FoonLudum Dare ExplorerLD49 → Unrogue

Unrogue

By ccglp

View on ldjam.com

CategoryRankScoreCount
Overall4043.1826
Fun3543.1426
Innovation3193.2026
Theme4402.9725
Graphics5102.4126
Audio3892.5826
Humor2982.5721
Mood4382.6722

Comments

zwodahs 2021-10-04 12:58

Interesting game. I thought the lag at the higher level is part of the game LOL.... I guess that is one of the problem of this theme, you can't really know if it is intended or not.

I managed to get a higher score, could have went higher if not for the lag =/

Thanks for the game :D

3lstmsinatrenchcoat 2021-10-04 18:17

The idea of a roguelike full of minigames is very cool and could fit well with the exploratory nature of the genre. Obviously it would require more variety / explorable content to be really fun and fulfill its potential, which is beyond the scope of a 2-day game jam, but this is pretty good for what it is. Multiple games in a single entry is always impressive to me.

caudatecoder 2021-10-04 21:26

This game really clicked with me (pun intended)

I love it! Pretty clever to take 2 ideas and make it into a single game. It looks good, it's fun to play, minigames are pretty good. It's pretty fun that you can fend off minigames :)

Sometimes it felt a little unfair when you spawn right next enemies. Though sometimes you can get spawned right next to the exit. This might need some tweaking. I also once got spawned in-between cubes and couldn't move. And at level 14 game started freaking out and FPS dropped. But these were minor inconveniences.

Great job!

myles-doupe 2021-10-04 21:39

Very interesting game! I managed to make the leaderboard. There are so many interesting directions a game like this could go. Good work!

ludokultur 2021-10-05 12:58

Haha, those minigames startled me the first time around and indeed gave it an incredibly "unstable" Pony Island sort of feel. Nice one!

javicoder 2021-10-06 08:07

I liked the combination of minigames, and the randomness ... it would be really cool to expand them with more variety. The graphics are simple but it does the job.

marin0104 2021-10-06 19:45

Hey there! The concept is interesting to explore it even more! I think if you get more in touch with Godot and keep working on getting into it, i bet you can make a very nice game with this concept or at the next LD! Always happy to see people getting to Godot. Nice work and thank's vor sharing!

koolruz 2021-10-07 17:39

Combining Warioware-style microgames with another genre is a really neat idea! I would have loved to see more integration between the roguelike and Warioware elements. It was cool that you could fend off the microgames, but ironically I never wanted to do that - I wanted to play them, which caused a strange friction in the design for me. It would have been nice if you were incentivized to interact with the microgames, so that they weren't just a punishment to be avoided, because they were fun!

Overall though, this is a cool concept!

ildfuglen 2021-10-10 15:22

Really interesting minigame mechanic! Enjoyed playing this game. Got to level 5 and promptly died from two of the astroid mini games happening in a row. Well done!

runuchok 2021-10-10 15:24

Awesome idea! Nice execution!

villeloso 2021-10-13 02:01

I really tried playing it, but got a massive headache :(

flying-dog-fish 2021-10-16 18:50

That is a very colorful and squarish game. Music is nice and fits. The minigame enemies are impossible to avoid, but that is probably intentional. I lost the game in the clicking minigame several times, didn't really understand it.