Monkey Quest by paulloz 2021-04-27T20:30:35Z
The game is so cute ! Congrats
Foon → Ludum Dare Explorer → Users → llaumegui
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Drunk Fist | jam | 682 | 3.57 | 3.44 | 3.09 | 3.29 | 4.20 | 3.81 | 3.85 | 3.82 |
| 2021 | 48 | Deeper and deeper | 👥 | Sewer's Plague : Into the nest | jam | 295 | 3.91 | 3.42 | 3.92 | 4.18 | 4.65 | 4.05 | 3.19 | 3.77 |
The game is so cute ! Congrats
It is so impressive how you managed to put so many features in this game. I was really impressed with the staging, and the cinematics really sets the mood and add an extra layer of polish. I think you can still improve some parts of the game, i have seen some people complains about the controls, it was a little bit hard at first because i felt the camera way too sensitive, but once you get used to it, it's alright. Also, i saw you wanted to add some kind of slow motion once you're out of the water, wich is a really nice touch ! However, the camera seems to be called less frequently when in air, so it gives a kinda laggy feeling when controlling the camera instead of a really polish one. But i am really nitpicking, the end result is icredible, you can be proud of it ! Great Job
So well executed ! Congratulations
This game is so cool Wow However, i think the last stage is a little bit too frustrating, but the rest feel so polished, one of my favourite game so far !
Very fun take on the theme, it was a nice experience even though i think that the editor is quite complicated to use
It was a fun experience, i think you can still improve the character controller so it will feels even better, more polished. Good job overall !
The puzzles a really well-made, it was challenging enough for a polished experience, and the Audio was stunning and goes great with the game. Good job ! However, I think the grabbing mechanic can have some retakes, i often struggled to flip or pick an object ! Great work !
That's a really catchy game, i think you should give more feedbacks to know when you have to press the button
Very nice puzzle game concept really well executed ! Great Work
Interesting puzzle game ! It's also quite welle balanced, good job !
Simple but efficient, put an infinite mode with a score and i'll play this game all day ! Congratulations i have the same bug as @bqq , I can't play level 5 as the character spawns above the screen
I can't play the webGL build, it's not loading
Nice one ! good job
The mouse Sensitivity is way too high on the WebGL build, however that's a nice take on the theme !
This is some very polished experience. Stunning !
Nice Shmup good job ! I think you can bring a little bit more feedback while you shoot something. Also i think it would be cool if your projectiles are slightly affected by your lateral speed. Overall, that's a good project !
Bravo !
Hey ! I saw your post on your twitter page but haven't had the chance to try the game ! Overall it was a pretty nice experience, solid graphics and audio, it was really pleasant to go through each levels. I've noticed that some ennemies notices you through walls in level 2, but that is clearly not a big deal ! I also felt like the going up or down action could be bound on the WASD keys instead of up and down arrows, i had some troubles convincing my brain that the upArrow was to use an elevator instead of jumping.
That's was some really tiny details that didn't stop me from enjoying the game. Good job !
Nice take on the theme, i think the game needs some bugfixes and tweaks, i often struggled to click on a test; whenever i press f the kill animation plays and it took me several minutes to find what i have to do. Also i think a test could use less knowledges, going everytime in the library is a bit annoying. Overall, the game has a great potential but it needs some more polish in my opinion.
Nice game with polished visuals and Audio, great work !
@1minatur yes of course ! The Jam version is always available on the itch.io page, feel free to check it out !
@mlkvr thank you so much ! We're so glad you enjoy the game ! If you want, you can still check the jam version in the itch.io page
@yaen @dominium11 @rubixnoob13 Thank you so much for your feedbacks and your kind words for the game !
Because of the lack of time, the level design wasn't the main focus of the game. We will try our best to make the experience easier at first while the difficulty goes slowly crescendo in a future patch.
