llaumegui 2021-10-07 12:10
The game probably lacks a bit of a jump buffer, but overall i spent a nice time on it ! Good job !
Foon → Ludum Dare Explorer → LD49 → Core Calamity
By nicf and Sagan Rayner
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1476 | 2.63 | 20 | |
| Fun | 1403 | 2.68 | 21 | |
| Innovation | 1334 | 2.66 | 20 | |
| Theme | 1085 | 3.15 | 21 | |
| Audio | 978 | 2.15 | 21 | |
| Mood | 1085 | 3.08 | 20 |
The game probably lacks a bit of a jump buffer, but overall i spent a nice time on it ! Good job !
I like the graphics... you could have used a pixel font for the menue.
I liked the idea of the game, but I think the jump could be a little different, maybe congratulations!
good
Really cool art style. The sound design could have used some variation. Something as simple as randomly modulating the steps would have broken the monotony. Gameplay was simple and easy to understand, but well designed. The platform was a bit painfully slow, but otherwise I quite enjoyed your entry. Thanks for making it!
The art style is quite nice to look at but I struggled with the core gameplay. The jumping felt strange and floaty to me.
The core concept about the unstable core is great idea for this jam. Good thinking. Keep it up.
I like the art a lot, the jump felt pretty good and the core did the theme justice, wish the game played just a bit faster but :thumbsup:
The core concept is a really nice take on the theme that incorporates well with the game mechanics.
The controls felt a little weird (especially the jump) but once I got the hang of it it was pretty fun. Nice use of the theme! :)
Good job!
This was pretty fun, graphics looks nice and I like the feel of it. I think the first level could be improve on because I got stuck in its last room
It's an interesting concept. A few things are missing for the gameplay to become more intense. Menu return and exit buttons. Refreshing the page whenever there is an error is tedious. Visual objects for interaction during gameplay to teach how to play is also interesting. More effective than a menu tutorial. And of course music! Music is sorely missed. I know I may not have had time to do it, but it is essential. Even if it's something looping to help the mood.
Congratulations for the game.
Interesting game. I think the elevator could be a one way collision platform, as much as it could move faster than that. I say that because it took me a while to move things around. Congrats for the game!
Cool mood, but sound of steps annoying and no settings for mute that =( Instead of that - interesting game. Good job.