vizitas 2021-10-04 20:53
Quite innovative, never seen anything like this, good job :)
Foon → Ludum Dare Explorer → LD49 → Unstable Equilibrium
By baknik
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 97 | 4.11 | 38 | |
| Fun | 171 | 3.95 | 38 | |
| Innovation | 12 | 4.41 | 38 | |
| Theme | 545 | 3.75 | 38 | |
| Graphics | 872 | 3.47 | 38 | |
| Audio | 293 | 3.75 | 38 | |
| Humor | 3.83 | 5 | ||
| Mood | 253 | 3.88 | 38 |
Quite innovative, never seen anything like this, good job :)
Wow. This, this right here. This has so much potential! The game in itself is very short, but it lays the groundwork PERFECTLY. I can already see a portal-esque platform-puzzler using these mechanics. Please, I want to see where this project goes. It's short, but there's so much that could be done, so many puzzles that could be made. All in all, well done baknik, this game ROCKS.
Solid prototype, theres lots of potential with this idea I feel. I liked how the icons lit up as you look at each object, would be crazy if you could apply the rules to the entire environment (imagine a room with no gravity/friction, or a pool with no boyancy)
Hello:) Had lots of fun playing this game! (although the game was quite short). Reminds me a lot of Portal but with cool physics. Hope to see more of this kind of creativity in the future and well done!
Amazing ! it has huge portal vibe, amazing !!!
This was fun. It took me a hot minute to figure out how the game worked, but the in-game explanation was spot-on (just had to actually read :-D). The lighting added an extra bit of challenging fun.
Lots of potential in this! Found lighting a little too dark to navigate through at times and I didn't find much use out of the friction setting but overall a pretty solid idea worth expanding on, the gun seems to have range, maybe a mirror-like object would really add depth to puzzles
The game is very short, and I quite didn't understand what some of the guns modes did. However, I can see the concept is very good, I think it has a very high potential for a big puzzle game.
That was such a smooth sandbox. Was really fun
I really like it! I feel like it could be fleshed out to be a really interesting puzzler.
Interesting concept. I agree with others that this would make a fine puzzle game. You should progressively add new features to the gun because it feels kinda overwhelming at first with all that possible options. Furthermore I noticed that the game is consuming GPU heavily, I guess it's because of all that lighting.
This was very good! Agree with earlier comments that so many options feels overwhelming at first, although it's not actually so bad once you get to trying things in the environment. I definitely think there's a lot you could do to expand this idea and I'd love to see some more puzzles with more moving pieces
A great idea. It feels like the game was made under the theme "One too many uses", which I wanted to get. :smile: Good job. :smirk_cat:
Clever idea of interacting with other object! I really enjoyed the game. It would be more fun if i could drag objects!
@jpcard Good observation. The "Luminance" property as it is now requires using real-time point lights, which are very costly in Unity. I think if I did expand this idea, I'd have to use a different rendering pipeline or use the luminance property differently.
A really cool idea. If this was fleshed out and made into a full proper game it would be amazing! I loved the harsh lighting, it gave it a pretty unique feel for having such basic graphics. Overall its a really neat concept!
This is a really interesting idea! And fun to play too.
I agree with @jpcard that the game is GPU heavy - my fans started going hard as soon as I used luminance! Maybe I just have a bad GPU :)
I'd love to see this expanded after the jam (maybe with some new textures and models to add detail). Really good job!
This was a pretty interesting game. I really liked the physics puzzles. I'd love to see this expanded on to make a complete game. It took some trial and error for me to get the hang of the gun but once I was used to it I was able to quickly solve the puzzles. When you make this larger, I think it would be better to only give the player one or two functions on the gun. Maybe even just start them off with gravity so they can understand each mechanic one at a time. Best of luck working on expanding this!
Really clever idea, loved playing it! I think this could become a great puzzle game. Movement felt a little bit akward at times -- I really struggled through the platformer section. Other than that, it was really good. Great job!
Really clever gameplay ! I liked the puzzles, and wish some of them would make use of the previous functions of the gun instead of having a linear progression using each tool after another. I think it could have really used a few more levels.
Other than that, it's a good entry, congratulations ! :)
Possibly the best game I've played in this gamejam so far! I loved the main mechanics of controlling the physical property of some objects. It's a simple game, but with a fantastic concept.
The graphics are simple yet fully functional.
Sound is pretty good too.
And the controls are really nice.
His interpretation of the theme and execution were very creative.
I would love to see a bigger project on top of this project!
Congratulations on the game produced!
Cool game
Nice game, I really like the concept ! The First-Person controller is well responsive and feels really good. The gun mechanic is quite original, but I think the way we can scroll between the different modes is not that ergonomic. I like the fact that the game is short, but I think that the level design is a bit simple, it would have been fun to have more "unstable objects" to interact with (like a room with a full unstable floor or platforms).
Great prototype! I would play the crap outta this game. Definitely scratches my Portal itch
It's a good game, glad to have spent time with it.