FoonLudum Dare ExplorerUsers → Raykon

Raykon

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202149Unstable👥Randomazerjam9433.383.243.373.112.572.292.55

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Raykon

LD49 — Unstable

PTSD Fishing by KuKuRammus 2021-10-06T22:04:20Z

OK, who thought of turning QTE into PTSD? Give the dude a medal. Also, the art is really cute but maybe fish takes a bit long to bite.

YuraYura! - Tidying up the tilting tower! by Cornflowerblue 2021-10-05T22:30:41Z

This game's gonna make me have a phobia of rabbits. It's also scary how things can go south in a matter of seconds. That said, the game's a lot of fun. Art is gorgeous and the idea is greatly unique. Gotta be one of the best games of the jam.

Hungry Myshka by pixelstuff 2021-10-05T11:57:46Z

Graphics and audio are great. The thought of a dog mutating is a bit disturbing yet exciting. Wish it was more clear where you can and cannot pass.

QA - The Game! by Chartle 2021-10-07T15:42:25Z

There is a chair in the office behind glass, that intersects with the table but still isn't considered a bug. Also I don't quite understand what people are considered buggy. Other than that, that's a fun concept, could use a bit more polish.

Hiding Heisenbugs by ultrarat 2021-10-08T22:10:11Z

Have a few question for the game design: like what do the doors symbolize and why do moon phases depend on the machine. Also a bit too easy for my taste. That said, I liked the puzzle mechanics and the humor behind it, the game definitely has potential.

One wrong potion by Diccuric_Sigeon 2021-10-07T15:07:56Z

There's gotta be a way to play this properly, but all I see is mushrooms.

ENTROPY by egawag 2021-10-06T23:25:10Z

Beautiful and also has a bit of challenge (which I did not expect). Maybe it could get kind of meditative with slower falling speed, I'm not sure.

Wickie by detectiveLosos 2021-10-08T22:37:44Z

Graphics are really pretty. The atmosphere is great but I think muffling the sound of water while you're in the lighthouse would make it even better. On a bigger scope it would be cool to take these basic mechanics, add a thriller story and you would get an epic atmospheric game à la Firewatch.

Nuclear Faith by jvolonte 2021-10-05T15:47:15Z

Not an easy game to pick up, but also very fun. Felt like the "clean" lever didn't do much. The art and sound are also great.

Unfairly Unstable Unfun Game by Alexthehuman2 2021-10-05T13:16:52Z

Not a game for every player but fun in a masochistic way. Could use a few more ways to trick the player. Liked the menu going crazy.

Tetrawave by zinnin 2021-10-05T16:10:08Z

The twist on the familiar Tetris gives a fresh feeling. Graphics give a nice vibe. Personally I think music could use a bit more variety, but it's good nevertheless.

Louis The Scientist by Maxime Cyr 2021-10-05T13:29:43Z

Not quite challenging but fun gameplay. The humor is great. RIP baby harambes

Jimothy and the Unstable Sword by GabrielGameDev 2021-10-05T14:18:49Z

Nice choice of music, gameplay could use a bit more polish.

Unstable Maze by NathanT 2021-10-08T22:47:10Z

Like the idea of giant boulders rolling through the maze. Had a fun moment when one basically pinned me down to the wall but stopped just a few meters away. The game could be really fun with more time put into it.

Among Monolyths by Dekajoo 2021-10-05T20:29:28Z

I had a ton of fun playing. Love the idea of having to figure out rules yourself from The Witness. Some of the puzzles are really tricky, so I'm proud to say I've completed it. May be my favorite game of the jam yet.

Drifter by nyxkn 2021-10-08T23:00:55Z

Like the unique platforming mechanic and having to use inertia to save resources. The ambient is nice outside of context but in this game sounds unnecessarily eerie. Also, the inevitability of running out of resources is a bit exaggerated ;)

Bob's Underworld by chesschaser 2021-10-07T10:21:27Z

Had a little problem with platform generation: I ran into a guaranteed loss when platforms that were high enough to progress had only about a pixel of them on the screen. Other than that I think platforming in general could be a bit more challenging but falling squares could use some kind of danger indicator because they feel unfair as is.

That said, I liked the game. The graphics are appealing and the gameplay is almost addictive. Reminds me of good old Doodle Jump.

Autoscript by Zachary Barbanell 2021-10-05T22:09:21Z

A really fun puzzle, I don't think I've seen anything like this before. Could use a gradual introduction of glyphs.

Meltdown by diharaw94 2021-10-05T12:16:57Z

Fun game. The idea isn't particularly unique but the realization is great. Could use a visible cursor and maybe a digital energy counter.

Wobbly Penguins by bqq 2021-10-07T14:52:36Z

That's some next level stuff. Not only it's polished and fun on one side, it's also surprising and thrilling on the other. It's a shame the content warning spoils the twist a bit, but I understand why it's needed. Great job.

Theory Of Chaos by Caerind 2021-10-04T22:24:26Z

"Number of protesters" lines are hilarious, thank you for them.

Slime Your Way Up by Haise 2021-10-05T22:00:42Z

271 second :D I love how physics allow you to perform some non-obvious tricks that may save you a lot of time and jumps. I think the final attempt took me 3 or 4 jumps to reach the end.

Star Miner by Misfire_dev 2021-10-06T21:48:47Z

Took me a few runs to figure out you have limited time and I didn't just fall through blocks randomly. Feels like an classic incremental game but with more action. Would like to see what other ideas could be introduced to this.

Watch Your Step! by Rmu 2021-10-06T23:05:31Z

Love the idea, feels like something straight from IWBTB. Though a checkpoint after completing a level would be nice.

Randomazer by Plotnikov Ilya 2021-10-04T22:18:06Z

@wolderado hey, the level where you stay can't be shuffled. Otherwise it's totally random.

Randomazer by Plotnikov Ilya 2021-10-05T15:31:11Z

@bentekiller the decision not to move the player room was intentional. We felt like it would be frustrating to get moved away from the finish (especially a few times in a row if you're unlucky enough). On the opposite side, it could get too easy if you were moved closer to the finish.

Randomazer by Plotnikov Ilya 2021-10-05T15:33:42Z

@nelone there is a certain trick if you encounter a difficult level: you can go to another room and activate the switch to shuffle the rooms and possibly make the levels a bit easier.

Randomazer by Plotnikov Ilya 2021-10-05T19:07:55Z

@mouf the 3d part was intended, I prefer the way it looks to 2d (in this game). Though I agree it doesn't look good enough on the edges of rooms and I'll see how I can improve that.

Randomazer by Plotnikov Ilya 2021-10-10T23:25:10Z

@juxipolo personally haven't had this problem but I guess it can be relevant for some players. Will take that into account next time, thanks.

Forecards by Kubulambula 2021-10-05T10:54:39Z

Liked the concept and art. Wish there were a score meter and gradually increasing difficulty as you progress.