leuthil 2021-10-05 04:36
Well done. I wasn't quite sure if I made it to the end or not, it seemed like I just looped back to the beginning and it wasn't clear if there was another way to go that I couldn't before.
Foon → Ludum Dare Explorer → LD49 → TirBombardier
By tiranice
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1245 | 3.10 | 22 | |
| Fun | 963 | 3.22 | 22 | |
| Innovation | 1050 | 3.02 | 22 | |
| Theme | 1197 | 3.00 | 22 | |
| Humor | 1188 | 2.02 | 19 | |
| Mood | 1305 | 2.73 | 19 |
Well done. I wasn't quite sure if I made it to the end or not, it seemed like I just looped back to the beginning and it wasn't clear if there was another way to go that I couldn't before.
@leuthil The goal of the game is to break all of the breakable objects, the red and orange ones. If you got a victory screen, then you won.
@tiranice Ah I see. I tried again and see what I missed, so I was able to finish this time. Cheers!
A good visual using simple primitives. A good crafting puzzle idea!
Could be a proper game of worked on enough. Also lack of sound is really bad here sound is a half of a satisfaction of using an a explosive
I'm not sure if I'm doing it wrong but when I craft the bomb it just drops? Can you lmk and I'll try again
@osh-studio You need to select more than one reagent. Add the niter and tolu to their respective stores, then select both of them — you should see the buttons turn green on both. Then hit the craft button on the middle station.
@govoruhin I do plan on adding all of the features in my plan later, so in a few months there will be a little 30-60 min. game made from this. I forgot sound existed until the last minute. :laughing: That will be the first thing I add when I come back to this project.
Overall pretty good. Although carrying over every ingredient one by one every time just felt tedious after like the second time :P
Throwing bombs was fun. It's a pity what you didn't have time to finish the 3D models. And I also broke your floor on the top floor!
Muy bueno, interesante final, me gusto craftear!
I enjoyed the puzzles and the crafting was a neat idea. I think the bombs would be more satisfying to use if they had a bigger explosion radius though.
@zapdos2 I've added "The player should be able to grab multiple reagents at once." to the masterplan. I have an idea how I want that work.
@morhailen Swapping the meshes on the reagents was in the luxury features; I didn't really expect to have time to get that done. The floor breaking is intentional. All of the blue objects can move, they're just very heavy and have a lot of static friction.
Fun game! one of the few Ludum Dare games that I was able to quickly figure out what to do.
The game is really fun to play, even though the lack of an explosion soundeffect cuts the fun a bit. Btw. Do you work for some kind of chemical company? I was impressed by the amount of detail about building bombs! (Or was that just made up? I mean, I can't really verify it...) Nevertheless, the game was pretty satisfying.
Pretty short, but cool idea, and I found the controls very intuitive and easy to use :) Except that somehow the camera refused to move every time I was in the upstairs part of the other building, not sure what’s up with that.
@ted-marsh Glad to hear that! Effectively teaching game's controls and goals is always one of my primary concerns.
@djtequila That's the first item under bomb in my post-jam masterplan.
@pd-dev I don't, but I have done an unreasonable amount of research into the history of firearms and explosives for writing projects.
@fractal Where you playing the windows or webgl version?
@tiranice The WebGL version, I’m on Linux
This was freaking awesome. I really enjoyed this! I love how well it handles. With some audio, longer levels this is a good condtender to be an actual game! :D nice work1
@d3kryption Thank you, I'm very happy to hear that! :smile:
I need bombs, lots of bombs! Without sound effect, I have to imagine that, very cool game though!
@fractal The mouse issue seems to be a bug in either the input system or Unity itself. Mouse delta and position seem to be an issue for WebGL on linux, but that's all I was able to figure out. I don't get any mouse input at all on Linux Mint. Bothersome...