@samuel-hollywood-summers Hi, thanks for your feedback! So, answering your first concern, we actually thought that it would be a bit ambiguous. Although, if the attractions would, e.g., grunt, they would be much easier to stop. Also, you would kinda ruin the mystery that way. For the sounds that communicate with the player, you mentioned that there was more effort put into ambient sound effects than into the actual sound effects. Ironically, my friend Dock was supposedly sitting for like 20 minutes in the basement to record them, when I, for the main theme, sat down behind a keyboard for a minute or two. Also, sfx was quieter than the music, as the audio manager didn't want to cooperate with us (especially with me) in the last hours of the jam. As for our team, if I'm not mistaken, my previously mentioned friend dev, Dock, has updated the LD site by adding credits and tools used. In a nutshell though, Dock was the lead developer, who did level design, the sfx, and coded things like AI and some level stuff. Jaworz was responsible for all kinds of visual work and art. Lastly, I mostly coded mechanics and accidentally made the main music theme. Again, thanks for playing. It means a lot to us!