pat-cleaver 2021-10-05 17:15
well that escalated fast. It went from "there's clearly nothing to worry about" to "I'm stuck and need to be at 5 places at once". Nice work all around!
Foon → Ludum Dare Explorer → LD49 → NauSea
By notinatal
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 771 | 3.50 | 15 | |
| Fun | 1253 | 2.91 | 14 | |
| Innovation | 760 | 3.29 | 14 | |
| Theme | 475 | 3.83 | 14 | |
| Graphics | 636 | 3.73 | 15 | |
| Audio | 671 | 3.25 | 14 | |
| Mood | 710 | 3.45 | 14 |
well that escalated fast. It went from "there's clearly nothing to worry about" to "I'm stuck and need to be at 5 places at once". Nice work all around!
awesome game man, I like how you embeded the .pck so it's just one clean file the game is quite fun as well althoug a bit hard to understand at first, good work!
So is it even possible to beat? After several tries and this was my best effort and at that point it pretty much dealt me an unwinnable situation.
Screenshot 2021-10-06 at 19.18.01.png
The barrel mission was utter garbage. The first time you encounter it, most likely the barrels will have rolled to some position where they can't even be recovered. So I guess that's where the annoyingly long just waiting time in the beginning comes to play. But still the fiddly physics and the unprecise movements could easily put you in a position where the barrels just block you from going to one side of the ship.
Screenshot 2021-10-06 at 19.10.42.png
So yeah, wasn't huge fan of the big amount of waiting that was needed. Just waiting in games is never fun. On my first run I had already gotten bored and locked myself to the mid left room with the table as there was no indications in forever.
Screenshot 2021-10-06 at 19.04.17.png
The usual game was divided into first minute or so just waiting (or fiddling around with the barrels unless they by some miracle want to co-operate). Then very casually running between tasks (and still having to wait between). Then at some point the speed just picks up to be too much and you're screwed.
The arrows were not too easily noticeable. Some movement could be added and they easily could have been bigger too. It was quite often very hard to evaluate at what point they were pointing towards. Mainly for the second/top floor left side spots.
Other than the barrel thing, the minigames were pretty fun and varied. They did get kinda repetitive as you learned the positions.
Went for another try and beat my previous best but still ended up in a situation that just couldn't be beat.
Screenshot 2021-10-06 at 19.34.14.png
I think it's just straight up too RNG based. And the events start becoming so quick and frequent that it's impossible to beat them.
Even the boxes on the bottom floor and lodge up the door and block your access to the leftmost spot. And the ladder becomes were quirky when the ship rotation becomes large.
Screenshot 2021-10-06 at 19.31.58.png
The controls overall were very loose and abrupt. Especially around the ladder. The character collider felt like it was some awkward shape which made pushing the objects unpredictable.
But yeah, it was good. With better pacing, cleaned up controls and a bit more variety, it'd be awesome. Good job! 👍
Hello @antti-haavikko, thank you for playing our game and having a constructive critique. This game is an infinite arcade, thanks for notifying me, I added it to the description as apparently, I forgot to do that when uploading do to other trouble back then (see our feed for reference). Regarding the controls, I am really sorry it wasn't to your likining.
And finally, about the barrels, the borders are made in a way, that the barrels are always recoverable (they are set up to not fall down the ladder or clip to the corners to the extent they are unrecoverable. Also, the barrels roling can not block you in a place, only slow you down, as your player is a bit stronger. Only moment, where the barrels are to restrict your movement, is, when you are pushing them upwards with the ship moving, and that one was intentional.
We ourselves didn't encounter the problems with the barrels you described, being pushed to places where they can not be recovered, could you maybe please specify on that one, as it may be a bug (I tried multiple runs just trying to move the barrels to unrecoverable positions and every time, I managed to recover them).
Sincerely thank you for your feedback, I will try to find out what issue with the barrel was in your case!
Would have liked some WASD controls, and didn't really understand all the controls. Some sort of tutorial would have been useful
Oh and as it looks like I have accidentally hit the video recording shortcut while trying to take screenshots, here is a bonus video clip from my final run.
https://youtu.be/v-G-fAOEbe8
@notinatal Check that first non "win screen" screenshot I posted. There the middle barrel is too high to be gone over and all three are too heavy to be pushed. The barrels can also fly up to the left side of the table where I'd say they are impossible to be recovered.
Really nice game overall. The wait period at the beginning seems a bit too long, I thought the game was bugged at first.
@zapdos2 thank you for your review.
The waiting period is long for a simple reason. We originally intended to make it long only in the first playthrough so the person can orient itself in the environment.
Unfortunately, due to a problem with one member of our team bailing on us, we spent the last few hours doing different things and the timing mechanism was never implemented.
I'm sorry for the inconvenience, we eventually hope to add few more tweaks here and there after the LD ranking ends.
It's still way too long of a wait time even for the first run. I had investigated the whole ship (not actually noticing the controls on the wall so by figuring out them by myself) and jumped to the sea as there was nothing else to do before getting any prompts. And indeed on my second run (as the diving wasn't the way to go) I locked myself to the room with the desk.
Oh and every two rounds played the Q/E buttons for restart and quit stop working and I had to hard reset the game.
I was hoping to find a game like this with Among Us style tasks. Nice job. I would have liked to see a noticeable progression with goals. Maybe different kinds of ships to maintain or something. The infinite tasks got a bit old quickly. The movement was a bit imprecise and I had a hard time climbing the ladders. I think there's a lot of potential here. Nice work.