The fact that the knight goes down slowly is implemented to have an extra layer of difficulty because it's one more thing that you have to keep track and the player who controls the knight will be more active. Again, we will definitely look after more balancing in the beginning of the game so the player will have more time to assimilate every mechanics and everything happening on screen.
Also, the fact that the bomb throwing lacks of polish is a well-known issue and is already written-down in our todo list, we'll bring more patches and updates ASAP !
Thank you again for your great feedbacks !
That's a very polished game, great work ! I think there might be a bug sometimes i spawn in the middle of a room, so i get hurt on the first second Overall ! That's a good game
It was quite a fun experience, i think you could give a default speed at the start of a level, it takes really long to just play the level, but once i'm into it, the simple mechanic and the level design makes it really addicting. I also think you could use a little bit less bloom on your postprocess but overall it has great potential. Keep up the good work !
Very nice take on the theme, i think the game needs a little bit more balancing, the blocks should give a little bit more resources. Great work tho !
That's so clean ! I'm also very happy you put your source code on itch.io, your root generation is really impressive and the save system seems to work very well, will definitely look into it ! I also took some time to make a Pierre ! Definitely one of my favourite game of the Ludum
Very nice rythm game, well played
Pretty fun game with nice visuals and Audio, good job !
The ambient is really nice, good job !
Simple but efficient ! for a first game it's quite nice ! But be careful with the audio and the sonar visual, it tends to be a little bit annoying and it cause some big flashing lights. Maybe by puttin your bloom a little bit lower it will be better. Overall, that's a good work ! Congrats
The audio is REALLY cool ! Good job !
The game is really hard even at level 2 I had such a good time on it, i will look forward for your future productions Congratulations !
A bit challenging and you don't always know if you can use your hook but overall it was really cool
It was kinda cool ! loved the ambiance maybe it can have a little bit more polish of the platforming sections but overall it was really nice !
Such a cool game ! I wasn't expecting less from the team that made deepest sword ! It's fun, polished, balanced ! Congratz :D
It was really fun ! Congratulations
Such a nice entry ! Congratz !
It was a really cool experience, i think the game could be balanced a bit more if you have a limited amount of ammo ! Good job
The game felt super polished ! Had some Diner dash vibes and i'm loving it ! I think the waiters have some bugs that can be fixed as they jam mostly at the same time and makes the game unbalanced. Sometimes they are locked in front of a table and doesn't move, it's difficult to lose a waiter this way.
I think it's one of my favourite game of this jam ! Congratulations
The game is stunning, i'm amazed you managed to pull this off in only 3 days ! Gameplay wise, it is very solid, it's fun and well balanced ! Good job ! I think it lacks maybe of a ending screen but it's alright ! Congratulations
I had SO much fun ! Simple yet very polished, loved the attention to the details Congratulations !
The concept is really cool, i noticed some issues with the navmesh as it was a bit lost once the level flipped. overall the game is pretty fun, good job !
This is a really good concept with nice puzzles ! I think you can check the colliders of some wall as i could leave rooms multiple times by nocliping through it. Also i had some struggles during my playthrough as the attic and the basement didn't want to appear, i think you can improve your system by making rooms appears through a weighted random. By doing that, the rooms you already discovered would have a bit less chance to appear randomly
Overall i really liked it ! Congratz
Well well, if this isn't an Aggretsuko reference, i don't know what it is :) The game is really fun but it is sometime frustrating as some NPCs are just blocking the way so many times. Also the problems seems to appear randomly, wich means some of my playthrough were basically impossibles Overall it was pretty cool ! Nice job
It was pretty fun ! Good job If you want to work a bit more on it, i suggest you to make the grabbing mechanic easier to use, Overall great work !
The game probably lacks a bit of a jump buffer, but overall i spent a nice time on it ! Good job !
