Message Delivered by velvetlobster 2023-05-03T21:14:04Z
This is a clever approach to the theme, I loved the "glitchy" UI style that is not flooded on the screen, the vibe is clean and effective. Would love to see more, thank you
Foon → Ludum Dare Explorer → Users → buloz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Undead Survivor | jam | 177 | 3.97 | 3.89 | 3.53 | 4.34 | 4.29 | 4.12 | 3.45 | 3.78 |
| 2023 | 53 | Delivery | 👥 | Sadmazon | jam | 484 | 3.66 | 3.75 | 3.31 | 4.20 | 3.68 | 3.14 | 3.22 |
This is a clever approach to the theme, I loved the "glitchy" UI style that is not flooded on the screen, the vibe is clean and effective. Would love to see more, thank you
@yossarian the shapes comes into gameplay when the map is flooded with obstacles, packages starts to get hit by walls or bumpers and it becomes harder to navigate between those. I love the idea of using shapes to stack the packages even if unfortunately the actual spawn of obstacles would make the game frustrating but I'll think about a smooth way to manage that
@yodog the grab control needs a little polish......
Gameplay is simple, the controls are smooth, I love the way progression is displayed on the truck. But man, the sprites, the shaders and the way the level "collapses"... it's sooo pretty ! The atmosphere is lit thanks to little details
The sprites, the animation, the purple-ish atmosphere, the ennemies, the sound, the collision feedback, are all very polished. This is a banger, keep going !
Ennemy collision are a bit clingy and could feel better with more feedback, also the physics of main character could use some tuning. I loved the art though + I really enjoyed the "credits" cutscene intro. With a bit more time for tuning I'm sure you'd get it real smooth, well done !
At first I was sceptical about the physics but you get used to it really fast and it feels smooth. The arts are amazing, and the retro style is winking. Nice work !
The core concepts works very well and is a very unique approach. The shooting would be way less frustrating if the player aiming direction was applied before shooting. I like the detail of how the camera zoom in and out according to ship speed. With the ability to build ship extensions or "satellites" to build a cozy base out of your ship, it would have been perfect. I would LOVE to see this game in coop with adjusted swarm spawns and difficulty. Impressive work, well done !
Smooth and unique gameplay, amazing arts, seems clean and bugfree. Also, the approach of the theme is really clever. Such a clean submit ❤️
Controls feels a bit clingy but the sprites bro 😍
I managed to be soft locked by hitting 1 and blocking 1 to an ennemy that blocks 1 and hit 1, otherwise this game is fire I love how you managed deck building, really fun to play and neat mechanics. Thank you
The most significant drawback of this submission is how hard it is to understand what is a threat and what isn't. Otherwise the art is cool, the controls a bit messy but it works. I am curious to know what takes so much time to load before starting the game? Also I had a bug where I spawned in a trap.
Alright thank you for insights, great job
Liked the graphics, the assets, nice design, nice mechanic to progress through level with dashing on dead ennemies. That was fun but gameplay lacks a bit of juice. Nice sub !
Too bad I wasn't able to make my opponent do anything more than drawing and placing pawn, but the art is lit and very polished ty
This was so hard I thought I was going to spend my whole night on it ! I love the art, nice submission had a really good time Untitled.png
Bro this is lit I loved every bit of it. I loved the effects, on background, the light, the music going slow... This is really cool
Really chill, loved the submission. Controls are a bit messy but it's cute and fun and bugfree, I stayed a while into those cute island, really nice
I LOVED it, this is a really nice submission, you would have totally wrecked it if you found a way to procedurally generate the puzzle. Very fun mechanic thank you
didn't manage to play
Nice sub, fun & easy to play, nice music, lacks a bit of gameplay mechanics but it works well ty
hehe looks so petty
Enjoyed the tuning of difficulty and how you have to manage the mob movements to place your potents items to be able to summon, had a lot of fun ! Would have love to see more subtle mechanics tho but it's a solid start
sry i didn't manage to make ld embed works with godot i'll give a try later :c
you can still play on itch.io tho ! :)
I love you guys :')
stamp didn't work :c
nice devepolement