That was a pretty cool game! I enjoyed the mechanic and found the puzzles to be interesting. However, I do think that the controls could be more fluid which would have made the fun factor go up a lot. I do not have any idea of how to make them more fluid, but this is based on what I felt while playing :) Good job overall!
That was a beautiful game. Seemed to capture the theme with a lot of sensitivity and great artwork. I did find it quite challenging and couldn't progress beyond a point, but I enjoyed what I did play. With continued development and slightly improved responsiveness of controls, this could be a great full game!
That was a pretty great game with really fun graphics, theming and storytelling. For some feedback, I did find that the dialogues were a bit too intrusive, even though they contributed quite a bit to storytelling and immersion. I guess the issue was that I had to restart very often because I found it difficult to manage air and temperature... and each time I would have to go through the dialogues again. Beyond that, once again, great execution!
That was a lovely game! I enjoyed the graphics a lot and the turn based puzzles were right up my alley. I did get stuck a lot once the levels started getting more open, however, I guess that was intentional to some extend. As a lot of other commenters have mentioned, figuring out the relation with the bubbles is not the most intuitive. For example, I had trouble figuring out whether I could dig and drop behind me five tiles before I ran out of air, or six. It would have been good to clarify somehow the exact point at which you lose a bubble, letting players calculate this very easily. Otherwise, I had a great time with it! :D P.S. - Another intuitive mechanic that I thought would be fun if you continue development: Pockets of air could partially refill your oxygen tank when you first run into them, while the ladder is an infinite source of air. However, this would probably require color coding pockets of air you haven't yet run into v/s those you have run into. So I guess this isn't very feasible for a jam game haha.
Great effort! It's pretty awesome for a first Ludum Dare :D While I enjoyed the ambience and the fluid controls, I was a bit caught by the darkness a couple of times and the attacks didn't work as I thought they would. I think a cool feature to improve the game a lot would be some kind of "Save" function after each puzzle. That would be perfect to just retry again and again. Either way, fun attempt!
Man there were some good puzzles in that game. I enjoyed it quite a bit! For some feedback, I did get stuck in places and maybe found some of the puzzles a tad long and similar. Furthermore, I misunderstood the undo button and pressed it repeatedly per action before realizing I could long press to quickly reset the entire level. I guess a level reset might have been useful. Good job either way!
Those were some beautiful visuals! I guess the music was either not working for me (or not there) but this has the potential for being a great immersive, thematic experience.
A very fun little game. I especially loved the little touch with the message in a bottle. I agree with some previous comments that said that it got a bit repetitive and long with the longer dives. I believe that a change in the ocean art or speed boosts etc. would change those things up. However, I also understand that those things are hard to implement in a jam game haha.
That was a very lovely game with neat puzzles, great immersive theme and time travel! Most of the puzzles were very challenging for me but I love the clean, intuitive UI and the art style. Makes sense that you guys had three dedicated artists, it definitely reflects in the quality of the end product. Great job overall :D
That was a very fun little game! I love how clear the puzzles are and the idea of recursion always tickles a fun part of my brain. Great execution on a cool concept. This would definitely make a great abstract game if expanded! :D
LD48 — Deeper and deeper (10)
Blue Square and the Mystery Cave by asdehielo 2021-05-18T17:15:02Z ♥ 1
That was a pretty cool game! I enjoyed the mechanic and found the puzzles to be interesting. However, I do think that the controls could be more fluid which would have made the fun factor go up a lot. I do not have any idea of how to make them more fluid, but this is based on what I felt while playing :) Good job overall!
Deep Breath by Saltysa 2021-05-01T23:57:36Z ♥ 1
That was a beautiful game. Seemed to capture the theme with a lot of sensitivity and great artwork. I did find it quite challenging and couldn't progress beyond a point, but I enjoyed what I did play. With continued development and slightly improved responsiveness of controls, this could be a great full game!
Dive & Dig by andrewkennedy 2021-05-01T20:57:39Z ♥ 1
That was a pretty great game with really fun graphics, theming and storytelling. For some feedback, I did find that the dialogues were a bit too intrusive, even though they contributed quite a bit to storytelling and immersion. I guess the issue was that I had to restart very often because I found it difficult to manage air and temperature... and each time I would have to go through the dialogues again. Beyond that, once again, great execution!
Drilbert by wheybags 2021-05-01T15:26:34Z ♥ 0
That was a lovely game! I enjoyed the graphics a lot and the turn based puzzles were right up my alley. I did get stuck a lot once the levels started getting more open, however, I guess that was intentional to some extend. As a lot of other commenters have mentioned, figuring out the relation with the bubbles is not the most intuitive. For example, I had trouble figuring out whether I could dig and drop behind me five tiles before I ran out of air, or six. It would have been good to clarify somehow the exact point at which you lose a bubble, letting players calculate this very easily. Otherwise, I had a great time with it! :D P.S. - Another intuitive mechanic that I thought would be fun if you continue development: Pockets of air could partially refill your oxygen tank when you first run into them, while the ladder is an infinite source of air. However, this would probably require color coding pockets of air you haven't yet run into v/s those you have run into. So I guess this isn't very feasible for a jam game haha.
Abyss of Heart by ElSombrero 2021-05-01T15:11:21Z ♥ 1
Great effort! It's pretty awesome for a first Ludum Dare :D While I enjoyed the ambience and the fluid controls, I was a bit caught by the darkness a couple of times and the attacks didn't work as I thought they would. I think a cool feature to improve the game a lot would be some kind of "Save" function after each puzzle. That would be perfect to just retry again and again. Either way, fun attempt!
[WebGL/HTML5] Who am I? by leorid 2021-05-01T02:19:16Z ♥ 2
Man there were some good puzzles in that game. I enjoyed it quite a bit! For some feedback, I did get stuck in places and maybe found some of the puzzles a tad long and similar. Furthermore, I misunderstood the undo button and pressed it repeatedly per action before realizing I could long press to quickly reset the entire level. I guess a level reset might have been useful. Good job either way!
I dreamed of Matriochkas in Paris by pythong 2021-04-30T14:42:13Z ♥ 2
Those were some beautiful visuals! I guess the music was either not working for me (or not there) but this has the potential for being a great immersive, thematic experience.
Deeper and deeper by skaminska 2021-04-28T16:29:37Z ♥ 1
A very fun little game. I especially loved the little touch with the message in a bottle. I agree with some previous comments that said that it got a bit repetitive and long with the longer dives. I believe that a change in the ocean art or speed boosts etc. would change those things up. However, I also understand that those things are hard to implement in a jam game haha.
My name ? by nyanpierre 2021-04-28T16:01:24Z ♥ 3
That was a very lovely game with neat puzzles, great immersive theme and time travel! Most of the puzzles were very challenging for me but I love the clean, intuitive UI and the art style. Makes sense that you guys had three dedicated artists, it definitely reflects in the quality of the end product. Great job overall :D
The circuit by AdamsMcCall 2021-04-27T16:29:07Z ♥ 1
That was a very fun little game! I love how clear the puzzles are and the idea of recursion always tickles a fun part of my brain. Great execution on a cool concept. This would definitely make a great abstract game if expanded! :D