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Re5ummon Me!
Re5ummon Me!
By jerrre
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 993 | 3.18 | 21 | |
| Fun | 915 | 3.10 | 21 | |
| Innovation | 537 | 3.42 | 21 | |
| Theme | 1050 | 2.94 | 21 | |
| Graphics | 1038 | 2.63 | 21 | |
| Humor | 997 | 2.22 | 20 | |
Comments
kepsert
2024-04-15 17:40
Very unique and cool mechanic! UI worked well, the abilities and well, the entire gameplay was very interesting! Enjoyed it! The only thing I really wanted in this was a fast-forward or an auto-play button with speed-up functionalities. Maybe I missed it? But I didn't feel like there was a real reason to have to press Resummon me for every attack, so it became a bit tedious as I started reaching the 60/70+ health range :D
Great submission!
EDIT came back to the game: turns out I died on the last round previously haha. Sad it's not endless, still a great submission!
Great submission! Took a couple of attempts to figure out what was going on. Enjoyed the game, has great potential to be expanded! Well Done
Great submission! Took a couple of attempts to figure out what was going on. Enjoyed the game, has great potential to be expanded! Well Done
The game was interesting, I haven't played something like this previously and felt like the game had a lot of potential. Also a lot of nerfing of shield should be taken, It was way too easy to beat the game by shield buffing.
klemen
2024-04-20 18:43
The game is nice, but too repetitive, idk the concept is good but there is not a lot you can tho, fun project overall good job!
interesting game but the combat is a little slow for my taste
fupi
2024-04-21 15:32
This feels like a game that could be really good with a lot more polish!
It was pretty difficult to understand throughout. All I know is that my cards attack the other cards, they have abilities, and sometimes they change into another card in my deck. Though, I don't know what is causing the cards to change mid-battle, and I'm not sure what "desperation" does. My strategy consisted of clicking random stuff in the stat screen, just get as many numbers up as possible, and pray. x') I lost after 4 rounds, but I'm still clueless as to why, and how I could make my deck better. I think a more visual breakdown of the mechanics, and a better way to display information to the player, instead of these daunting tables, would go a long way!
baluj
2024-04-25 10:16
I like the deck building system but I feel like the battles depend too much on luck. Good job!
Really unique idea, I liked it once I understood what the UI's different parts mean.
The core gameplay loop is fun and requires planning. Winning a battle feels rewarding and the game pushes you to keep building a better and better deck, as each opponent gets harder to win against.
The UI needs more columns names, as it is hard to decipher what each cell means at first. It would also be great if we could swap the order of the cards to add another layer of strategy (i.e. use heal after block).
The game could also use a feature to automatically continue to the next part of the battle, as there is way to influence the outcome after the battle has started.
Overall, the game is enjoyable, but needs a bit more polish.
I really like the idea of creating your own weapon in games (any deck building basically). However it felt like it was too easy to game it out.
Spoiler alert: Maxing out 1(_) attack and block basically made any enemy die almost instantly one my card reached 10-19 health. I tried to do the same with heal, however it just made the suffering longer, since I was just switching between 1(_) and 2(_) while 2(_) was not nearly as powerful.
However I couldn't imagine good way out from this.
Would be funny to do a simulated comparison fights of all the builds, that finished the game.
buloz
2024-04-27 13:02
I managed to be soft locked by hitting 1 and blocking 1 to an ennemy that blocks 1 and hit 1, otherwise this game is fire I love how you managed deck building, really fun to play and neat mechanics. Thank you
Interesting game. Nice clean UI. Gameplay a bit confusing, and in-game tooltips for the various abilities would be useful. Good work.
Since I like deckbuilders, I really did like your game. After I understood the game loop, it was fairly easy to beat - even tough I thought the last enemy will defeat me. But since the enemies cards seemed to get weaker the longer the fight progressed, it was easier to win. As others already mentioned, it would be even more fun to randomize the cards and to have more abilities to choose from. Overall a nice entry!