bravebanana 2021-04-27 11:51
Nice idea!
Foon → Ludum Dare Explorer → LD48 → [WebGL/HTML5] Who am I?
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 96 | 4.15 | 59 | |
| Fun | 107 | 4.05 | 59 | |
| Innovation | 71 | 4.17 | 59 | |
| Theme | 78 | 4.32 | 59 | |
| Graphics | 840 | 3.73 | 59 | |
| Audio | 607 | 3.53 | 57 | |
| Humor | 208 | 3.74 | 55 | |
| Mood | 632 | 3.69 | 58 |
Nice idea!
Very fun game. It's just a little bit weird to stay in the air after a jump but I understand why you did that. There are really interesting puzzles and I really like the rewind mechanic ^^
Fantastic puzzle game! enjoyed it a lot!
I enjoyed playing this game - it was great! Nice puzzles, mechanics. Also nice idea and execution with the level indicator and the lift.
Very good game, I love the puzzles, and the time reverse!
Cute game with really nice graphisms! I like the idea of the building. Good job :)
Interesting puzzle game ! It's also quite welle balanced, good job !
That ending got me good. Amazing game and you've made very good use of the mechanics you've added. Huge fan!
Cool idea: to get on top you need to go deeper) Interesting puzzles. Good job!
Nice game! I liked the concept of breaking the pillars and everything caving in. I did find it to be a little laggy but after changing browsers everything worked fine. Good game and unique concept!
Good puzzle game.
I really like this your game, the introduction of new mechanics when we go deeper is really nice and the difficulty level is well defined.
Great idea, best game in the ones that I played at the moment :)
Hey! It's realy cool. I like unusual mechanics like this. 5 stars for innovation.
Wow, amazing game. I really enjoyed the puzzles although some of them were a little repetitive the game did not feel stretched. The undo system was great, it allowed me to experiment and quicky work out the puzzles. The ending stats were also a nice touch :) Graphics was simple and clean and communicated all the design elements nicely. The minimalistic music fit the game perfectly and the sounds were on point too. I felt some Braid wibes in the air, maybe the undo + music + platformer reminded me of it.
Anyway, great job!
good game, i like the idea of the building sinking. and i like the mechanic to rewind time in case you fail in your first try
Very nice. Good difficulty curve + I liked the ending. The background music loop was a bit too repetitive for my taste, though.
Very fun, tricky and novel game! I love the creativity of reaching the top of a tower by collapsing the ground under it! :smile:
I don't think I've played a turn based platformer before so that was interesting and the undo function was very seamless so great work there!
I didn't manage to complete the last level but other than that I think the difficulty was just right.
Awesome game!
Nice puzzle progression and I like the ending. The numbers at the end even made me play it a second time, which was cool. The collapsing tower caused a bit of lag and the platforms were a bit hard to understand initially, maybe they needed a 'waiting' graphical state. Overall really neat.
Fantastic puzzle game. The difficulty curve is great. The idea that you go deeper and deeper to get higher in the tower is pretty cute. Great job!
Haha! I had a hard time letting go of the game, great experience!
Round-based jump'n'run puzzle - unconventional indeed! That was innovative and fun - Good job! (And awesome ending btw.) :fish:
Nice game, graphic and athmosphere! :heart:
great little puzzel game. I could def see this expanded on and turned into a full game.
It's a nice puzzle game! I never knew platformers can be combined alongside turn-based and grid-based movement. All of the levels feels like something new, and it is super fun to play with. Perhaps a quick reset button can help with solving the puzzle elements.
That's a good puzzle game! A little hard to understand all the physics at first, but it gets better with practice. And funny little twist ;)
Great concept and I like the Hack style movement. Found it was lagging quite a lot (0.5 FPS) not just during animation but during some of the movement to the start. I'd check out the unity profiler to see if anything is taking longer than it should to do. Otherwise great game!
@everyone thanks for your very nice comments, I am so so happy you like it :)
@darkshadow At the start? Maybe asynchronous shader compilations of the URP or something - or maybe the browser? @yanergy mentioned that switching browsers worked for him/her.
First of all, this is some of the cleverest puzzles I've ever seen. Second of all, way to call me out at the end there for my 1094 resets.
