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Haywire
Haywire
By scalphamission
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 187 | 3.65 | 28 | |
| Fun | 216 | 3.51 | 28 | |
| Innovation | 358 | 3.11 | 28 | |
| Theme | 526 | 2.42 | 28 | |
| Graphics | 295 | 3.36 | 28 | |
| Audio | 120 | 3.58 | 27 | |
| Humor | 378 | 2.24 | 27 | |
| Mood | 269 | 3.22 | 27 | |
Comments
It's a well-made factory builder and I certainly did feel a little unstable trying to get an assembly line up and running with no pause button. Took me a couple playthroughs to give myself permission to destroy the default bot builder and that made all the difference
Very cool mechanics, I think it could use some simple tutorial tasks before the aliens start coming to get you used to everything.
Innovative interpretation of the theme.
It seems like this game has a lot of potential. You got all the pieces built already! The last bit it needs is a good tutorial or way to ease the player into the game. I felt pretty lost at the beginning and spent my first attempts just reading what each thing did and needed to be built. I also wish there was a way to see what materials something currently has because I was waiting on some things to build but had no idea what I was missing.
All that to say, it just needs a little handholding at the beginning. but there's a lot of potential in this game! It's very unique and interesting. Nice work!
Totally reminds me of Factorio. I wish there was a way to split conveyor lines into 2. It's interesting when you feed sources directly into their factories then you don't get a good sense for what's going on inside. Very space efficient but hard to debug. HaywireScreenshot.png Once I got Sniper and Tank setups going it seemed like I was just steamrolling the enemy. HaywireTop.png
You were VERY ambitious making this game. There are SO many elements you had to do in just 48 hours. The tank movement along the top, the fighting of the tanks and the enemies. Having enemies spawn out of the wormhole. All the factory logic. The placement and rotation logic. There is a LOT of work that went into this - I am very impressed!
@candlesan Finally, a perfect comment. Nah, thanks everyone for the feedback. Yes, Factorio was a big inspiration along with the old SC2 mod Desert Strike. I would have loved to have more features like splitters and underground belts and a tutorial (the closest I could get was having one microbot factory set up), but 2 days is pretty rough!
@diego-escalante Ideally, if this game were going to see further development, it would have levels with different requirements and restrictions so that you could ease the player into each type of bot and factory piece, but for Ludum Dare this pretty much had to be a self contained thing.
@parker-nalch I debated about having a wave start button, but since you don't use any resources for the factory components it kind of made the game too easy imo. What I did instead was base the amount of units that the enemy spawns on the amount you spawned in the previous wave.
haywire-17.png
I got to wave 17. Too bad the tab needs to be in focus for it to run, as I would just let it run while I do other things. Right now it seems I've overrun the enemy with one of each kind of tank. This was a fun concept. I really liked searching for the recipe and thinking up a conveyor belt strategy. Looking at the screen, I now realize that I could ship tanks to any border, but I tried to get them all out the same way. Very cool concept, I don't think it's too connected to the theme, but I still had lots of fun. The music was lovely too, really got me into a factory mindset. Thank you for the game.
@ubershmekel yes! Finally a comment about the music! I make my music in GarageBand on an iPad and I encourage everyone to do the same!
chrissx2
2021-10-04 22:30
ok, this is a fantastic idea! I hope You keep working on it. I only wish the UI elements were more readable and without need of scrolling the list. I really loved the game. I will play it again later on!
jeremyfa
2021-10-05 22:17
Nice and original entry! The depth of the game is pretty good for a compo. I also liked the music (and also like to make music on an iPad by the way :D).
An issue I had: - when playing the game fullscreen: the content was cropped.
Well done anyway!
That was epic, probably one of the games I most enjoyed playing until the moment. Won the game (until now) using infinity sniper assemblies B)
Spent many hours in Factorio, so obviously I loved this as well. I'd love to have splitters and inserters, but obviously there's only so much you can do in 2 days, especially while also making all the art and music (both great, by the way). The weakest point I guess is that it's a bit far-fetched for the theme, but one of my favorites regardless.
Nice engine builder very impressive build in such a small amount of time. Theme was a bit lost on me and i would have liked the graphics to be a bit more clear.
javve
2021-10-07 19:22
Very impressive gameplay for a game made in a game jam. I also like the atmosphere. The game itself is a bit too complicated for my taste but that just me 😅
The graphics are well done. Yet, quite a complex game. I admit, it's a bit too confusing for me. It took me quite some time to figure out the game and even that I could scroll on the left side. Maybe improve the clarity and open up the game over time to help with the barrier of entry.
Nice job, it reminds me games like factorio or satisfactory. Maybe a little tutorial will be great to start, or maybe just a system to unlock the several options gradually. I quickly be confused and lost ^^ Anyway very good job to do this in just few days.
tykenn
2021-10-08 02:04
I played until it crashed (maybe I built too much stuff?) Really fun, but could probably use some difficulty tweaks. I had an overwhelming number of tanks ready to take the enemies out as soon as they came out of the portal
mrknd94
2021-10-08 10:41
Cool little game.
raphiell
2021-10-08 12:44
I had a blast! I got to a factory that was producing a micro bot and tank as fast as possible, and there was nothing the enemy could do about it. It crashed at that point, when I had like 10-15 tanks at the enemy portal. One think I would have liked was a button that selected the type of block you were hovering over to place, so you didn't have to scroll through the menu. Well done!
xpoho
2021-10-08 12:47
Хороший продолжатель Factorio. Еще бы разных врагов, усиливающиеся волны, ну и всякие апгрейды - было бы очень круто ^_^
masaru
2021-10-08 13:32
Screenshot_4.png
Not sure the waves would ever be able to deal with one tank and one sniper per second, not sure if it's possible to go further either. Very nicely done in general, the game is really fun. The screenshot was taken there and not on a later wave because the game crashed on wave 18, I played it twice, the first time it went way farther but as I had only automated the minimum amount of ressources for each type of unit I thought "I can do better", well no, the game didn't let me !
voidsay
2021-10-10 15:04
I was winning so hard that the game had to pull a null reference exception. I count this as an absolute win.
sslees
2021-10-16 19:41
This is so cool! I'm a huge Factorio fan, and I love some of the unique elements of your game, like the "output" blocks around the edges, the fact that you can feed outputs of one assembler into another, and how the assemblers keep running even if there's not something to take the inputs quite yet. It did take me a few tries before I decided to build everything net new, rather than repurpose the starting factory (otherwise I died before I could finish the new factory.
I am currently at wave 30, and it's hard to tell if the enemy is getting more advanced. Maybe an easier enemy in the beginning and a harder one at the end?
Really enjoyed this game and how easy it was to get the hang of. Nice job!