We Are Typhoon by euske 2021-10-03T21:44:27Z
this game looked really simple, but it ended up being quite challenging, i've spent quite some time trying to hit the Tokyo metro area, but i spent most of my time farming kills around Hokkaido LoL
Foon → Ludum Dare Explorer → Users → RatoGodoy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Critical Mass | compo | 317 | 3.38 | 3.22 | 3.08 | 3.64 | 3.77 |
this game looked really simple, but it ended up being quite challenging, i've spent quite some time trying to hit the Tokyo metro area, but i spent most of my time farming kills around Hokkaido LoL
this was fun, i enjoyed the music and sound effects a lot
as a furry i approve of this game
this... this is it, you've won, this is the best one ever, 5/5/5/5/5/5
loved this game, i played this with my friends and we laughed a lot, it was lots of fun, i did get stuck into some parts but it was no biggie, the rope system added great depth to the gameplay
requires a passcode to play, i couldn't play it
man this is a hard one, only criticism that i have is that the pixels on the sprites are of different sizes, but the game is really fun
i loved this one, my only issue is that there isn't much telegraphing to know when the palmtree is becoming unstable and ready to fall, it almost feels like random, even if i properly distribute the monkeys, also it took me a while to realize that the amount of time you charge determines the size of the monkey, i thought it was speed of throw or something
i don't know why but i loved the player character design, it's really cute
liked the concept, but i was kind of lost on how to play, it took me a while to figure out that you have to go up and that the controls were being randomized, also, you should set up a lose condition for when you fall under, otherwise it's fun after you get used to it
cool simple game, reminds me a lot of devil daggers, i enjoyed killing the cacodemons
itch.io link does not work
i'm not into rhythm games but i simply adored the graphics, i can't imagine how you did such charming characters in such a short amount of time
nice game, i enjoyed the pacing and the graphics, the only thing i didn't like that the game starts at full volume and i couldn't see any sound options
very well made, presentation is a little low but the gameplay is extremely enjoyable, this feels like a game i would play outside the context of this jam on my phone
heads up: itch.io link isn't working
i was expecting to get a death screen once i didn't have enough steps, you really subverted my expectations once i realized that you need to run out of pills to go to the "alternate" world to progress, this applied a great deal of depth to the game
amazing graphics, amazing gameplay, i wish i could be more constructive but this game is simply really good, this will definitely be in the top 10 at least, specially on the gameplay aspect. the commns link give this game great depth, and it reminds me of KSP, and i really liked the post processing effects
charming hand drawn graphics and challenging(in a good way) gameplay, the game took a while to load on my browser however, but this might be a problem on my side, this one fits the theme really well too
great game, i don't really get it but it's great! lol
loved the concept, although it was a bit too hard for me lol, i lack proper motor skills, however it was really fun and i loved the art
this game is relentless, although i found it hard to figure out what you need to do in some of the tasks, once you get a hang of it the game gets really good, i found a little glitch with the walking animation if you press "A" and "D" multiple times.
@abrds when i said relentless i wasn't criticizing it, it actually makes the game quite challenging in a good way
when i saw the thumbnail, my expectations were low, and i thought the game was going to have a much cruder art style, i was surprised to see a game that has some cute graphics and nice music, if i where you i would just change the thumbnail image because i think it misleads people a bit
i really liked the filtered out textures and character design, this reminds me of a PS2 game, with all these PS1 style games, maybe PS2 style games will be the new thing? anyways, you nailed the style
WTF is this game, i liked how experimental and meta this game is, and the graphics were really cute
very good game, i really liked the graphics, specially the background, but i feel like some platforms are generated into an arrangement that is impossible to proceed, i also found a bug where the blue ghosts can walk beyond their platforms, and i recommend a volume option, because the game begins at full volume and i had to mute it
i really liked the concept of this one, it fits the theme well
LOL, we made games with the exact same name, yours looks better than mine though
i really like this one, props to you for making it in c++, i also made my game in c++ without using a proper engine and i know how perilous it is
itch.io link isn't working
i liked the game, lemmings with cacodemons
@purplesage99 you know what, i have 45 minutes, so i updated the file with a faster player
@mordrick i just realized something, your version doesn't have any background... hmm maybe that's a glitch, and there was also no title screen, do you have a "graphics" folder inside your rar file with the corresponding images?
@shootboots me too, i think ratings aren't enabled yet, you should wait a while
@c64cosmin hahaha indeed, my friend even commented something along the lines of "i would download the shareware version of this game through my bbs" although it's related to DOS era, when i made the logo i was thinking of the CGA colour pallete
@myles-doupe thank you, it was fully made in c++, the only library i used (OLC PGE) is only a single header file, so there was no bloat and that kept the file size down by a lot
@remco i didn't implement sound mostly because i didn't knew how to use the PGE sound header, and there were no tutorials, i didn't have time to learn about it from the documentation, it's not like gamemaker or unity where you can just drag and drop a .ogg file and type a command like "playsound", but i wish i did, even a few beeps would have increased the quality by a lot
charming game, i got a crash when my ship was pushed towards the blackhole by one of the enemy stars, but the circumstances to replicate this glitch are probably quite rare, i just got unlucky
stars.png
@jellybean hahahaha indeed, i noticed that on my second play-through, you should do the good old "wing commander" strategy and find a way to make the error message say "thank you for playing", since it happens when you close the game anyways
i liked this one, but i felt a bit too easy and i could keep on winning forever, maybe the difficulty scaling should be increased
this game looked really simple at the start, but after a while i noticed a lot of depth, i really liked the cellshaded effect of the atoms, but i didn't like the inconsistency of the sprites, some with filtering, some without, but overrall the game is really good
this is top 10 material, however, i found a bug where you get stuck jittering inside the ground in certain circumstances