The art style is nice. It was at first hard to find the bottles because the minimap ship icon doesn't have it's origo on the spot I intuitively expected, but after I realized that it got easier. Maybe even a bit too easy!
Great work! The game is well balanced, the idea is good and the overall mood fits with the theme of the game and the jam.
I think adding some simple texts to the UI would have been a nice improvement, for example under meditate "+1 sanity", under heal "+1 health -1 sanity". It can be easy to forget to add details like these when in a hurry (and in a polished version of the game they could be tooltips, if you decide to continue development after the jam).
The voice acting was fun, I'm surprised that you opted out of the audio category, as the songs and voices sounded original! The download is quite large for a game that basically has a single level, so maybe next time compress some stuff a bit more!
There is lots of well-made controls in this game; the player can still jump a few frames after stepping off a ledge, and the character gets to the next platform even if they land a tiny bit lower than the top edge. The music is great and the picture-in-picture effect with the scale helps in setting the mood.
The atmosphere in the game is great, and the soundscape works together with the graphics. It's a graphic novel of sorts, so there is not much player interaction, but some of the interactions might not need to be repeated. I imagine the repetition is there to conjure a feeling of stagnation, an unescapable loop. But the overall pacing is already slow and gives the feeling of stillness, so I think the repeated tasks might not give additional value. Still, good work!
There black & white graphics are a good idea and bring a nice mood to the game, and the music and ambience work well with that mood. My biggest grief is the controls. Although it's a very fun idea to use the rudder and sail to control the boat, the actual movement of the ship feels avery unphysical. Of course, although I would have enjoyed a physics-based solution, it's a game and the controls can be just fun.
Good ideas and a fun theme. The controls could be better, and often the camera is very close to the player character - even rotating the camera didn't help much. Also to me it feels a bit rough that most obstacles lead to instant death, it would be nice to have lesser penalties with a chance to still escape after a small mistake.
I really liked the game. The difficulty could be harder and maybe there could be more levels with different types of buildings or other variance, but all together it was a very enjoyable short experience.
This game has lots of potential, but the user experience would benefit from fine-tuning. Rotating an object takes a long time, and it's easy to inadvertly give an object momentum when letting go of it.
I like your game, it has lots of good things going for it! the gameplay mechanic is easy to learn and hard to master, the dictatorship theme is fun, and the graphics support the gameplay by being very clear. Good job!
Kudos for the idea! I found it a bit tedious that you need to first select an attack and then the opponent, it could make the experience more smooth if the last attack was automatically selected, or if there was a quick menu for choosing the target.
Good work! I liked that it had a tutorial, but the tutorial text was changing a bit slowly. The graphics were nice and the gameplay worked well, although the game doesn't have much replay value.
The enemy graphics were quite nice, and I liked that the game had an end of kinds. I didn't hear any audio, I don't know if there is none or if there was a problem on my end. Some of the weapons were way out of balance, and I don't know if that's intentional, unstable->unbalanced?
The atmosphere is great! The sounds are surprising and fun, and it was nice to see the different items you can encounter. I can't make it past the sofa though!
LD49 — Unstable (22)
The Intoxicated Boat Chauffeur by Dudum Lare 2021-10-09T13:28:02Z ♥ 2
The art style is nice. It was at first hard to find the bottles because the minimap ship icon doesn't have it's origo on the spot I intuitively expected, but after I realized that it got easier. Maybe even a bit too easy!
Dread Knowledge by subcreation 2021-10-07T11:01:00Z ♥ 1
Great work! The game is well balanced, the idea is good and the overall mood fits with the theme of the game and the jam.
I think adding some simple texts to the UI would have been a nice improvement, for example under meditate "+1 sanity", under heal "+1 health -1 sanity". It can be easy to forget to add details like these when in a hurry (and in a polished version of the game they could be tooltips, if you decide to continue development after the jam).
Plundering Boy by HaaYaargh 2021-10-06T19:45:02Z ♥ 2
The voice acting was fun, I'm surprised that you opted out of the audio category, as the songs and voices sounded original! The download is quite large for a game that basically has a single level, so maybe next time compress some stuff a bit more!
Kudos for a pirate theme!
BALANCE-PARKOUR by Arken 2021-10-06T19:25:43Z ♥ 2
There is lots of well-made controls in this game; the player can still jump a few frames after stepping off a ledge, and the character gets to the next platform even if they land a tiny bit lower than the top edge. The music is great and the picture-in-picture effect with the scale helps in setting the mood.
