was great. Solid entry !

madjackmcmad 2021-10-05 16:55

Highly atmospheric, I just wanted to wander around in the snowy biome to the nice music. And maybe build something. Maybe... because the builders are in me RIGHT NOW

doot 2021-10-05 19:16

Really good job on this game!

The narrative direction is absolutely fantastic for a jam game. the execution is also on point, your selection of assets, systems and audio serves the game well.

Thanks for the game I felt a lot of different emotions 💕

dante2001 2021-10-05 19:29

@dannyk1994 @madjackmcmad thanks a ton for trying my game on the stream! hope you had fun!

@doot thanks a lot for your comment :D really glad you liked it! these comments are the reason i do game dev. :D

jessefreeman 2021-10-07 00:47

Nice game and good job on the atmosphere and story!

dante2001 2021-10-07 00:50

@jessefreeman Thanks for playing!!!

tykenn 2021-10-07 03:24

The first person story with text dialogue options and suddenly going wild with a gun near the end sort of reminds me of The Beginner's Guide. I very much enjoyed this; it's amazing.

ascension 2021-10-07 14:02

The environment and music are very immersive.

bqq 2021-10-08 00:02

Wow what a ride, great experience! That Sarah jumpscare got me good at 3am :D Nice work with the writing!

dandala88 2021-10-08 00:12

Definitely jumped at the end there. I just knew one was coming too. Nice job!

hawkin 2021-10-08 02:38

What a ride! That was a great narrative for a jam. I think you chose your assets and terrain generation wisely to be able to focus on the story and scripting. The dialogue system was a little basic and could have fit better with the theme, but that's easy to accept.

The twist halfway through, and the sudden FPS took me by surprise. Definitely well done!

eldogg 2021-10-09 17:37

Hehe this is cool. The giant sign did make me laugh. But it was really cool how much the environment would instantly change, really made you not know what to expect next.

omiya-games 2021-10-09 19:34

I promise to write a more full-fledged comment, but in the meantime, here's the live-recording: https://youtu.be/8_LZxCDpWIE?t=3392

ic-rainbow 2021-10-11 16:53

Mouse cursor stuck in one direction. Completed nevertheless.

dante2001 2021-10-11 18:27

@ic-rainbow oof, that's a weird bug, thanks for the feedback!!

omiya-games 2021-10-12 03:04

Well, the full comment.

I really like the pacing of the story in this game! Despite my silly glitch-hunting playthrough, I did enjoy how the game builds up to the twist. I did eventually go back to talk to the chill, bipedal insectoid friend, so I've finally got the full gist of the antagonist-at-hand.

When the horror segments kick in, I did appreciate how the gun isn't very effective against the enemies. The fact that you're both limited in bullets, and can't reload, helped make the player feel pretty helpless when swarmed. That said, it seemed like the sanity meter hit was pretty generous (the fire burning part seemed to have a far more negative effect in comparison,) so I can't say I felt overwhelmed by the zombies.

ETA: given there's a lot of walking in this game, it would have been nice if the running pace was just default rather than holding shift key. I think the running pace is quite tolerable and helps move the story along, while walking just feels like a complete crawl.

Still, I adored the experience I had. Certainly would love to see more!

Aside: Unity really needs to fix their FPS scripts, especially the slope detection. But then again, at least it let me appreciate this oasis most players would have probably missed out on.

Ludum_Dare_49_si1ueb7B9W.jpg

dante2001 2021-10-12 04:10

@omiya-games Haha! I put the oasis but I did not think anybody would see it since it lies AFTER the Sarah event. That's because my process in making a game is first designing the level and then adding the events. Thanks for playing the game, you were the one that explored it the most even if I sweated a bit by you missing some events, but that's a lesson to learn: All players enjoy the game in different ways, you gotta adapt the game for everyone. In a way though, it showed you something special that I am sure nobody saw hahaha. I am really glad you liked it! :D

astramorae 2021-10-14 21:01

Calm sound it really nice. I've caught a bug: when you press shift inside a dialogue running animation plays but it's minor thing. Or when I talk to alien he (or she) doesn't rotate to me. Just jam stuff anyway. What was problem for me is the game flow. I see crosshair and think "Ha, dat da shoota, great". But no, I was wrond because it's a visual novel instead an action game. I can get some action after... may be, five minutes dialogues and walking around. But before I'm to see ice rocks, snow, and two small builindgs, and UI. May be, it would be better if action starts after 20-30 seconds after I press "Start play". Something happends but there is too much empty space, so I feel boring. However, may be, play style like this is not for me. But I really think making space smaller could improve player experience.

patatenouille 2021-10-20 15:08

Woa ! Amazing game ! The story and the ambience were really nice, I played a bit recklessy on my first attempt, skipped the encounter under the large sign by going through the mountain, runned into the fire tornados, tried to horde some zombies at the end before getting to the ship with only 17 stability left... I redid the game and skipped everything but the first dialog, hiking some more outside the designed area, just to see the good ending. :P A simple game overall but really effective at that, it reminded me of soma a lot, with less content obviously but still, an impressive deed !