josang1567 2024-04-15 09:51
Good game but when i reach the bridge i get stuck and can´t move at all
Foon → Ludum Dare Explorer → LD55 → Freezing Hell
By sozey
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 79 | 3.83 | 41 | |
| Fun | 116 | 3.61 | 41 | |
| Innovation | 117 | 3.56 | 41 | |
| Theme | 145 | 3.70 | 41 | |
| Graphics | 30 | 4.25 | 41 | |
| Audio | 85 | 3.59 | 40 | |
| Humor | 165 | 2.93 | 35 | |
| Mood | 115 | 3.56 | 40 |
Good game but when i reach the bridge i get stuck and can´t move at all
@josang1567 Thank you for giving it a try! I haven't encountered this issue, did you toggle the bridge, like in this clip: https://youtu.be/s4gGKMjH9kw
@sozey No I didn't try that, how can I get back to the main body? I tried clicking on it but couldn't get back
@josang1567 Ah so sorry, I should have made it clearer! It's Tab to return to your main character :smile:
@sozey thanks Il try it again
Great game! Pretty straight forward for controls and liked finding out about the "dummy death" mechanic. Only recommendation would be a lever animation to know you did something, but great arcade feel, I'd play for a while.
Great fun, with an epic boss fight. The bridge part was a bit confusing at first as I tried to use a minion, who doesn't get stopped by the invis wall and fell down below the bridge. Very cool use of the mechanics to open the levers throughout. The main character's animation broke for me after using summons, ie not walking but sliding both feet. Overall very solid, with a great use of the theme!
@troy-korns Thank you for playing, and I'm really glad you enjoyed it! I agree, the lever is ready to be animated but I ran out of time :(
@vrdiy Thank you for your feedback, and nice catch! I didn't think of going there with a minion, I should have tested better :face_palm: But I'm glad you liked the game overall (and the boss fight I spent way too long on)
You can softlock and the enemies are a bit tanky but overall nice visuals, smooth gameplay, cool idea for future puzzles + actiony gameplay.
Nice idea. good realisation, sounds are good too. nice boss to
Stylist looking game. Bullet mechanism where going towards the emery awesome. Summoning mechanism great gives me different style of playing. Crossing the gap just buy summoning fallen enemy. Too good. Also checkpoint in Gam Jam game. OMG! Just needed little bit more feedback when bullets are actually hitting the enemy. Also frame rate is dropping in rtx 3060 some times even if the assets are simplistic, may be cause of HDRP.
I think you did a good job on this. It fits the theme very well. Having to summon fallen enemies to progress is a fun mechanic. I found it was difficult to attack some enemies that were at a higher elevation, but overall this was very well made. Great job on the sound effects and visuals as well. Nice entry!
@zablas Ah sorry to hear you got softlocked! Thank you for playing and for your feedback
@raimondosenpai Thank you for the kind words! I'm glad you liked my mouth-made sound effects haha
@human Thank you so much, I'm really happy you enjoyed the game! I really appreciate your comment. I think HDRP didn't help but my models aren't very optimized either I believe.
@pres2300 Thank you very much! I realised the issue with elevation when I was finishing up the level, the quick fix was to put a higher platform on the other side of the room but I agree that it would be much better to fix the root cause. Thanks for playing!
Very cool! Effects were punchy and juice, the dash-shoot was satisfying, and the possession a interesting mechanic. I got stuck on the bridge for a different reason - if you kill the enemies, then die/respawn, there are no corpses there for you possess. But I was glad I restarted, so I could get to finish. I'm shocked this is compo! Those assets look so polished and bright, I thought for sure it was professional! Well done!
@ugly-robot Thank you so much for the nice words! Ah I know why on this one, I think the enemy spawn triggering logic is placed a bit far from the respawn point so it sometimes doesn't spawn them :face_palm: I really appreciate you giving it another go though, thanks!
omg this is so cool game, you did a really great work!
Fun shooter with a neat gimmick! Great use of it both for combat and solving puzzles.
The graphics are really cool too, I dig the low-poly aesthetic.
Lack of any audio affects game feel, but otherwise that was a fun game!
@derllie Thank you so much! You and your team did great too!
I really liked the visual! And the game itself is very addictive. Good job!
@sozey What an exceptional game. So very well done. Kept my interest for longer than I wanted too. Going to play it again.
You can be proud of this work brother...
Super cool game with amazing visual and the mechanics are super cool as well. Well done!
This game is fun and has a lot of potential for great puzzles with the summon mechanic! Impressive that you've achieved this on your own in compo!
Im amaze for the quality of the game, pretty fun and solid. Graphics are super good for a Jam. Gameplay is super fun and engagin. Audio its in a good quiality. I really liked. What I would change a bit would be to tune damage on enemies, sometimes they feel like to resilient to damage, even more when there are tons of them, so you can die easy but they took a lot of this to be deal with, so you need to run around alot.
