ziggy 2024-04-16 10:03
The visuals look good, the summoning is pretty satisfying. However the movement of the player is a bit wonky, otherwise a fun little game. Good job!
Foon → Ludum Dare Explorer → LD55 → Realm of Elementals
By negdo, grizeldi, pickydogfish, Timotej979, TheRedDevil and Gasper Krevs
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 930 | 3.25 | 22 | |
| Fun | 921 | 3.10 | 22 | |
| Innovation | 965 | 2.92 | 22 | |
| Theme | 222 | 4.12 | 22 | |
| Graphics | 455 | 3.90 | 22 | |
| Audio | 570 | 3.22 | 22 | |
| Humor | 778 | 2.68 | 21 | |
| Mood | 865 | 3.27 | 22 |
The visuals look good, the summoning is pretty satisfying. However the movement of the player is a bit wonky, otherwise a fun little game. Good job!
Nice work, but not enough mechanics feedback
Now bad, interesting concept, but game have gamedesign problems.
Nice game, the movements are a little stiff sometimes, over all the game is fun. some better polishing in the code might fix this issue
@gruzdid thank you for the comment! We didn't have enough time to polish the game and add any depth to the mechanics, but I'd love to hear what the game design problems are in your opinion.
I like the idea and world design. It's quite unique and original!
I like the idea, and the visuals, I couldn't find enough resources to counter the amount of spawned enemies, but it was fun!
Fun game overall. Visually, it gave me a Risk of Rain 2 vibe.
Hey nice concept. Maybe don't let all the enemies at the place (more movement). Don't much sign and feedback, summoning is well done.
Nice idea, I think the game has a lack of signs and feedbacks regarding the players' spells and interaction between entities. The attacks seem to be a bit fast to have a true visual feedback but the summoning is well done.
Is this game endless or is there an end objective? The description sounds like it's saying both, but I don't know what that means, so I'm not sure if I'm missing an objective. It looks great for a jam game though.
I like the visuals very much, and the sounds too.
The gameplay feels a bit wonky though, I'll attempt to list a few suggestions on what to improve (just my own opinion of course :slight_smile:): - The attacks don't feel satisfying enough. I can't pinpoint exactly why, but I'd maybe try adding more particle effects or more brutal sounds or playing hurt animation on the enemy (or a combination of these things). - Perhaps the enemies have a little too much health? - The secondary attack (right mouse button) is, in my opinion, almost useless. First, I couldn't aim with it - the beam always went slightly below where I wanted it to, and the collision boxes are not very forgiving. Second, there are too many enemies for it to be practical. Third, I never knew when the beam would actually strike. Rather than holding and waiting for the game to automatically fire for me, try letting the player hold the button for as long as he wants and then release to fire it (the longer he holds, the higher the damage would be). - The summoning menu slows things down too much and is too clunky. I would expect F to show a spawn indicator immediately, rather than open a form that I have to click and submit. Instead, let the player select the type of minion ahead of time with a single button while playing (like 1-9) and then have F show a spawn indicator directly. I think this would make the summoning feature far more useful.
Don't get me wrong, I enjoyed playing the game, but I think I would enjoy it a lot more with these tweaks. There is a solid base for a nice fantasy RPG in here :slight_smile: Good job!
@tykenn the game is endless. It only ends once you run out of HP.
@mvasko2 thank you for the detailed feedback. No need to sugarcoat it, the game looks fancy, but is rather boring/confusing to play, we're unfortunately aware :smile:
We ran out of time and didn't get to finish everything we planned, so we had to cut basically the entire polishing phase and a couple of planned features in order to get something at least remotely resembling a finished game from the feature set we had already finished. This resulted in some questionable balancing, useless attacks, poor feedback and other things we didn't really have time to playtest and adjust.
It was an interesting experience! I wish summoned creatures looked different from the enemies though. After some time they all turned into a huge cloud of particle effects and it was hard to tell how many of my summons were still alive. It certainly feels Risk of Rain-ish, which is a good thing in my book. Great job!
Really had a ton of fun you should be proud! Game play was really enjoyable, with a few polishes here and there it would be steam ready!
This is a really interesting entry. Really well made in terms of models and graphics etc. for a jam entry. I just wish there was more to the gameplay to give you a reason to experience it. This is a cool base for a real game though so great job guys!