Beat Server by pickens-inc 2021-10-05T14:11:03Z
Very nice, the narration and music work well, and the game can be enjoyed as a single experience.
Foon → Ludum Dare Explorer → Users → Kobrasadetin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | š„ | Cargo Frog | jam | 601 | 3.63 | 3.76 | 3.58 | 4.03 | 3.54 | 3.46 | 3.50 |
Very nice, the narration and music work well, and the game can be enjoyed as a single experience.
The graphics are really good, even the start menu makes you really excited to try the game.
Kudos for the idea! I found it a bit tedious that you need to first select an attack and then the opponent, it could make the experience more smooth if the last attack was automatically selected, or if there was a quick menu for choosing the target.
I like your game, it has lots of good things going for it! the gameplay mechanic is easy to learn and hard to master, the dictatorship theme is fun, and the graphics support the gameplay by being very clear. Good job!
The kicking mechanic is fun, but the wait in the beginning of the game is a bit boring, and reduces the drive to try one more time.
The art style is nice. It was at first hard to find the bottles because the minimap ship icon doesn't have it's origo on the spot I intuitively expected, but after I realized that it got easier. Maybe even a bit too easy!
The atmosphere is great! The sounds are surprising and fun, and it was nice to see the different items you can encounter. I can't make it past the sofa though!
This game has lots of potential, but the user experience would benefit from fine-tuning. Rotating an object takes a long time, and it's easy to inadvertly give an object momentum when letting go of it.
Good work! I liked that it had a tutorial, but the tutorial text was changing a bit slowly. The graphics were nice and the gameplay worked well, although the game doesn't have much replay value.
I really liked the game. The difficulty could be harder and maybe there could be more levels with different types of buildings or other variance, but all together it was a very enjoyable short experience.
Good job! I liked that getting hit only loses your cone. The cardboard cutout graphics were fun.
The atmosphere in the game is great, and the soundscape works together with the graphics. It's a graphic novel of sorts, so there is not much player interaction, but some of the interactions might not need to be repeated. I imagine the repetition is there to conjure a feeling of stagnation, an unescapable loop. But the overall pacing is already slow and gives the feeling of stillness, so I think the repeated tasks might not give additional value. Still, good work!
Very cool and unique take! The intro movie was half of the fun, well done!
Good ideas and a fun theme. The controls could be better, and often the camera is very close to the player character - even rotating the camera didn't help much. Also to me it feels a bit rough that most obstacles lead to instant death, it would be nice to have lesser penalties with a chance to still escape after a small mistake.
The graphics are awesome, really good job!
The enemy graphics were quite nice, and I liked that the game had an end of kinds. I didn't hear any audio, I don't know if there is none or if there was a problem on my end. Some of the weapons were way out of balance, and I don't know if that's intentional, unstable->unbalanced?
The voice acting was fun, I'm surprised that you opted out of the audio category, as the songs and voices sounded original! The download is quite large for a game that basically has a single level, so maybe next time compress some stuff a bit more!
Kudos for a pirate theme!
Great work! The game is well balanced, the idea is good and the overall mood fits with the theme of the game and the jam.
I think adding some simple texts to the UI would have been a nice improvement, for example under meditate "+1 sanity", under heal "+1 health -1 sanity". It can be easy to forget to add details like these when in a hurry (and in a polished version of the game they could be tooltips, if you decide to continue development after the jam).
@martta Thanks for the great feedback! Maybe we'll keep working on this game even after Ludum Dare.
Voice acting was very nice, tragically the game itself was a bit too short.
There is lots of well-made controls in this game; the player can still jump a few frames after stepping off a ledge, and the character gets to the next platform even if they land a tiny bit lower than the top edge. The music is great and the picture-in-picture effect with the scale helps in setting the mood.
There black & white graphics are a good idea and bring a nice mood to the game, and the music and ambience work well with that mood. My biggest grief is the controls. Although it's a very fun idea to use the rudder and sail to control the boat, the actual movement of the ship feels avery unphysical. Of course, although I would have enjoyed a physics-based solution, it's a game and the controls can be just fun.