chartle 2021-10-05 13:25
I really liked the graphics and look of the area, but unfortunately the flamethrower and charge weapons don't seem to work, and I didn't hear any audio. The crystal enemies do look very nice though!
Foon → Ludum Dare Explorer → LD49 → Fury of Fire
By akihirof, nikaz, GhostOfSheriff, alex-bestludumdare, Yurain33 and Peter Shmakov
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 923 | 3.39 | 21 | |
| Fun | 867 | 3.31 | 21 | |
| Innovation | 1339 | 2.65 | 21 | |
| Theme | 1161 | 3.05 | 20 | |
| Graphics | 920 | 3.42 | 21 | |
| Audio | 627 | 3.32 | 19 | |
| Mood | 992 | 3.18 | 21 |
I really liked the graphics and look of the area, but unfortunately the flamethrower and charge weapons don't seem to work, and I didn't hear any audio. The crystal enemies do look very nice though!
The enemy graphics were quite nice, and I liked that the game had an end of kinds. I didn't hear any audio, I don't know if there is none or if there was a problem on my end. Some of the weapons were way out of balance, and I don't know if that's intentional, unstable->unbalanced?
@chartle Hello! Thank you for feedback! We are making our best to make an audio hotfix. Actually weapons work but there is a little trouble with animations. Best wishes, Fury of fire team.
@kobrasadetin Hello! Thank you for feedback! Audio and gun fixes will be avaiable soon.
Oh, I like this game. Unfortunately, it's so short but it's so sweet and stylish! I played it several times :v:
oh, it looks so cool, but to short
Not bad game, I get the idea but there are some of the weapons that I feel could have been implemented in a better way, but not bad really!
I played a few times until I managed to win. And it was a lot of fun. The graphics are beautiful and the music fits really well. An indicator of whether enemies are taking damage would be a nice addition. Great game. Good job! end.png
Good concept, but game is too slow
I liked the shooting mechanics, my favorite was the charge
i really like the art and the music fits amazingly, however the guns were fairly unbalanced and the combat was just strafe in circles i think the guns could be fixed by not counting down the timer between levels, because that's the biggest problem, if you get something like hit it's best to just wait it out before fighting which is boring, or even just making the enemies less reliant on contact damage so you can use hit without dying instantly the combat could be greatly improved by adding more mobility options, like a jump or a dash, or if you want to get really fancy add a mobility option for each weapon