timujin 2021-04-25 16:26
Pretty cute, all things considered. Not sure how well it plays into the theme, though.
Foon → Ludum Dare Explorer → LD48 → Abyss of Heart
By elsombrero
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 585 | 3.25 | 36 | |
| Fun | 640 | 3.01 | 36 | |
| Innovation | 548 | 3.04 | 36 | |
| Theme | 730 | 3.03 | 35 | |
| Graphics | 195 | 3.86 | 36 | |
| Audio | 695 | 1.82 | 31 | |
| Humor | 561 | 2.12 | 27 | |
| Mood | 279 | 3.52 | 36 |
Pretty cute, all things considered. Not sure how well it plays into the theme, though.
Thnx for your feedback
This game is frickin good. For anyone who will play this don't forget to read all instructions cause if you don't, you will regret it.
Yeah it's made for that😎😂
I didn't get any audio. Did I run into a bug, or was there just no audio?
This game was fairly pretty.
No it's not a bug I did not create sound for the game😪
Nice game really liked the mood, just the combat movement that I found it was a little strange. And if you had added a song it would be great, but It's still good anyways. Well Done =D
I liked the theming of the game. The art is simple but good. The atmosphere is also really nice, but a little background noise or music would go a long way.
Nice mood! Combat was a little strange. Twice the enemies just rolled right into me and we both just sat there for awhile unable to hit each other.
I liked the graphics and the color changes based on the pickus. Maybe next time make sure to get some backgrounds or something in there to make it a little more visually interesting?
TODO: review game
Nice one, liked the shading but that one jump where you turn green and accidentally move the green block and the level softlocks, just feels cheap man
I am not totally sure I get the gameplay idea, but the story and visuals is good. Some more sound effects and some music would also have been great, but okay it's a jam game.
this game looks good. But the attack button is not convenient to press. And i seem there are few sounds
Good game ! In liked the mood and the messages you send. The combat feature is a bit complicated because we can't attack too quickly on melee (because all the attacks come from the little circle). Good Job !
There's some interesting stuff in this. I wasn't a fan of the combat, or the puzzles that forced you to restart the level, but the simple graphics were very pretty and clearly a lot of work went into designing a pretty long game in 48 hours!
Awesome game with sick graphics, responsive controls and intuitive gameplay! Love the dark aesthetic, very impressive for a compo game! You should be proud!
Awesome graphics. I had some problems with combat where we couldnt attack with enemy but but even so it is very solid game with perfect visuals. Good job!
I really like the graphics, it creates a nice, dark atmosphere. It's a pity there aren't many sounds, they would really fit. In fact, the "hit" sound when you punch the enemy is almost disturbing, because it comes out of nowhere.
I also like the thoughts expressed throughout the game, as well as the mechanic of changing colors and matching it with the boxes.
Attacking felt unresponsive, the character never attacked when I wanted to and it felt really slow. Also, I think combating enemies in itself didn't fit too well with the game theme - I imagine the game could work just as well without it.
In fact, I think that without combat, the game would probably be less frustrating. In one level, I couldn't go to the final door because I didn't kill one of the enemies on the way. At that point, I was up while the enemy was several levels below me. By then I had picked up every pickup which allowed me to climb up, so coming back to hunt the enemy meant that I couldn't go back up afterwards, so I had to restart the level.
In summary, I think the levels shouldn't be constructed in a way that they can't be completed if you don't do something along the way. In other words, I think that the only way I can fail the level should be death.
Solid entry though, good job! With some sounds and some tweaks to the level design and combat, this could be a really great game.
Beautiful, but a bit too dark, I couldn't see where I was going sometimes.
I am completely blown away by this game! The graphics look amazing, so is the mood. The core concept is really cool, and I love the story. I think it is amazing, what people can come up with, if you give them just 48 hours. Just make it a bit longer and you have a really great game for release! The only small critisism I have to come up with: I am really missing some music. Just a bit of music would really enhance the mood. All in all: Absolutely great job!
Looks pretty nice and has solid mechanics, but I found the attack a bit frustrating as it often didn't trigger (maybe a bug?). Some music or just atmospheric sound would've greatly enhanced the mood. Overall though, a really solid entry for your first LD, good job!
Cool idea of having the messages double as "how to play" and uplifting messages.
I think the game would have benefited from having checkpoints between challenges.
Nicely done!
There's not a whole lot to say that hasn't been said, but I liked the graphical design of this game a lot. It has a mood and sticks to it.
As others have said, the lack of sound hurts a little - you could do a ton with just a little bit of ambient noise. I did get pretty frustrated with combat too; others have outlined this so I won't harp on it.
None of this takes away too much from the entry though. Thanks for the game!
Graphics are clean and clear. I like the lighting. I do wish there was some feedback sound (beyond the snare hit for hitting an enemy) and maybe a little ambient music. Solid entry, I'd love to see it expanded upon.
As other stated, I also had issues with the attacks.
But it's a nice entry, graphics are very good.
Well done :)
Looks awesome, wish I had windows to play it. Are most games without web build are made with GameMaker? gonna promote Godot to everyone, it’s completely free and very easy to use. You can build for basically any platform
Pretty game, glowy particle effects and materials looked very pleasant. I was probably doing the combat incorrectly by clipping into the enemies and spamming the attack key, but the lance wasn't very responsive. Peeked at the source code, I'd say that it would probably be better to use a timed cooldown rather than a collider on the CanAttack(). I liked all the motivational notes everywhere. Great game overall, keep up the good work!
Attacking was very wonky but over all interesting concept and good visuals
Really nice ambience. I liked the effect of the glow against the otherwise dark level and character.
The attack mechanic was a little buggy, but I was able to get used to it.
Good job finishing your first LD!
Great effort! It's pretty awesome for a first Ludum Dare :D While I enjoyed the ambience and the fluid controls, I was a bit caught by the darkness a couple of times and the attacks didn't work as I thought they would. I think a cool feature to improve the game a lot would be some kind of "Save" function after each puzzle. That would be perfect to just retry again and again. Either way, fun attempt!
I love the graphics! very nice game :>.
Man that single hit sound effect scared me the first time I hit the enemy :smile: I loved the lightning - it always makes a game look great even with simple graphics. Also that troll level with the red pickup got me. Twice. Solid game!
@loyance also me when I first try my own game😂tu sound effect is so bad Thx guy
Nice game, i liked graphics and parts when game deceive player, but game has issues, first that combat system feels strange and uncomfortable, and the second that due to lack of music to the end of the game it becomes boring, but game was still good. Well done!