@jsmcag Thank you for playing, and for the feedback! There definitely should be audio, that's strange. Did you run the Linux or Windows build? I was unable to test on Linux so it's possible there's an issue with that build :grimacing:
@thegreatcarpet Thank you so much! I had been practicing blender a lot since last LD, so it's good to hear that it's paying off!
@beebster-games Thank you so much! Those are some heartwarming words, have a great day!
@ecenizo Thank you kindly! I'm happy to hear you liked it and had fun!
@osvaldo Thanks a lot! I definitely had to sacrifice a lot of sleep to summon this game :sweat_smile:
@slagos Thank you for the feedback! I agree they're a bit too tanky for my taste, it's especially visible near the boss. I unfortunately ran out of time to play test and balance right at the end :/
@sozey I played the Linux build, that might be it.
@jsmcag Ah after a bit of research that seems to be a known issue: https://issuetracker.unity3d.com/issues/linux-no-audio-output-when-playing-audio :/
So sorry it gave you trouble, but thank you for confirming your OS so I could pinpoint it. Looks like I'll be using a different editor version next time
I love this animation. Good idea!
I like the sound and movement, very interesting game
Not a bad idea. Good visual and sounds. The levels are high, but not critical. There is not enough feedback when shooting at opponents. Good job
It's a pretty soft and calm visual, I really liked the sounds, very calm despite the fact that it's partly a shooter. the light from the characters' running sometimes starts to hurt the eyes, but overall it's pretty good
@fenix131113 @melissa-stodolnik @gruzdid @kseniya Thank you gang! Great job on your entry too!
Awesome entry, game felt really good to play. Satisfying combat and good difficulty. A few glitches here and there but overall well done.
It's fun and dynamic! Graphics, sound and move sets are nice, shooting is quite interesting. Honestly, I couldn't kill the last boss, maybe there is some trick, but I didn't find it. He just killed me with one shot, and there were too many enemies for me to use the body grab - they killed my puppet right away.
@co5monaut Thank you so much for the kind words! To be honest the trick is mostly to keep moving/dashing to avoid projectiles while turning off the shield, and then focus on damaging the boss. It's not ideal from a game design perspective, I ran out of time to properly balance it and make it more interesting.
Great job making a 3D game in the time, it looks brilliant! I felt the summoning could be better integrated into the combat, as it didn’t seem too useful when the player was still vulnerable and the summons were very weak. Still a great game overall and next time I hope to find treasure under the stairs!
https://www.twitch.tv/videos/2123757357
@justcamh Thank you so much for the great feedback, for the VOD and for a great stream!
Lovely game. It's a shame I got stuck at the end xD Thank for submitting, here's the VOD: https://www.twitch.tv/videos/2124124733
I completely forgot that dashing was an option, and I didn't know how to return to the main guy. But in spite of that, I still managed to beat it. I think the hardest part was running into the boss room blind because of the wall blocking my view. But overall the game was great, and the visual effects were very cool.
Liked the graphics, the assets, nice design, nice mechanic to progress through level with dashing on dead ennemies. That was fun but gameplay lacks a bit of juice. Nice sub !
What an awesome jam!! Impressive amount of progress, mechanics and polish for a weekend. From clean character animations to vfx to sweet level design. The art was all around crisp. Fun use of the concept, although I wish the summoning was a bit faster, funny enough the summoning was the only part that didn't FEEL fantastic. Still an awesome concept. The shots were somewhat hard to understand their 3d location, or their rules. Still felt juicy making a bullet hell of homing projectiles.
Love this entry! <3
Fun little jam game! Especially impressive as a compo entry! The product felt very polished especially considering the time constraint and team size of 1. Sometimes I felt like the camera would benefit from paying more attention to where you're walking/aiming, as sometimes when you wind up anywhere besides south of enemies it can be challenging to get distance and also be able to attack them since they go off-screen. But the core mechanic here is unique and was fun to experiment with. Well done!
really good game
Really fun game, but I feel like the combat/balance needs a bit more work. I felt like summoning enemies to fight as them was really underwhelming, as if I summoned them too close to another enemy, they would just get killed during the summon animation, and otherwise just had less combat value than playing as the main person. The bullets were also a little unfair, for nearly every enemy to have a shotgun where all the bullets home in on you if you're close enough. I might've been playing not as intended, but it felt like you would just die with little warning. Overall, it didn't detract too much, it was really cool that the summons were both combat and puzzle solutions, and I really liked the graphics - great job!
You saw me playing it live :)
For a freaking COMPO, it was a frozen hell of a ride!
A lot of polish, models, mechanics.
The graphics were just great.
The gameplay was hard and the safe points were sparse in the end.
Overall a fun entry for a 10min play :)
Thank you for stopping by!
I liked the mechanic of using defeated enemies to fight and solve puzzles, it's a cool take on the theme. Also, those effects and sounds make the gameplay feel very satisfying and every hit more impactful as well, you did a great job with that!
(I've already said this on the stream but) It's cool to see how much stuff you've done with so few assets, specially for a Compo game! You kept the scope tight and made "less is more" work really well. I once made a jam game where I had only like 3 sprites for the map and it was a hell of a creativity exercise :sweat_smile: