Banana Republic: Nuclear Power Plantain by LandoSystems 2021-10-05T01:43:51Z
It's a funny game. It gets pretty hectic and hard to read the dialogue though. Overall a great one.
Foon → Ludum Dare Explorer → Users → BrandonDev
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | LD51 | jam | 1112 | 2.89 | 2.57 | 2.52 | 2.78 | 3.63 | 3.44 | 1.77 | 3.44 |
| 2021 | 49 | Unstable | Lumen Sphera | jam | 488 | 3.70 | 3.66 | 3.58 | 2.45 | 3.68 | 2.27 | 3.34 |
It's a funny game. It gets pretty hectic and hard to read the dialogue though. Overall a great one.
It's a cool creepy little game. Good job! Bugs happen at least the fade out seemed to be the only bug.
I really like it! I feel like it could be fleshed out to be a really interesting puzzler.
Really cool game! I was a bit confused at what to do at times but I could see this game becoming much more in the future.
It's a cool little game. I like the idea of using the debris to kill the enemies. Great job finishing your game!
Really cool art style! The game looks great and the concept seems fun the problem is the controls getting my character pointed in the right direction was very difficult. I spent most the time missing because I couldn't figure out how to get the player to move the correct way. It could be a really cool game if that was solved! Still congrats on the game!
It's a great twist on stacking games! The art was good and great game concept.
Excellent entry! Congrats I loved it. It's a game I would come back to play. Kudos!
Cool idea for a game jumping between times! I liked the graphics and the jumps between times. I would have made jumping and vaulting the same button though. I found myself pressing the wrong one sometimes and missing a platform. At one point when using the time travel mechanic It spawned me outside the map falling. It's a cool game congrats on your entry!
It's a pretty cool wave shooter! Graphics were appealing, sound was good, and the cubes where satisfying to shoot! Cool game great job!
Great job you guys! It feels really polished. I would say the it felt difficult at times to go exactly where I wanted. If the player moved along the grid more precisely it would be easier to navigate. For instance if the player felt like it stopped at the center of each floor piece. There is a bit of deceleration to stop which can be difficult to manage in such a cramped area. All in all though I think you guys did great!
Overall a great quality game. Very polished could see it being on the app store with more levels! Great job guys!
Interesting short walking simulator. Unfortunately the framerate tanked at the climax and made it impossible for me to play well. Still enjoyed it though. Good job.
It was very difficult to know where to go. Not a bad concept but I found myself wandering a lot. Congrats on the game though!
Great job with your game. It seemed like it maybe had some procedural levels or possibly a random selection of levels which is cool. The perspective for me made it a bit hard to navigate at times. I would have preferred seeing from down one axis. Difficultly seemed to ramp up quite a bit which made it hard to progress past a certain point. I am sure a lot of hard work went into this game so you guys should be proud! Overall I liked it, feels like a game someone could get addicted to.
A really cool entry! The breaking down of components is a cool mechanic. One thing I would do is remove the switch panels from the doors that lead to walls. It was frustrating for me to spend my time opening a door only for it to lead to nothing. Another suggestion maybe would be to leave the front panel off the first switch box. I wasted a good amount of time my first time playing not knowing what to interact with. Having it open might make it more obvious that you are supposed to interact with it. All in all though I enjoyed it, could definitely be expanded into a full game. Great job!
Awesome work! Love the voice and sound effects. Feels like a finished polished game for sure. Kudos!
Yeah, that’s a bug that came with compiling for windows .It isn’t there if you play the Xbox version or in editor. Will fix ASAP. Unfortunate that a bug that showed up on final upload gave you a bad experience. Appreciate the feedback.
@dock-frankenstein Keyboard and mouse are supported and work the controls just aren't displayed due to lack of time.
Yeah If I had more time I definitely would have done that.
The moving platforms definitely could communicate what the do better for sure and definitely would have given more work. How they launch for sure doesn't make sense but needed to try to get there player to the right position. These are things that unfortunately can only be discovered with more play testing and fixed with tuning.
Parts of the trap doors are static geometry which need lightmaps to be baked for lighting. Removing them would require rebaking the lighting which takes up development time so I opted to leave them.
The trap doors having no collision was a deliberate choice I made to prevent the player from just walking across them to the other side. I had worked on a different solution to this problem but it didn't work consistently so I choose to make them have no collision instead. There where issues anyway with people just platforming across but this way made it a little less obvious.
Thanks for the feedback!
It's a fun fps! I like the random weapon aspect and the falling platforms. Cool that there is a variety of weapons to use.
The art an animation is really great! It was difficult to tell what areas where okay to be in and which ones were not. The trigger for the lights was a bit too large and I couldn't quite determine the safe distance. I found myself dying without completely understanding why. Which was frustrating because you get put back and the beginning when you die. I would use my shadow form to pass a lamp then when I was out I would die. Overall I think it's a cool idea and great visuals. Great Job!