sawdust 2021-10-04 14:55
Nice art and simple controls!
Would've like a bit more width out of the level so there's more side to side action. Right now you can just spam W and get pretty far.
Foon → Ludum Dare Explorer → LD49 → Jump Goat
By 0x746564
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1376 | 2.94 | 20 | |
| Fun | 1246 | 2.92 | 22 | |
| Innovation | 1500 | 2.18 | 21 | |
| Theme | 1126 | 3.10 | 22 | |
| Graphics | 1176 | 3.00 | 22 | |
| Humor | 934 | 2.63 | 17 | |
| Mood | 1388 | 2.40 | 18 |
Nice art and simple controls!
Would've like a bit more width out of the level so there's more side to side action. Right now you can just spam W and get pretty far.
@sawdust Thanks for playing! I tried to balance the difficulty and may have made it too easy in the process. I mostly wanted to submit for the goat.
I like the art! It's a fairly simple game (which isn't a bad thing) and when the platforms all line up in the right way, it's pretty fun to navigate through everything.
With that being said, there were a few times were I died simply because the next platform was just out of reach. It didn't happen often, but enough to where it's worth mentioning. It also felt like sometimes my jump input got eaten as I landed, which feels pretty bad in this type of game as most of the platforms disappear pretty quickly.
With some polish I think this could be a pretty fun "Doodle Jump" style mobile game!
Simple and reminded me of doodle jump without the automatic jump/bounce. It was simple and straightforward, some animations would have been nice as would a differing color palette
I also ran into the problem of a platform being a little too high to get to, and then left stranded on a rock in the middle of the wall. I agree that adding some width would add some depth to the game, and the addition of a little animation before the platform actually breaks would be nice, and would let you have platforms that break immediately and some that last a second or two before falling. It was fun though!
Nice platformer. Is the score determined by the height you travel? I got negative scores when I fell all the way down.
I feel there is some sort of health mechanic, because when I fell three times from a platform, it was game over. If so, there probably should be an indicator it or instructions so the player is aware. Another thing that bugged me was getting locked when falling of platforms. It would be cool, if there was little leeway to save yourself.
There is no audio, but a simple jump sound could've increased the experience significantly.
Good job!
nice, always love seeing Godot games! it would be nice if the goat sprite faced the way it was moving - solid stuff
Pretty simple, but cute. I was able to just keep pressing space for the majority of the game to keep going.
Nice game. Felt pretty easy up until there were unreachable platforms
There's a bug with platforms being unreachable at a point, for me this started happening around a score of 7217. Still a pretty simple, good game!
That's some nice and cute game! Although, the movement is little bit too smooth, maybe that's just for me. Also it would be nicer if the goat was turning the way you're heading. Despite all of this, great job on the game!
It's always nice to have a simple game that's easy to just pick up and play.
It is kind of sad that the game eventually becomes impossible to play any further once you get to between 7-8 thousand points.
If I were to experiment with this game, once thing I'd like to try is giving the player an option to charge a superjump, while slightly randomising the time platforms take to disintegrate. Give players a reason to tempt fate by staying on unstable platforms, y'know?
Regardless, you have something with a lot of potential here. Nicely done.
Nice and simple.
But after some point platform are to far away and this not fill right.
Overall a super simple and fun little game.
nice game, my high score is 7197 i really liked the art of the goat it'd be nice if the platforms had a bit more variation, or even just more small ones if the goat turned around depending on what direction you're moving and there was audio the game would immediately feel a lot nicer to play also i recommend disabling the audio and mood voting categories, since there's no audio or story in the game, you're just hurting the amount of ratings you get