FoonLudum Dare ExplorerUsers → LittleBeardMan

LittleBeardMan

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149UnstableRocket Goblinjam3243.833.883.243.874.273.753.443.58

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by LittleBeardMan

LD49 — Unstable

Lunar Grid by ranseur 2021-10-04T17:05:28Z

Pretty fun, the art and music are great. With some more polish I could definitely see this working as a short arcade game.

It would be nice if the player character moved automatically, and you just decided their direction (Like Pac-man or Snake). As it stands now you're holding right most of the time which feels unnecessary.

Kaboom Box by kleinzach 2021-10-09T01:48:32Z

I really liked this! One of the few puzzle jam games that I actually bothered to finish.

I think the addition of a timer really benefits the game, and a lot of the puzzles would have been better for having it. My favorite parts of this were hectically trying to find the right wire to cut while the timer ticked down. I think you could lean into that! Although if you did the puzzles would probably have to stay relatively simple to avoid frustration... so maybe it wouldn't work for every level.

I think this could work pretty well as a full puzzle game with a few more mechanics. I like the idea of the level being a sort of puzzle box that you have to rotate around and figure out.

UNSTABLE [ Warning, PERMADEATH ] by benmcnelly 2021-10-04T17:07:06Z

I tried to play this but it kept crashing at the first screen where you input your phone number

Stylish Aeroplane Dress 'Em Up by Happy 2021-10-05T15:39:54Z

Pretty cool game! There's a nice variety of parts and shooting/destroying enemies was juicy.

It was a bit hard to get certain parts attached (Specifically wings for me), and it felt a bit awkward trying to attach them while moving. Maybe having a "build" period in between waves could have helped out both issues. Enemies at the beginning felt like they had a bit too much health too, but that's a pretty minor nitpick.

Overall, with some polish I could see this being a turning into a pretty fun full game

Collapse by epb9000 2021-10-09T02:10:16Z

I really like the art style, I think it lends itself well to this type of platformer.

I think this game would have benefitted a lot from the player having some amount of control over their jump. I mean I got used to the jump while playing but it never really felt good, more like I was adapting to the jump mechanics. Maybe this isn't entirely a bad thing, idk.

Dextertiary by Elnu 2021-10-04T16:40:32Z

The art, music, and sound effects are all great. The game has a distinct atmosphere that I think works pretty well.

I like the idea of only having a set number of moves to reach the exit after finding the crystal. Although I'm a bit confused and feel like I'm not playing the game right. Is there a way to tell what object has the crystal in it?

Or is the idea that you're supposed to search randomly until you find the piece of furniture that does? I could see that maybe working in a frantic sort of way... but as it is now it felt a bit tedious to trial and error my way through each level. That could just be me not understanding something though!

Don't overturn the world by Feyola 2021-10-04T22:36:58Z

Great concept and style. I could see this idea being polished into a fun little arcade-type game

Milburt by LiquidFunk 2021-10-09T01:19:47Z

So firstly, Fronk is incredibly relatable and deserves his own game. That being said, I like the style and presentation of this game! One of the few games this jam that made me chuckle to myself a few times.

With that being said, I feel like this type of game would benefit a lot from some type amount of choice or player agency. As it is, it's pretty much just going through all of the existing dialogue options until you get to the end. Also, the font used can be a bit hard to read at some points (specifically M's and W's imo), I understand you were going for a specific look, but I feel like a game that is mostly reading text should have extremely clear and readable text.

All in all, very cool! I would definitely play a full version of this type of game

Space Alconaut by Bassilij 2021-10-04T16:18:28Z

Fun idea! I like the voxel are for the character and bottles, although I wish you committed to the style for the rest of the assets.

I think a few more sound effects would have made a big difference for things like picking up/interacting with objects, opening doors, etc.

Fragile Payload by Connor Magson 2021-10-04T16:29:21Z

I like the art, and the fact that you put the time in to actually implement a settings and controls menu. Not something I've seen in a lot of Jam games (including my own). The controls feel a little sluggish, which makes some parts a bit tedious as it takes so long to get from point A to point B. But overall fairly polished

Out of curiosity, how did you get the final exported executable to not be considered a virus by windows security? No matter how I try to export projects out of Godot, Windows keeps flagging the exe's as potential viruses

Jump Goat by 0x746564 2021-10-09T01:04:33Z

I like the art! It's a fairly simple game (which isn't a bad thing) and when the platforms all line up in the right way, it's pretty fun to navigate through everything.

With that being said, there were a few times were I died simply because the next platform was just out of reach. It didn't happen often, but enough to where it's worth mentioning. It also felt like sometimes my jump input got eaten as I landed, which feels pretty bad in this type of game as most of the platforms disappear pretty quickly.