Everything is Fine by Noire 2021-10-06T13:51:16Z ♥ 5
The atmosphere in the game is great, and the soundscape works together with the graphics. It's a graphic novel of sorts, so there is not much player interaction, but some of the interactions might not need to be repeated. I imagine the repetition is there to conjure a feeling of stagnation, an unescapable loop. But the overall pacing is already slow and gives the feeling of stillness, so I think the repeated tasks might not give additional value. Still, good work!
Unstable Genius by Doc Kaos 2021-10-06T13:35:28Z ♥ 1
Very cool and unique take! The intro movie was half of the fun, well done!
The Dark Sea by Fernando Henriq 2021-10-06T13:23:07Z ♥ 1
There black & white graphics are a good idea and bring a nice mood to the game, and the music and ambience work well with that mood. My biggest grief is the controls. Although it's a very fun idea to use the rudder and sail to control the boat, the actual movement of the ship feels avery unphysical. Of course, although I would have enjoyed a physics-based solution, it's a game and the controls can be just fun.
Unstable World by EugeneKul 2021-10-06T11:33:13Z ♥ 2
The graphics are awesome, really good job!
Pizza Pony by MattWoelk 2021-10-06T11:25:49Z ♥ 2
The graphics are really good, even the start menu makes you really excited to try the game.
Brasópolis: Unstable Economy by Fernando Sydenstricker C. 2021-10-05T18:20:25Z ♥ 2
Good ideas and a fun theme. The controls could be better, and often the camera is very close to the player character - even rotating the camera didn't help much. Also to me it feels a bit rough that most obstacles lead to instant death, it would be nice to have lesser penalties with a chance to still escape after a small mistake.
Flat Earth Balancer by KreGames 2021-10-05T18:09:40Z ♥ 1
I really liked the game. The difficulty could be harder and maybe there could be more levels with different types of buildings or other variance, but all together it was a very enjoyable short experience.
Icecream Crusher by Elektroney 2021-10-05T18:02:19Z ♥ 2
Good job! I liked that getting hit only loses your cone. The cardboard cutout graphics were fun.
Human Stack⢠by Minus 2021-10-05T17:47:27Z ♥ 3
This game has lots of potential, but the user experience would benefit from fine-tuning. Rotating an object takes a long time, and it's easy to inadvertly give an object momentum when letting go of it.
A Glorious Rule by gamesplusjames 2021-10-05T15:37:17Z ♥ 2
I like your game, it has lots of good things going for it! the gameplay mechanic is easy to learn and hard to master, the dictatorship theme is fun, and the graphics support the gameplay by being very clear. Good job!
Funstable by emk4 2021-10-05T15:11:44Z ♥ 0
Interesting graphical style! I feel that it woulb be cool to see it used in a game with gritty and dark theme.
Meowsician Manager by rubentipparach 2021-10-05T14:58:23Z ♥ 0
Kudos for the idea! I found it a bit tedious that you need to first select an attack and then the opponent, it could make the experience more smooth if the last attack was automatically selected, or if there was a quick menu for choosing the target.
A Spelling Error by Naymsayk 2021-10-05T14:39:59Z ♥ 1
Voice acting was very nice, tragically the game itself was a bit too short.
Beat Server by pickens-inc 2021-10-05T14:11:03Z ♥ 2
Very nice, the narration and music work well, and the game can be enjoyed as a single experience.
Space Scavenging by namnam 2021-10-05T13:54:25Z ♥ 1
The kicking mechanic is fun, but the wait in the beginning of the game is a bit boring, and reduces the drive to try one more time.
Louis The Scientist by Maxime Cyr 2021-10-05T13:36:00Z ♥ 3
Good work! I liked that it had a tutorial, but the tutorial text was changing a bit slowly. The graphics were nice and the gameplay worked well, although the game doesn't have much replay value.
Fury of Fire by Alex_bestludumdare 2021-10-05T13:26:15Z ♥ 1
The enemy graphics were quite nice, and I liked that the game had an end of kinds. I didn't hear any audio, I don't know if there is none or if there was a problem on my end. Some of the weapons were way out of balance, and I don't know if that's intentional, unstable->unbalanced?
Babel by Gaming Night 2021-10-05T11:24:37Z ♥ 1
The atmosphere is great! The sounds are surprising and fun, and it was nice to see the different items you can encounter. I can't make it past the sofa though!