patsui 2021-10-04 17:15
Cubes were cute and fun to blow up! Weapon was fine to shoot & the music was good after the slow start.
To improve it give the player a goal to strive towards and focus more on the theme. Great work!
Foon → Ludum Dare Explorer → LD49 → Chunky Supreme
By mnursey
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 705 | 3.55 | 20 | |
| Fun | 286 | 3.83 | 20 | |
| Innovation | 1317 | 2.69 | 20 | |
| Theme | 1120 | 3.11 | 20 | |
| Graphics | 318 | 4.08 | 20 | |
| Audio | 180 | 3.91 | 20 | |
| Humor | 263 | 3.72 | 20 |
Cubes were cute and fun to blow up! Weapon was fine to shoot & the music was good after the slow start.
To improve it give the player a goal to strive towards and focus more on the theme. Great work!
I could spend my whole day playing this game. No matter what I'm dealing with, this game can completely change my mood. The music is also pretty nice and gave me a good feeling. Well done!
@patsui Thank you for the review :) I'm glad you enjoyed Chunky Supreme. I agree, a goal would be a great addition. I think multiple weapons or weapon upgrades would be nice too. Unfortunately I ran out of time for this project. Thank you for playing!
@darsa Amazing! Hearing your feedback makes my day. Thank a ton :) :)
It's a pretty cool wave shooter! Graphics were appealing, sound was good, and the cubes where satisfying to shoot! Cool game great job!
Uhoh.png I'd say this fits the unstable theme pretty well! Nice game, I enjoyed exploring the world! I'm curious about why these objects are falling and where they're coming from.
@yapalot Thank you so much for the feedback. I agree, adding a bit of story or world building would be a great way to take the project to the next level.
@brandondev Thank you so much for leaving feedback. I'm glad you enjoyed Chunky Supreme.
The game is fun to play as a shooter and feels quite good. Some goals or quest would have been cool. Also maybe not completely consistent I really like the style of the game.
As others already said the game is fun and I Laughed with stuff falling off and sometimes glitching and been thrown away, but I miss a progression mechanic there.
Some progression or a shop would definitely be cool, but it works surprisingly well for how simple it is. Really ramps up as time goes on.
hahah what an unstable game xD, please make the cars, rockets and fuel tanks explode when you fire them, it would be really satisfactory to destroy a lot of those persistent slimes at once. Nice game man! Got at least 1300 kills hahah, at one point I took the highground on top of a barn and shot like there is no tomorrow xD
Given the detail in the rest of the world having the enemies be blank red cubes felt pretty out of place, would be cool to have had some sort of monster model for them. But I know making a 3D game for a game jam is pretty hard, and the core gameplay is smooth and fun, so good job!
Haha the game starts to get fun when there's like hundreds of cubes on screen! I felt like I could go forever, it wasn't a hard game. I feel like it could be harder if the map wasn't so open and had many more buildings where you could get cornered. Reminds me of Call of Duty Zombies a little bit! The FPS mechanics worked really well.
Had a bunch of fun destroying tons of the cubes, over all a really solid game! Nice work!
That was pretty great, and looked amazing. I loved all the crazy stuff falling from the sky. Really impressive for a jam game. I wish it had a little more plot or personality but without losing the absurdity of the situation. Great work.
I like the absurdity of the stuff falling from the sky, and the bouncing of the blocks makes them able to spill over platforms if they pile up.
Really love the concept of a world where a lot of things drop everywhere randomly XD However the feeling of the shooter was laking of feedbacks. Maybe only a simple FX localize to the point you shoot with your raycast could have bring the gameplay one step higher ! Still a nice job for a Jam ! wp !
Thank you @paullyaudet for the great feedback. I agree, a simple FX or something to make the gun feel more "alive" would of been a good idea.