With some polish I think this could be a pretty fun "Doodle Jump" style mobile game!

The Unstable Castle by Santerk 2021-10-04T18:54:45Z

Cool little game. I don't think I've ever seen a game with a "lateral jump" option on a separate key. You can sort of triple jump with it which is interesting.

I felt like I was kind of struggling against the controls a little bit, it's a bit hard to predict how your character is going to move and interact with some of the arrow blocks.

Angry Ape by orangutanrider 2021-10-05T16:29:28Z

I do really like the art style, it stands out pretty well and was the reason I originally clicked on this game. I ended up playing this for longer than I originally thought I would, the way it controls is surprisingly satisfying for how simple it is.

Adding the small hop was a pretty good idea, otherwise I could see making smaller jumps getting pretty tedious after a while. I do wish that it went slightly higher though so that you could clear the rat projectiles with it, that way it could be a nice reaction tool for when you get caught out a bit

I think adding some kind of indicator as to how big of a jump you've charged would help a lot too. Maybe a "power" bar or something? Just some way to tell roughly how far you're going to go when you release the jump button.

Good job though! One of the better platformers I've seen for this jam imo.

Unstabrick Maze by Moonblast 2021-10-04T18:46:21Z

Cool little game! I noticed that if you're quick when you spawn you can force yourself on top of walls.

I do wish there was at least a little bit of feedback when you shot enemies. Maybe a color change, noise, particle effect or something. As it is now you just shoot in their direction until they pop out of existence

Unstable Machine LD49 by albertmixalev 2021-10-04T22:53:13Z

Nice game! The art style is pretty cool and unique. The bit at the end when you get the machine working did get a chuckle out of me.

I will say though that I think the game could have used some more feedback when you actually hit the keys, probably some kind of sound queue. It just kind of feels weird to play a DDR type game in mostly complete silence.

Slime Asylum by Jel2217 2021-10-04T23:03:06Z

Cool game, definitely an interesting idea. The variety of effects you can get hit with are pretty fun. Although I didn't play through every level, the fact that you set up so many is pretty impressive. And the fact that you actually thought to add a settings menu is appreciated.

I will say, and this may be me missing something, but I did seem to die at what felt like random times. At one point I beat the boss of a level, immediately died and got the "You Lose" screen, then unlocked the next level anyway. Maybe there is a level timer or something I didn't know about? Or maybe I was getting hit with the "Hurt" effects and didn't realize it. Either way, it made it a bit tedious to try and get past the first few levels

Rocket Goblin by LittleBeardMan 2021-10-09T00:56:30Z

Thank you to everyone who's played my game!

@devundead good catch, I just uploaded a new version that should account for resizing of the game window

@neeko69 Yeah it seems to happen on only some people's computers. Apparently it's an issue with how Godot compiles executables... I've been talking with some other devs that use Godot and haven't found a simple solution to this issue yet. Fairly annoying

Escape from planet Shaduk by fishtaod 2021-10-05T16:08:34Z

Pretty cool and unique idea for a puzzle game, I like the art style you ended up going with. One thing I did notice was that after a certain amount of time, the music stops looping until you die or reset the level.

I was pretty confused at first on what the actual objective was, I spent a decent amount of time trying to get both ducks in the rocket before realizing I needed to touch the green block. After that it ended up being pretty easy

I could see with a few more block types and more time to design levels this could be a pretty interesting puzzle game!

CONTROLL by kartiz0l 2021-10-04T16:49:59Z

The art is great, reminds me a lot of Downwell. The sound effects and music all work well too.

It took me a bit to figure out exactly how the controls worked (which is my fault since I didn't fully read the controls), and it ended up being pretty fun. When the random actions all line up it feels pretty good to switch between the three ways of controlling the player.

With that being said, sometimes I would get stuck in loops where I'd keep getting the jump action multiple times in a row and would have to kind of hover awkwardly underneath some spikes as the lava came up to meet me. I think that this could maybe be remedied if you were able to have some amount of horizontal movement when jumping? Or maybe a limit to how many times in a row you can get the same action.

Randomazer by Plotnikov Ilya 2021-10-05T15:54:31Z

Definitely an interesting idea. You clearly put a lot of effort in designing the map to have multiple ways through with different platforming challenges, which is pretty cool to see.

Unfortunately the platforming can be pretty rough in spots, especially on sloped surfaces and tighter areas, which can make getting through some of the harder rooms a bit of a slog. Maybe having the individual rooms be a bit smaller would have helped with this too, so that you reach checkpoints faster? I'm not sure

Good job though overall!