The Incredible Adventures of Oleg by Nikolay Zapolnov 2021-04-27T10:01:41Z
Fun, cute and challenging game! Very satisfying to default the boss and get all the apples and seeds.
Foon → Ludum Dare Explorer → Users → almgru
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | For Whom The Diving Bell Tolls | jam | 1112 | 3.41 | 3.15 | 2.85 | 3.86 | 3.43 | 2.20 | 3.65 |
Fun, cute and challenging game! Very satisfying to default the boss and get all the apples and seeds.
Very nice work! I really like the simple but stylish art and the small touches like making trees transparent when you're behind them. The setting was also interesting and I thought the music fit with it well.
I got stuck on depth 8 though, maybe I missed something but I couldn't find any more enemies yet there was no hole to jump through. But overall, very impressive!
Very nice work! Everything from art, sound effects, music to gameplay felt very polished. Was a bit confused the first time I "reloaded" the Q-tip though since I didn't notice the minigame screen. Maybe it would help to have the minigame screen in the center of the screen?
Fun concept! I thought the difficulty was just right, took me about 3 tries to complete the second day. I liked that you got overwhelmed by work, I think it fit the setting of the game well. Loved the "meow" sounds!
Very fun, tricky and novel game! I love the creativity of reaching the top of a tower by collapsing the ground under it! :smile:
I don't think I've played a turn based platformer before so that was interesting and the undo function was very seamless so great work there!
I didn't manage to complete the last level but other than that I think the difficulty was just right.
Awesome game!
During the first minute I really thought this was just going to be a The Stanley Parable clone, glad I was wrong (Even though I loved The Stanley Parable)!
Very, very impressive game! I especially liked the audio and how it changed dynamically. The gameplay was varied, fun and satisfying. The story was interesting and the graphics, animations and effects where top-notched.
My first 5/5 in all categories rating! Fantastic job!
Wow, great work! The simple, low-poly graphics really work and looks really stylish. The music fits perfectly.
The mechanics are simple and understandable and I liked that the ogres mixed up the combat since you need to dodge them to avoid taking damage.
Very, very nice job!
Cool idea! I really liked the stressful feeling of rushing between filling the fuel, repairing machinery and killing bats. The platforming was really smooth and responsive, though it took me a second to realize you could double-jump. Really nice presentation and pixel art!
The music fit the stressful setting very well, but it got a bit repetitive after a while. I also think the difficulty could be ramped up a bit quicker to keep you on edge. But overall, great work!
Amazing presentation! I am astonished with how polished the experience is after just three days! I wish there was more interactivity though, maybe that you need to move the boat to pick up the items?
Cool idea! Reminded me of that episode in Futurama! The viruses were very cute!
Very nice atmosphere! The unnerving ambiance and the creepily staring dolls almost made me too afraid to keep playing. The weirdness of descending into the same room contributed also contributed to the feeling of wrongness and unsettledness. Great work!
The music and the lightning really makes it feel like you're exploring an ancient tomb, nicely done!
I was a bit confused about why I was taking damage until I noticed the spikes, but when I had I liked the tension between moving quickly to find fire to reignite your torch and moving slowly to have time to notice the spikes.
Very interesting idea! I really liked the visuals and how the roots grew longer and thicker over time.
I got to about 175 depth and then I think my water reserves dried up and I got game over. It wasn't entirely clear to me how the water reserve is calculated, maybe it would help if the water you "collected" gradually shrank in size as the reserves dried up.
Like @doc-kaos, I also couldn't close the help menu. But not a big issue since I could just reload the game.
Nice work! And kudos for trying a unique and challenging concept!
Nice work! But I was disappointed you couldn't use the pink marker to draw pink lipstick on the Madonna portrait. :cry:
Fun and relaxing game! I especially liked the cute pixel art and I think it made a good job of conveying just how big and deep the ocean is.
Some suggestions if you plan to keep working on the game:
- When you've gotten a few upgrades, it takes a long time to get back up after diving. Maybe an upgrade to increase you diving speed could help. - It can be difficult to remember how far out to sea you where during your last trip. Maybe a indicator ,like a buoy or some landmarks, like mountains in the distance, to help you remember where you where.
Great work!
Great game! The platforming is tight and responsive and the art looks amazing! Really interesting how the music changes as you descend. A minor gripe was that the enemies did not respawn when you died, which made the game a bit too easy. Nice work!
Wow! What a unique game! Really nice presentation and an intriguing setup. It really captured the experience of delving deep into someone's mind.
Some of the text was a bit hard to read because it got clipped by the screen and I wish there were a few more clues about the correct choice, but maybe there were clues and I just missed them.
Nice work!