FoonLudum Dare ExplorerLD49 → Jimothy and the Unstable Sword

Jimothy and the Unstable Sword

By gabrielgamedev

View on ldjam.com

CategoryRankScoreCount
Overall11913.1626
Fun11223.0626
Innovation12922.7226
Theme13642.6826
Graphics2
Audio2
Humor8022.8126
Mood10463.1325

Comments

lexian 2021-10-05 09:30

The art and music are really great, especially the music,I'm willing to keep running and listening to the music in the game

spawnie 2021-10-05 13:23

Hey ! Good job on the game, the short checkpoints are super nice. Unfortunately the gameplay is a bit clunky, i couldn't figure out how to roll through the fire consistently.

pk-c 2021-10-05 13:23

Original twist on a classic hack and slash, some dialog are a bit hard to read as they go away a bit too quickly, I would also recommend changing the font. I feel this game doesn't need that much more to be really pleasant, and this mechanics is worth exploring

astronautmikedexter 2021-10-05 13:29

Great game! Well done! Really liked the concept and loved the rolling animation! looks great!

deruitda 2021-10-05 13:32

Really great aesthetics! The sword feels a bit _too_ unstable, but overall looks great and has potential!

pvp 2021-10-05 13:35

msedge_pMumDW9JW6.png That a well made game, not too difficult and not too easy. Dodging those fire was not always that easy. Good take on the theme. Nice job.

achef122 2021-10-05 13:38

Great game, i liked it alot. Movement is great, dodging is great and concept of unstable is also great. It actualy makes you try and retry and adapt strategy to finish the levels. The level of polish is very high, one of the highest that i have seen from the games submitted i played. Dodging trough the fires on the wall was a bit hard, but i got used to it and i died way less often, but it still seemed that sometimes it worked sometimes not.

plotnikov-ilya 2021-10-05 13:50

Cool art style and music. Great concept of the double-edged sword and animations are smooth. Dodgerolls are also awesome, was panicrolling like a casul.

plotnikov-ilya 2021-10-05 13:51

Cool art style and music. Great concept of the double-edged sword and animations are smooth. Dodgerolls are also awesome, was panicrolling like a casul.

plotnikov-ilya 2021-10-05 14:01

Cool art style and music. Great concept of the double-edged sword and animations are smooth. Dodgerolls are also awesome, was panicrolling like a casul.

hobzone 2021-10-05 14:02

I like the art and switching from one frame to another, diging into this dungeon

edoardo-talamini 2021-10-05 14:15

Jimothy and the Unstable Sword is the Dark Souls of Ludum Dare 49.

Jokes aside, pretty good game with a cool concept.

cakestorm 2021-10-05 14:16

I loved how movement felt in this game; there was something so satisfying about dodge rolling through logs and fire, and slashing away at those little spider monsters. The way each room was set up was good too, I liked how close the respawn points were to the action. The dialogue between characters was also a highlight, the humour added a lot of character to the game and it was nice being given context for what I was doing! Awesome work, I really enjoyed it!

raykon 2021-10-05 14:18

Nice choice of music, gameplay could use a bit more polish.

euler-moises 2021-10-05 17:56

Esse jogo me lembrou alguma coisa. hehehehe! Ficou interessante. Demorou um pouco para eu entender porque eu morria sozinho, depois foi só alegria. Eu não estava conseguindo dar o tempo certo para rolar pelo fogo e isso me atrasou um pouco. Mas enfim...

Sem título.png

parabéns!

geckoo1337 2021-10-06 17:32

Hello. When I played your project, I did not expect anything - and your surprised me because this game was amazing. I really liked the difficulty curve when I was in the castle. Aniamations are smooth and all works as expected. Of course, I guess that you could improved the main aesthetic, but it was enough for a first release. Really well done. I had fun playing. Some musics are great - something epic ++

kraghan 2021-10-06 20:22

So ! Great entry, congrats ! Some tweak are necessary to completly enhance the experience (longer invulnerability frame when dodging, less HP on the pink monster, cause it's not really a challenge but gosh... It take like forever to kill !) and I nearly quit the game before getting the sword because your pathing is way too long and way to empty (I almost thought that I was on the infinite stairs of Mario 64)

gabrielgamedev 2021-10-07 14:49

@kraghan Yes, you are right. Afterwards when I played I realized that I made a very long path. The invulnerability was higher but I thought it was very easy because you can use it to not take damage from enemies, but it's something I really need to improve. Thanks for the feedback

knipsch 2021-10-15 23:09

This was fun! Gameplay was quite smooth and I liked the story. I did have a lot of trouble getting through the fire, though, and wish it had been just a little more forgiving.

ache-games 2021-10-16 17:00

Well done!! The games looks and feels smooth. thumbs up!!