ache-games 2021-10-05 02:37
Well done. Visual art looks really nice. More levels with different animals maybe??
Foon → Ludum Dare Explorer → LD49 → Louis The Scientist
By maxime-cyr, Odiovock, boudichon and mandy858
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 804 | 3.48 | 30 | |
| Fun | 737 | 3.42 | 30 | |
| Innovation | 838 | 3.23 | 30 | |
| Theme | 852 | 3.42 | 30 | |
| Humor | 194 | 3.85 | 30 | |
| Mood | 724 | 3.44 | 29 |
Well done. Visual art looks really nice. More levels with different animals maybe??
Love the look of this! Think it's a neat concept and if fleshed out more could be a good plate spinning type game. Really enjoyed this!
Interesting concept and nice graphics. Feedback on the sample and turning on (some) machines was good. The music was ok but I could see it getting old really quickly. I was sometimes missing detection while standing next to machines.
Nice art and good mechanics!
I have no idea why cheese and g-fuel didn't stabilize him. It works for me.
I didn't expect to be roasted like this when I started this game.
unknown.png
Fed a cloned gorilla peanuts and cocaine, accidentally turning it invisible and probably causing Planet of the Apes in the long run, 10/10.
Not quite challenging but fun gameplay. The humor is great. RIP baby harambes
Nice graphics, the game looks very polished. Laughed on the part about "he's cute, but...". Liked all these random effects and fun things, but I didn't feel game very challenging. Overall it was pretty entertaining
Really cool game. The art is really cool and it was funny to mic all this ingredient !
What a wonderful and fun game. The concept of potion brewing is pretty hard when it comes to doing it quickly, so you have to manage your tasks wisely. The humour is great, and the artwork is fun. Nice Job!
The arts looks nice and the game it's nice to get :). Maybe a maximum of tries and a hint? :)
Harambe is saved by a simple mixture of ketchup and cocaine!
I enjoy games like this. Micromanagy type stuff with humorous elements.
Very short though. And I do feel like the animation played when you get a serum wrong should be consistent with itself rather than be a random bad one. (At least that's what it looked like to me)
But overall, I can see potential here! Maybe more lab equipment to mess around with? More test subjects.
Very nice art! The music is ok (a little repetitive but you don't have too much time to pay attention to it in this game :)) Beautiful concept and execution!
Good work! I liked that it had a tutorial, but the tutorial text was changing a bit slowly. The graphics were nice and the gameplay worked well, although the game doesn't have much replay value.
@ache-games : Yeah, it was planned to add some machines/level, but we didn't have the time sadly.
@bentebent : Was my idea hahahahah. Love to roast.. Thanks for you feedback!
@biku : yes, it was a possibility, we didn't had the time to do it though. Thanks for your feedback!
Very nice and cohesive art style! The intro was a bit long, and I feel like most "workstations" spoke for themselves, so I did enjoy the possibility of skipping the intro. I just noticed you opted out of Graphics? Was that a mistake or is the graphics from somewhere else?
i liked it. not that challenging but quit good. A litte more complexticity where you have to manage your work routines better would make it even more funny
@chartle Somewhere else sadly. We bought legally dont worry. We are 4 programmers, so no design for us.
@xsangyhix Thanks for the feedback, we did ran out of time before implementing better sound for feedback and music. We are also aware of some bugs that needs fixing here and there!
@bangkerpow doesn't it work for everyone? I think that's a bug ;)
@bentebent All in a day of a scientist, don't worry, we prepared our shelter along with the game!
@raykon Thanks for the feedback, we did hope to implement tasks for every station, the weekend went like a flash!
@hobzone @biku Since we are programmers we bought the art :) we also think highly of it, I mean, we did buy it :P . We did want to have a limited amount of samples to be taken/ maybe implement a regen rate? then again, time wasn't on our side T.T
@amikatag ..... now for FDA approval....
@plotnikov-ilya @roloirrompible @chartle @kobrasadetin Thanks for the feedback, time management was indeed the pivotal aspect of the game we were going for. We didn't have time to implement much in therms of penalty for failure to manage though. Why time is doing us like that? T.T
Since we're a team of programmers the art was bought, which is why we opted out.
Harambe!
Really cute graphics. I've always liked potion-mixing games :blush: The option to skip the intro is also nice. The narration was funny and wholesome. Good job guys!
Polished and cute, but gameplay-wise it doesn't really do much for me: you quickly realize what your objective is and then you just repeat the same steps and keep waiting for each of them to complete while you do nothing. I think this game would immediately get much more fun if all those wait times were removed and a bit of variation introduced to the experiments you need to conduct. Overall, I see this as an idea for a potential mechanic where you need to find a way to achieve a goal through a combination of steps and ingredients. It could be very engaging!
Funny game, I killed a few little guys.
bUNXwFD.jpg