It was really fun ! Loved the aesthetics
it was pretty well made ! good job ! I think the last one was a bit too tricky as the lights switch off too soon But overall i really liked it ! Congratz
the game is really fun but i felt really lost at what i have to do, i'd gladly play more if i was a little bit more driven otherwise it wass really cool ! Good job
The game is so cool ! Congratulations
Congratulations, i love EVERY SINGLE PART of this game, it felt so polished and really well made, i wish there was more levels ! I'll definitely look forward for more content from you guys :)
It was lacking maybe some unique assets so i can know where i am Overall nice job !
The game is very fun and the graphics are really clean! I was a bit lost, i didn't knew when i should use spacebar to attack etc.. I still had a good time with it ! congrats
Very nice one ! it gave me a lot of 'Dusk' vibes, which i like a lot ! I think however the controller could be a little bit improve, as you get faster while going in diagonal and there is not enough inertia to my taste ! Overall i really liked it, it felt really polished and dense ! Congrats :)
it's an interesting concept, i liked it ! However, i felt lost a lot as i didn't knew if my attacks worked or not, i think the experience would be enhanced with a bit more of feedbacks Overall, it was cool !
Pretty well made with cool graphics. It's actually quite impressive you managed to do a game this polished in only 3 days, Congratz ! :)
Nice entry ! I think it would be better if you give a small dropshadow to the penguin, it's kinda difficult to know where you're landing for the moment
Bravo les jeunes sinon !
It was pretty interesting, i think the game could have some polish on the platforming side as the jump feel too rough and you gain way too much velocity while moving Overall it was nice !
We're currently working on some bugfixes, the menu should be working and you could turn off the post process pretty soon !
@jaker thank you for your feedbacks !
We used a psx shader free to use available on github
Thank you for all your feedbacks ! @zuhairghias the music in the back is an original compo made by Logan and Julien, glad you liked the SOAD inspiration :)
i liked the game, it was maybe a bit too hard but it's alright ! Congratulations
It was pretty fun, with such a unique mechanic ! I like it :)
the jumps felt a little too rough but it was pretty cool
This is so cool ! The mechanics felt super polish ! Congratz ! I feel like it would be cool to have a small drop shadow It also felt odd to play a platformer without the ability to do a jump, many times i pressed the spacebar expecting to have even a small jump, but it's alright ! Well played !
Nice clicker ! I think it can be balanced a bit more as i didn't knew what to buy first to be efficient against the boss Nice one tho
stunning visuals and great gameplay, loved the Ultrakill nod with the main mechanic !
the game is cool ! i think you can improve a little bit the controls as the strafing felt a bit slippery ! It's pretty nice you managed to to that alone in so little time ! Congratz
Really loved the Minigames, good job !
Great entry ! Congratz
I felt really intrigued by this game, i will probably try playing another day in (I hope so, a new version) as i felt a little bit lost at the moment. From where i stopped, i found it really polished and smartly made ! That's the kind of games i'll love to know more, feel free to post some Devlogs, i'd love to read them !
Overall i liked what i was playing and will gladly go back in the future ! Congratulations !
This is such a clean entry, loved the 'potion craft' vibe to it ! i'd have loved to have a 4th ingredient on my shelf istead of switching screens everytime But i really liked it ! Congratz
Very nice experience, loved the athmosphere
I think the game could use a little bit more dynamism, the platforming doesn't feel polished enough to be really fun but i'm pretty sure it can be easily fixed The game has a great potential ! good job !
plutot pas mal :)
It was really fun ! This is the kind of game where i want to play more The game is probably a bit too short and the script mechanic could have been exploited a bit more but i say it because i really liked the experience !
The game is really cool ! I think it deserves a bit more polish on the checkpoints, sometimes i just respawn into the void as the platform disappears right as i spawn Overall it was really nice and the music was cool aswell
It was pretty interesting ! The game was pretty fun, i think it would be cool if you can keep shooting by holding the button, it felt a bit weird to mash the buttons to shoot the horses Overall it was really cool !
The game really has potential, i think it deserves a little bit more polish on the gameloop and put the dialogues a bit bigger Really liked it ! Good job !