Bee Beesness by Anaxie Studio 2021-04-26T21:17:43Z
The gameplay felt pretty boring, mostly just waiting around.
The art looks good though, also like the fitting website theme. Good job on that!
Foon → Ludum Dare Explorer → Users → zapdos2
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Crazy Potion | jam | 1258 | 3.08 | 3.40 | 2.85 | 3.21 | 2.38 | |
| 2021 | 48 | Deeper and deeper | Deep into the mines | unfinished |
The gameplay felt pretty boring, mostly just waiting around.
The art looks good though, also like the fitting website theme. Good job on that!
Really fun, especially being able to shoot multiple balls at once. Level 3 and 4 felt REALLY satisfying, even though on Level 4 the tab straight up froze because too many balls were being spawned at once.
I had to turn the mouse sensitivity all the way down, the camera was way too fast otherwise. Otherwise nice 3D graphics and audio is also pretty solid. I couldn't get past the second door though.
Good job for 8 hours! Lovely audio too LMAO :D
Really fun game, liked it a lot overall. Only issue gameplay-wise was that it took a bit too long in the middle, because the rules made it so you basically never want to get a 3 or 4, so you would have to reroll again and again (or use a summon, which you didn't always have).
Very interesting idea with a lot of potential to build on. It is not that fun to play though currently, since you're just walking around, but I can see this being more of an "experience" to gain some perspective from than a fun little game. Overall I like it though, good job!
The gameplay felt quite chaotic, but at the same time it didn't feel like it was necessary to really interact with a lot of the gameplay elements. You could mostly just ignore enemies/obstacles, and I didn't really understand what the pieces of furniture (? shelves and such) were supposed to do? The screenshake towards the end was a bit too much, made me dizzy. Overall a really good entry though, I especially like the graphics.
This was fantastic! Each section felt really fun to play and I love the artstyle and humor of this. 10/10.
I almost stopped playing at the first enemy, had way too much health when just having one horse. The music loop drove me a bit nuts after like 20 seconds :P Other than that, really funny idea and it felt VERY satisfying to rush through the levels once you hit a kind of "critical mass" of animals. Good job!
Usually this isn't my kind of game, but I actually made it to the "Leave" sign. Felt pretty good to control, which is the most important aspect in a platformer. One annoying thing though was, that you would get stuck on the sides of the platforms, instead of to keep falling. Otherwise all around good experience.
Nice pun on the theme, that gets you 5 stars on that one! Pretty simple quick fun, even though lacking a bit of variety. Even adding differently sized llamas in there could have spiced it up a bit.
Great theme, graphics and audio. Works very nicely together. Also love the squashed penguins, nice touch! :) Gameplay-wise it's kind of frustrating to control, so not really that fun to play, but that's almost the point of the theme this time, I guess. :P
Seems we had a similar idea when making our games, with combining magic with randomness! :D Love the graphics, looks really great. Wish I could make something like that without having to resort to premade assets. It didn't seem like changing the abilities did anything, though? Otherwise felt very good to control and unlocking new areas and progressing felt very satisfying. Nice job!
Overall pretty good. Although carrying over every ingredient one by one every time just felt tedious after like the second time :P
Pretty fun. I just wish the pieces were a bit heavier. I kept accidentally launching a bunch of pieces I had already placed off the island, because I got caught on a corner with a new piece or something like that.
That was super fun, really good job! Soundtrack was great to keep me going, graphics and audio fit very well, overall very clean and nice presentation. Nice touch on customizing your crewmates. The gameplay felt really good, being able to pick the crewmates back up gives the player a second chance, which I liked.
Loading just takes a while, but it works fine after that. The graphics are pretty minimal/abstract at first, it's hard to decipher what you're actually looking at. Liked the sounds and music though. The physics felt pretty good, it's basically a simulation. :P After roughly half the distance there were no more planets though unfortunately. And then I tried the Jump and seem to have jumped PAST the goal, and could not find it anymore after that? Overall pretty nice experience though.
Really cool idea with the asylum, like it a lot! Add some voice acting to this and some Theme Hospital style voice lines, and it would be amazing! :D
That horse galloping sound gets 5 stars, no question. Really challenging though, because the used letters are not muscle memory for me. Using ASDF instead might have been easier.
Quite challenging game, I liked it a lot though! Everything fit well together I thought. Is definitely a good basis to build upon, maybe adding speed boosts, more obstacles etc.
Short but sweet puzzle game, liked it a lot! The core mechanic immediately hooked me in to want to play more.
Same problem as @michael-faragher Everything is in russian, and I can connect some dots with lines sometimes, but it's just more russian text, which doesn't help me unfortunately. Can't really play like this :(
@haise Thanks for the comment! The healing ability DOES in fact heal the player as well, it's just a little hard to aim when moving around. I wanted to add a little aiming area to show where exactly abilities will hit, which would have helped a lot I think, but I ran out of time unfortunately. ;(
Nice variation on classic tetris as a puzzler, I quite liked it. Could not get past level 5 though, seems almost impossible. One of the issues I see with this concept is that to reach certain goals you basically need to have a certain piece, so you just throw away pieces until you get the right one. Also a few bugs I noticed: - On the first level I couldn't release the square piece for some reason, nothing would happen, forcing me to restart. - If you build high enough the pieces collide with the new piece, and you won't get a new piece after releasing that one. - At the start of a level sometimes no piece would show up.
Overall the graphics and audio were sleek and simple, but matched this kind of game well. Solid work overall! :)
Pretty nice pixel graphics, the music loop drove me a bit nuts after 1-2 minutes, though. :P The control scheme was quite frustrating, the character bounced around a little too hard and too randomly IMO. The idea of having to get hit in order to use his attack was a nice idea though.
Took me a few seconds to figure out, that you can aim the jump beforehand. Not really my kind of game, too frustrating.