I REALLY like the concept of R stepping you back. That takes a lot of frustration out of the typical platformer puzzler setup and really allows tons of room for experimentation.
I would keep going with it, honestly. There's a lot of potential here.
Also, clever ending c:
I really enjoyed playing this! R was definitely helpful, haha. Having a reset level button would probably be nice. I like the progression of difficulty and the addition of new mechanics. The ending is also pretty funny, overall a very good game!
Now that's new! I appreciate you have spent some times on designing multiple level with increasing difficulty. It was a good experience, you even made an ending!
Very well designed puzzles! The movement felt a little stop-start, but honestly I'm not sure what could be done to improve that; it might be purely a feel thing from the animation/tweening? I did like that you could play as fast as you like and (at least on my machine) it still felt responsive. Waiting for movers always felt a little wrong to me; I never felt like I could intuit their movements (or that of crates on them), so I generally had to count steps and jump whenever my count was one earlier than the cycle point.
Overall very solid, though, hope it does well!
Enjoyed a lot playing the game! I would say it is really close to become a ready-to-be-shipped game. If you release it anytime soon I'll definetely be playing it on my phone!
Great game, the puzzles were fun and the ending was lovely. The physics took some getting used to, but the undo button made it so experimentation never got frustrating. I do think the game would've benefitted slightly from having a local reset for individual levels in addition to the undo, but it certainly never got to the point where I was annoyed by its absence. I would be interested in seeing this expanded. Blocking the path of the moving blocks seems like it could make for some interesting puzzles, and I think it would be cool to see a mechanic that allows for the order in which the supports are broken play more into the puzzles. Fantastic job!
Is your site down?
@nsadie No^^
It was a nice puzzle game and I really like that turn based jumping. :)
The ending was also very deep, too. :joystick:
Very cool use of tile/turn based movement. Never saw a side-scroller/platformer (sorta?) work like this before. I wish I had thought of this 20 years ago when I was using RPG Maker 95 lol
That last puzzle was kind of tough because we never used the jump like *that*, but I managed to figure it out, 600+ undo's later lol.
Audio was good, *music* did get a little repetitive, but wasn't overbearing enough to mute.
The ending was funny. Reminded me of all the "Stuck in a Loop" games from the last jam.
Good job.
Man there were some good puzzles in that game. I enjoyed it quite a bit! For some feedback, I did get stuck in places and maybe found some of the puzzles a tad long and similar. Furthermore, I misunderstood the undo button and pressed it repeatedly per action before realizing I could long press to quickly reset the entire level. I guess a level reset might have been useful. Good job either way!
Very cool puzzle game
Nice puzzles in this game. The mechanics work verly well and are quickly learned. Really awesome that you added a step-by-step replay function so that no frustration comes up. Also a very nice ending. I think if you build more puzzles using the same mechanics you could do a bigger version of that after LD. Great game.
I really enjoyed it. Even when everything went wrong for me and I just R R R R R... The art is great, I liked the soundtrack too and the mechanics are brilliant! It’s a solid work, Great job.
Absolutely awesome game.
Here is my playthrough :)
https://youtu.be/9T4PjN-3iVs
Hope you enjoy!
The tutorial is nicely done! Introduce mechanics at a good pace and turns the game into a complex puzzle platformer. It gives a true sense of progression and challenge. My recomendation would be to smooth the movement.
Nice game with great mechanics! The puzzles felt well thought out and was fun. I really found the twist at the end funny. Great job!
Woah! Great job making this game! The game mechanics are simple but the puzzles can still end up being challenging. I love the reference to the fake ads we tend to see nowadays. I wasn't ready for the end!
Great concept and great game, it's a complex mechanic but you executed it so well. The ending is amazing, adds another layer of "depth".
This is a 10/10 by me, congrats!
I found the structure that all levels are layered to form a big level is unique. The ending was nice. The mechanics are interesting, and they are introduced nicely so that the players won't get lost. But it wouldn't hurt to ramp up the difficulty more. I wanted to see levels where these objects are interconnected in a complex way.
A very fun game. I can say that it is one of the best in this gamejam. I like the graphics, the sound, and especially the gameplay. You have created excellent puzzle mechanics. Everything works very well. Congratulations.