Foon → Ludum Dare Explorer → Users → Sagan Rayner
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Soul Harvester | jam | 453 | 3.44 | 3.25 | 2.77 | 3.15 | 3.01 | 3.09 | 2.38 | 3.52 | |
| 2025 | 57 | Depths | 👥 | Depths of Madness | jam | 550 | 3.40 | 3.56 | 2.58 | 2.52 | 2.49 | 2.12 | 3.29 | ||
| 2021 | 49 | Unstable | 👥 | Core Calamity | jam | 1476 | 2.64 | 2.68 | 2.67 | 3.16 | 2.16 | 3.08 |
Sagan Rayner leaves an average of 3.3 feedback comments each event.
Perfectly fits the unstable theme. Really hard if you're trying to avoid falls. I think I spent more time steering into a wall trying to avoid falling than it would have taken to fall and keep going.
Fun game. The chain mechanic was a really nice twist on tower defense games. Towers feel a bit unbalanced with each other, there's some that feel necessary to win. Managed to get to wave 43.
Neat game. It feels a bit unforgiving though. Never quite felt like I knew how I was supposed to stack things. I think more forgiving logic for detecting piles would go a long way.
Insanely fun and unique game. I wish the hitbox on the tables was a bit larger, but at the same time the current difficulty makes it satisfying when you win.
Really enjoyed this! Great game mechanics and it feels really polished. A lot of fun trying to manage the chaos between the two sides.
Great game! Everything works together to create a great experience. Only issue was with the collisions. I kept getting stuck on objects without being able to jump.
LD58 — Collector (1)
Runesmith by Baturinsky 2025-10-19T20:03:14Z ♥ 1
Neat idea, but the UI is really overwhelming. It's missing a way to easily explain the basics to the player