FoonLudum Dare ExplorerLD49 → Fury of Fire

Fury of Fire

By akihirof, nikaz, GhostOfSheriff, alex-bestludumdare, Yurain33 and Peter Shmakov

View on ldjam.com

CategoryRankScoreCount
Overall9233.3921
Fun8673.3121
Innovation13392.6521
Theme11613.0520
Graphics9203.4221
Audio6273.3219
Mood9923.1821

Comments

chartle 2021-10-05 13:25

I really liked the graphics and look of the area, but unfortunately the flamethrower and charge weapons don't seem to work, and I didn't hear any audio. The crystal enemies do look very nice though!

kobrasadetin 2021-10-05 13:26

The enemy graphics were quite nice, and I liked that the game had an end of kinds. I didn't hear any audio, I don't know if there is none or if there was a problem on my end. Some of the weapons were way out of balance, and I don't know if that's intentional, unstable->unbalanced?

alex-bestludumdare 2021-10-05 13:46

@chartle Hello! Thank you for feedback! We are making our best to make an audio hotfix. Actually weapons work but there is a little trouble with animations. Best wishes, Fury of fire team.

alex-bestludumdare 2021-10-05 13:49

@kobrasadetin Hello! Thank you for feedback! Audio and gun fixes will be avaiable soon.

sayurinyooko 2021-10-05 14:11

Oh, I like this game. Unfortunately, it's so short but it's so sweet and stylish! I played it several times :v:

nelone 2021-10-06 10:56

oh, it looks so cool, but to short

smashplays1999 2021-10-07 20:27

Not bad game, I get the idea but there are some of the weapons that I feel could have been implemented in a better way, but not bad really!

guimoliveira 2021-10-10 02:56

I played a few times until I managed to win. And it was a lot of fun. The graphics are beautiful and the music fits really well. An indicator of whether enemies are taking damage would be a nice addition. Great game. Good job! end.png

ks-zealot 2021-10-11 08:56

Good concept, but game is too slow

villeloso 2021-10-13 01:29

I liked the shooting mechanics, my favorite was the charge

very-high-ping 2021-10-16 01:09

i really like the art and the music fits amazingly, however the guns were fairly unbalanced and the combat was just strafe in circles i think the guns could be fixed by not counting down the timer between levels, because that's the biggest problem, if you get something like hit it's best to just wait it out before fighting which is boring, or even just making the enemies less reliant on contact damage so you can use hit without dying instantly the combat could be greatly improved by adding more mobility options, like a jump or a dash, or if you want to get really fancy add a mobility option for each weapon