FoonLudum Dare ExplorerUsers → Astramorae

Astramorae

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353Delivery👥DeliverEggjam2763.863.742.843.513.552.893.61
202149Unstable👥HONK IIIjam3653.803.942.371.853.973.943.213.72

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Astramorae

LD49 — Unstable

Shaking In Your Bridges by Thulium Games 2021-10-14T20:13:50Z

That's a nice game but I don't understand all rules. Like, I got that I need to repair bridges because bridges are damaging by cars. So, when do I lose? I've fallen in water, yes, and after this I've become totaly useless. Sound is great, but gameplay could be more clear.

Vampiric Bullet Hell by Drunk Wizard 2021-10-10T21:00:58Z

I want more! Ohhh... Moevement, shooting, mobs, visual style and sound feels great and - what is really important for jam - complete. Okay, there is only one level but game loop is really soft and has nice flow. Of course, I want more levels and more guns! You can make even more challages based on system "shot costs hp", it really simple mechanic but it has great potential. However, UI is close to be perfect. On my thought, icons near health bar don't match the game style. And I didn't find the exit button (but may be there is no exit?). Or I'm just blind, it's possible :D

The Builders by Dante2001 2021-10-14T21:01:17Z

Calm sound it really nice. I've caught a bug: when you press shift inside a dialogue running animation plays but it's minor thing. Or when I talk to alien he (or she) doesn't rotate to me. Just jam stuff anyway. What was problem for me is the game flow. I see crosshair and think "Ha, dat da shoota, great". But no, I was wrond because it's a visual novel instead an action game. I can get some action after... may be, five minutes dialogues and walking around. But before I'm to see ice rocks, snow, and two small builindgs, and UI. May be, it would be better if action starts after 20-30 seconds after I press "Start play". Something happends but there is too much empty space, so I feel boring. However, may be, play style like this is not for me. But I really think making space smaller could improve player experience.

🌎 Planet Unstable - The Law of Balance by Stefan B. 2021-10-10T20:44:36Z

It has been pretty hard for me to understand what I should do and what I shouldn't. The game says "need light and water" or "it's really hot there!" but where? I tried to use rain on surface, and nothing happened except all people died. However, the game itself really good. I can see simple mechanics based on light, temperature and water, and I believe the game can be better by implementing a better feedback. Or tutorial like "rain here, green grows" or "place aerials here to low temperature". It seems many iterations could be nice tutorial, and that's good idea but they are too short for me to understand how to play. Anyway, the game is really meditative.

Perfectly Balanced by mhorth 2021-10-10T22:51:44Z

Spin and drag - just perfect! Such a meditative game, but pretty difficult to me. The circle drops very fast and gives me no chance to manage cubes. I think (I hope) that problem is not only in my hands and reaction but also in circle's falling speed. Paint surface with string is a nice idea, it helps, but I still don't have time to replace. Again, it seems start difficulty is high and it may force player to improve his or her skills.

LD53 — Delivery

Invernal Slumber by kohqctps 2023-05-06T12:27:26Z

A simple game, pretty charming, though. Mechanics easy to understand and the game gives finished experience. Art is just wonderful :D

A bit short game for me. However, I really like its meditative flow.

Salty Coins by Alexascher 2023-05-06T13:28:03Z

One of the best game I've played during this LD! Simple mechanics, but I need to plan my route 3-4 turnes ahead. Goods often rotate, I have to avoid pirates and kraken. Flow is just wonderful. And music, so chilly. Great job, guys!

DeliverToTheDark by Anton Semenov 2023-05-06T13:51:55Z

Lantern mechanic and the main idea are cool. For me, level design could be better and more interesting, it's the weakest part of the game. Games with total dark are really hard to balance and they always have troubles with player's navigation. I'd try to add some torches or lighting mushrooms and other small beacons so player could understand where to go. Now I don't even know what is my goal. So, yeah, navigation D:

Cow Delivery by RenardGames 2023-05-06T12:39:51Z

More cows for the CowEater throne!

Pretty fun game, genious idea :D Simple to understand, hard to go through. It was too hard for me. It's a good old school game. I'd prefer more feedback from traps, though. Some simple charging animation, so I can predict when I can move. However, you did grat work with mechanics and level design with different ways of using UFO magnit.