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Unfairly Unstable Unfun Game
Unfairly Unstable Unfun Game
By alexthehuman2 and Stephen Rayment
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1323 | 3.02 | 43 | |
| Fun | 1125 | 3.06 | 43 | |
| Innovation | 1394 | 2.56 | 43 | |
| Theme | 1088 | 3.15 | 42 | |
| Graphics | 1249 | 2.84 | 43 | |
| Audio | 931 | 2.64 | 40 | |
| Humor | 514 | 3.31 | 43 | |
| Mood | 1202 | 2.93 | 41 | |
Comments
With a name like that I was expecting "I wanna be the Guy" types of torture and I was not disappointed on that count. I can't get the screen to scroll vertically however, so the game feels a bit more like a one note gag than anything else.
Great concept, especially with the main menu feature. Love It!
raykon
2021-10-05 13:16
Not a game for every player but fun in a masochistic way. Could use a few more ways to trick the player. Liked the menu going crazy.
love the early 2000s platformer vibe that I see, I find myself trying to redo the second level not being able to pass it but very fun.
The title say it's all. Nice job achieving that. hahaha
I absolutely hate, but, like, in a really good way
But as for real issues, I have found only two.
1. The checkpoint needs a sound. Well, not, *needs*, it's pretty clear that checkpoints do their job, but, you know. It's a "nice to have" 2. The trick with disappearing floors got pretty stale by the end, even tho the game is really short
mickxe
2021-10-06 15:30
Good job! Though I was terrible at it, I didn't get very far. :)
zapdos2
2021-10-06 15:31
Usually this isn't my kind of game, but I actually made it to the "Leave" sign. Felt pretty good to control, which is the most important aspect in a platformer. One annoying thing though was, that you would get stuck on the sides of the platforms, instead of to keep falling. Otherwise all around good experience.
yohsk13
2021-10-06 15:39
It's a fun game (^^). The main mean things are hidden pits and spikes, but the level design is cool and clear (yay red arrows) and the reverse gravity idea work pretty well :), and the checkpoint are forgivings (^w^). The diverse mein menus (reversed, red, with the button that leaves ^^) are pretty funny. Nice game (^^)
alexofp
2021-10-06 15:41
I can say that the first impressions were very deceiving. The graphics are simple, the physics is slightly buggy but you managed to add quite a lot of little funny or/and rage inducing moments which is probably was your intent, good job! I liked every single main menu/restart screen gag, though I wasn't able to complete the game sadly, its still neat for what it is
xpoho
2021-10-06 17:47
Мужик в белой футболке! Ты сможешь! Ты преодолеешь все препятствия, соберешь все ключи, у тебя не закружится голова! Я верю в тебя! Спасибо за игру ^_^
The game isn't so "unfun". I played a lot of games that were less pleasant while trying to be "fun".
pd-dev
2021-10-06 19:50
Great game (if you kind of hate yourself). The Character Controller could need some work (walking against a wall prevents falling down), but I also understand that you probably just didn't have enough time for that. Checkpoints would be a kind addition, but I understand, you want us to suffer. (Also the font wasn't rendering for me, but since noone else seemed to have this problem, I am going to supsect wine (winehq.com) as guilty.)
Unfairly [x]
Unstable [x]
Unfun [ ] I felt afraid as I approached that continue sign... that falling platform there might be the most plain-looking and silent jump scare I've ever experienced, hahaha. So it was not Unfun, but rather quite an emotional journey!
Good job with this. If you were going for rage-inducing gameplay, you clearly got it right. The main menu animations were a nice touch :)
Fun platformer, traps are unfair obviously but the design is clear enough that they are easy to remember
avareii
2021-10-09 07:10
Strong I Wanna Be The Guy vibes xD. Just like with that one, I found this very engaging.
The friction issue with the character sticking to walls is a bit unfortunate, and I feel like the controls could benefit from a little bit of coyote time. Other than that, it's a fun I-wanna-be-the platformer.
Well the name summarized it up pretty well :D
jayjack
2021-10-09 19:46
I agree with @steve7411 it could use just a bit of coyote time to make some of the jumps feel a bit more fair. Great job guys I made it to both the continue and leave signs! The "leave" sign made the game freeze but I'm not sure if that was intentional 🤣
This is a very nice concept, but making people die for no reason without narrative or explanation makes this game mostly stressed, than unstable. If there'd be a reason behind all the mis-steps, that'd be nice (and a smaller char sprite). Keep it up!
The game definitely is unfair as the name suggests. However, I do believe that controls could be a bit snappier and the time you spend dead should be shorter since right now after death you have to wait so long that it deters you from the game.
Definately feel the "unfair mario" vibes :p sometimes you get stuck when sliding down a wall and the controls kind of take away some fun (which might be intentional?). Nice touches with the main menu effects. Its pretty frustrating to play, so I would say - good job! :D
Nice! I agree with most of these people, making your game more fast paced would deffinitly make it more fun. I love the lil bald guy lol. Well done!
I like how the gravity changes how you approach the level, and I like the look of the game. For improvements I'd make the player collider have a frictionless Capsule collider with a tiny circle collider below with friction to help the player not stick to walls but still have friction on ground (a little fiddly to size them right though)
Looks like Super Mario World in some way... but yeah, much more unfair.
I liked the level design and the ideas. There are some minor bugs in game physics, however a greate game for the JAM!
Nice try and like others mentioned, work on the gravity and tigthen up the controls a bit. Hope you keep working at it.
haha i win >:D
Screenshot 2021-10-10 123531.png
neeko69
2021-10-10 17:28
Well, the title didn't lie. Though the character getting stuck in the wall was a bit of a problem, its still a nice game.
Very innovation mechanic! I love this upsidedown run and give the player a new route, though it's a bit of unfair, but very fun to play, good job!
This game was just as unfair as I could have hoped. With enough trial and error (and luck) I made it to the end. The level design is definitely the strong suit here, it felt like I was always seeing a new iteration of things. As others have mentioned, tightening up the controls would go a long way. But, then again, it's a jam entry so that's to be expected. Nice job!
Pretty funny game, kinda like a more tame Cat Mario or Eryi's Action, the unfairness was funny at times, the hole right at the bottom of the screen transition got me twice, so shame on me i guess xD great jam game, the controls felt nice, and since the theme was being kinda unfair i didn't mind at all the stickyness of the wall or the lack of jump aiding mechanics, those actually feel like they would be kinda out of place in this game, great concept done really well, and the menu functions simply killed me every time xD had a lot of fun with it, well done!