FoonLudum Dare ExplorerLD51 → LD51

LD51

By chewiecb, muhuk, brandondev, lachlan-james and OliC

View on ldjam.com

CategoryRankScoreCount
Overall11122.8921
Fun11482.5721
Innovation11322.5221
Theme11202.7821
Graphics5763.6321
Audio4083.4421
Humor9811.7720
Mood5863.4421

Comments

ugghmaster 2022-10-04 16:50

Very cool level design. It looks amazing.

If you keep working on this i would like to see a setting for mouse sensitivity. For me this was definitly to high.

And i appreciate the Linux-build. Always nice to see those. :smiley:

By the way, you need to play and rate other peoples games if you want enough ratings to qualify.

zd-elise 2022-10-15 16:03

The game looks amazing. The movement of the character is a bit difficult in the online version, but I like it. Love the music as well and very neat design. Good job!

dodgergram 2022-10-16 10:50

Cool game, but could be very laggy at times, would def play a full version if it came out.

rewzu 2022-10-16 11:24

Neat graphics and audio. Controls feel a bit floaty and occasionally the game hanged for a moment. Overall nice entry. Good job! :D

magnus-lindh 2022-10-16 11:45

Lost in space. The game area is very large and for large parts empty. Even if it is fun to drift around for a while it quickly becomes boring as almost nothing happens at the space station or whatever the location is. I could not find any goal or objectives which was disappointing. After a while it became nauseating as there is no clear sense of up and down. However, the mood is eerie thanks to some nice 3d modelling and sounds, so it is still a nice prototype!

alpharock6 2022-10-17 03:57

Super ambitious, and really impressive how much you got done within the scope of a jam! The atmosphere is fantastic! I feel like it could really benefit from even more open space to make use of the 3D weightless navigation, though probably hard to not make it feel like even more of a maze then. Nice entry!

steve7411 2022-10-17 07:54

The art is great, and the basic mechanics of the cameras and turrets could eventually lead to a really great game. I would've liked to see some kickback when firing the gun in 0 gravity. As far as I can tell, I made it through all the explorable areas, but I'm guessing that you ran out of time to add in an ending; it happens. I would love to see this developed further

honey-pony 2022-10-18 01:36

First, a couple boring technical notes (also, for reference, I'm playing on the Windows version): - The mouse sensitivity is really high. My mouse does have a convenient control for this, so I was able to turn it down, but an option for that would definitely be appreciated as well. - There are two sliders visible that seem to be movement options or something but I can't find any way to click them. - The pause menu is a little glitchy, seems like sometimes clicking the "resume" button doesn't work... in fact, if you do push the resume button, then to close it requires pushing "escape" a second time and pushing the "resume" button a second time. - The game seems like it might be lagging? I'm not entirely sure. I know I've had lag problems with 3D Godot problems in the past. Maybe Godot 4 will finally arrive and save us all from 3D lag problems :sweat_smile:

Okay, so on to the interesting stuff.

I think that the current use of the gun is pretty good, all things considered. It is interesting that the little camera objects will spawn extra turrets if you don't shoot them. This is a great mechanic. The turrets themselves are quite threatening. In particular, I like that they take three shots, and that the gun is relatively slow to shoot. This makes trying to take out turrets an interesting challenge, especially when combined with the camera objects, as then it becomes a question of which object to shoot first. It also makes sneaking past them very attractive. I think this is pretty cool.

I think I managed to get through all the rooms in the game. I like the little side room with the desk. I haven't found anywhere to go from the room with the red light and all the turrets, so I think it must be the last one. I did, however, manage to glitch through the floor, which helped me confirm that I had probably seen the rest of the map: world_glitch_screenshot.png

So overall I think you all did a good job constructing a set of mechanics that mesh with the narrative you laid out in your game description: I really do feel like the turrets are dangerous, and that it is worth being strategic in how I approach exploring the ship.

bloham 2022-10-19 19:16

Nice audios! unfortunatly the web version broke several times with Opera as a browser. What does the office room in the begining do? The shooting felt very good! the towers somehow did not die really and the effect on the cameras could be greater. All respect for making such a 3D game for the jam! I did not count on something so big!

cedric86 2022-10-19 19:24

The audio really stood out to me. I liked how the sound signalized that the doors are either about to open or shut. Graphics where really nice as well. I encountered a couple of clipping bugs but that was to be expected when you have to make a game in such a short time. Overall solid effort. Well done.

manchmalscott 2022-10-20 03:44

A pretty cool concept! Unfortunately Godot isn't the best at HTML5 exports, especially when you've got 3D stuff going on :upside_down:

The mouse sensitivity was also pretty high, but that didn't really keep me from having fun with your game!