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Randomazer
Randomazer
By plotnikov-ilya and Raykon
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 943 | 3.38 | 52 | |
| Fun | 950 | 3.24 | 52 | |
| Innovation | 680 | 3.37 | 52 | |
| Theme | 1123 | 3.11 | 52 | |
| Graphics | 1324 | 2.57 | 53 | |
| Humor | 1115 | 2.29 | 50 | |
| Mood | 1362 | 2.55 | 51 | |
Comments
tykenn
2021-10-04 21:39
Pretty cool with the different abilities, and it looks like you designed the rooms to have multiple paths depending on your current ability, but unfortunately I couldn't get very far. I attempted the third room like 30 times, and then I tried the other room a bunch of times too, and couldn't get past it. Maybe some smaller hitboxes on the spikes would help, or maybe sticking a bit to the ceiling before falling back down after hitting your head on a jump. Spaces are so tight that it's hard to judge how to fit through some areas.
:) Cool game! Some of your room designs are very devious! I like the room-shift mechanic and it's animated well! It feels like the jump mechanic could use a little polish, and it could definitely benefit from some audio, but very fun to play!
Fantastic concept and execution of it! To me the platforming could be a little tighter but still, it's a cool game! :grin:
Had fun with this one! It's difficult to plan a path since all the rooms are moving, which is interesting. And since you need to activate the powerup in each room, you force the player to switch their playstyle constantly. I especially liked the blue VVVVVV-style one. I would consider having checkpoints at each door, but maybe that would be too easy.
nebrazif
2021-10-04 21:51
Good concept, i liked the differents abilities ! I reached the end 😾
c4ris
2021-10-04 21:51
This is a really great idea! I love the design elements you have set up here. Good introduction panel before entering so you know what powerups do what. It's really unique how the maze changes itself. If you were to develop this further I could see this catching on as a speedrunning game because there are so many different paths to try. I agree with other players that the controls could use more testing, it is tough to make the controls feel satisfying when dying a lot is a part of the game. It's easy to blame the controls so it's important to make them very forgiving and smooth. If I could suggest anything else it would be a death counter so you can really see the pain build up. Great job, I hope you enjoyed this jam!
Solid level design and solid entry! Do levels shuffle randomly or is there a predetermined order?
raykon
2021-10-04 22:18
@wolderado hey, the level where you stay can't be shuffled. Otherwise it's totally random.
Great idea, great execution. I love that everyone can take a different path and experience different rooms with different abilities. It was sometimes hard to read where the platforms ended because of the 3d effect, but the movement was very responsive and allowed enough precision to alleviate this. Also 10/10 ending
kbanana
2021-10-05 15:09
Fun game! Good controls, well balanced difficulty, cool animation for the room swapping. Getting to the end is definitely worth it! One thing that could be improved is that it's pretty hard to use the ability while moving on slopes, probably has to do with the collision detection.
Great game! The idea is very well presented and executed. The controls feel a little bit odd, like it should be more arcadey and the atmosphere is lacking sound. Otherwise, brilliant game!
nelone
2021-10-05 15:24
Really cool to play! but i think i stuck on the last lvl
Could have been fun if the room your in could also move, so just when you think your close to your goal you get moved a bit, though it could end up taking along time to finish the game. A bit wonky with the jumping, didn't understand the double jump in the start. Would also have wanted some effect or something else moving in the scene as it's just the player traversing the levels without the camera moving. Liked the challenge!
raykon
2021-10-05 15:31
@bentekiller the decision not to move the player room was intentional. We felt like it would be frustrating to get moved away from the finish (especially a few times in a row if you're unlucky enough). On the opposite side, it could get too easy if you were moved closer to the finish.
raykon
2021-10-05 15:33
@nelone there is a certain trick if you encounter a difficult level: you can go to another room and activate the switch to shuffle the rooms and possibly make the levels a bit easier.
Definitely an interesting idea. You clearly put a lot of effort in designing the map to have multiple ways through with different platforming challenges, which is pretty cool to see.
Unfortunately the platforming can be pretty rough in spots, especially on sloped surfaces and tighter areas, which can make getting through some of the harder rooms a bit of a slog. Maybe having the individual rooms be a bit smaller would have helped with this too, so that you reach checkpoints faster? I'm not sure
Good job though overall!
Guuuuuuuys this is soooo good. Best tutorial I've ever seen. Love the controls, pogression design, levels, checkpoints. =D
mouf
2021-10-05 18:59
I really liked that mechanic of changing your capacity each rooms, would be great to see what it does with a bigger game with more mechanics ! Sometimes the jump was really tricky because of the point of view, maybe choose to do a 2D scene (work with 3D models in Unity) if it wasn't intended, and nice cat ! GG :D
mandy858
2021-10-05 19:07
Really good us of the theme here. Really unique. Good job!
raykon
2021-10-05 19:07
@mouf the 3d part was intended, I prefer the way it looks to 2d (in this game). Though I agree it doesn't look good enough on the edges of rooms and I'll see how I can improve that.
Interesting concept. The room shifting was fun to watch in and of itself. The platform mechanics were a little abrupt, but an enjoyable entry overall.
The dynamic changing of the level layout is really impressive! The controls felt a bit floaty tho.
Nice Game, and good transitions between the rooms
The presentation of this game is amazing! Love the interconnected menus and how you are thrust right into it.
The main critique I would offer is that the platforming felt pretty floaty - I think if it was tightened up a bit you'd see a very nice improvement.
Overall really solid, I enjoyed it!
cirno
2021-10-06 02:09
Great work! I have noticed that some rooms are intentionally designed for different abilities to take different paths. When I go into a same room with a new ability, I can have totally different experience. Sometimes I have to go back to rearrange the rooms, which is a bit frustrating but the result is rewarding after all.
The ending is nice!
I really like the idea. I wasted some time on it. Too bad for the graphic style and the absence of sounds. In general it is a good game.
cjce
2021-10-06 17:18
Really nice concept and I had fun with it for a while! Some feedback: Jumping was a bit weird, I guess it has to do with that you just move upwards while holding space and not getting a single push. With some tighter controls this could be a real gem!
I had a lot of fun with this one. I thought the jumping felt a little weird, but it might just have been me. Clever idea!
Good work :)
nafe
2021-10-07 04:03
Picture at the end made me laugh, thanks for that.
Fun game idea for sure! I think it could have been even a bit more simple/fast paced, but it was still really enjoyable. A good LD entry. :)
Very cool concept, it's a shame it didn'had sound but after all is a jam game. I really liked the room swapping animation. One thing I should mention is that you shoul improve the hitboxes of the spikes because in one level I saved but I was literally on the spikes, don't know if it was a bug or not. Anyway solid and balanced game overall
dude that room shuffle mechanic would've taken me like a week to implement, really Impressive game with cool consept!
bamberga
2021-10-09 20:42
Really good stuff. I thought it was too hard at first but I could tell that it was really well balanced and intentional so i persevered and beat normal. Really tightly tuned and polished much more so than your average game jam game. Would have liked a theme to justify the level movement stuff or something, but otherwise really good and compelling.
xiyou
2021-10-10 16:08
æ— æ ‡é¢˜.png I did it! This game is fantastic. Very good design, very hard but very fun!
juxipolo
2021-10-10 22:52
Having the interact key next to the reset key makes it easy to reset right when you get past a tricky bit of platforming to the next checkpoint.
raykon
2021-10-10 23:25
@juxipolo personally haven't had this problem but I guess it can be relevant for some players. Will take that into account next time, thanks.