richard-jiang 2021-10-04 03:45
This is sooo fun!!! got 541 points. I really like the concepts!
Foon → Ludum Dare Explorer → LD49 → Unstable Mines
By appoxgames
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 45 | 4.00 | 43 | |
| Fun | 40 | 4.04 | 43 | |
| Innovation | 85 | 3.91 | 43 | |
| Theme | 111 | 4.05 | 42 | |
| Graphics | 273 | 3.42 | 43 | |
| Audio | 132 | 3.55 | 42 | |
| Humor | 265 | 2.73 | 36 | |
| Mood | 275 | 3.21 | 40 |
This is sooo fun!!! got 541 points. I really like the concepts!
This is a really and addictive little game, nice work!
A very nice game overall. Congrats. I really think the theme with the chain reaction brings the unstable concept to life well. Its cool that the bombs become aggressive after some time. Its good you can try dash away from problem areas. Maybe some different maps with different kind of strategies would have been a nice addition. The sound was nicely done too, graphics bit basic but at least clear.
Really cool. I like that the basic rules are simple but the emergent gameplay is very nuanced.
Took me a little bit to understand what to do, but after accidently bumping into one of the mines I had dropped it skittled into almost everything on one side of the map making a huge chain reaction which was awesome! Great use of the unity generated sprites. Very slick menus and animations. (love the mine that is synced with the music!) The dash didn't seem to work for me, I would press shift expecting it to launch me forward and give me some invincibility frames. Really amazing submission, keep it up!
Innovative and plenty of fun!
This was a lot of fun and the situation definitely becomes very chaotic and unstable. I found it fairly easy to understand the mechanics. Great job!
I love the mechanics of the game. An original idea and well put into practice. After a while, it gets crazy and super fun. Good job!
Lots of fun! There is a lot of variation in the bombs, and they almost immediately show what they do (the nuclear bomb is probably gonna be a big explosion). This way you don't have to get hit before you know how to prevent getting hit, really clever!
@draperdanman You actually press SPACE for Dash :) Thank you for the nice feedback!
Wow great job on making this in 48 hours, I liked it a lot! Keep at it!
High Score: 899
This game has unusual mechanics, so my first reaction was, "oh god, what's going on, I've just spent 48 hours in a mad rush to make a game, I want to sleep, I can't brain this".
But then I re-read the instructions, started again a couple of times, and then I started having fun.
The mechanics work together to create tension and interesting situations. You can't really stop and rest because you're always dropping mines, so you think, maybe I can go rest in a corner and not touch any of them, but then something else will touch one and they'll chain-explode, so you have to keep moving.
Also, you want things to explode, because it's how you score and also how you stop the world being full of walls, so the game makes you cause explosions yourself by nudging your own mines, but then they set off some other ones, and some homing ones spawn, and aargh oh god you're in danger again.
The game makes you think, too, because, like, aren't we always dropping mines in our own lives, and walking in to our own explosions? But we can't hide away and just do nothing.
This kind of game is what LD is all about. It's one thing to try and bash out a polished genre title like a platformer or shmup or etc., but being brave and experimenting with novel mechanics is really where it's at, IMHO.
@rogual I really appreciate it, thank you!
This was smooooooth! The graphics are so simple that I'd just leave them almost like this for a final product. Big plus for the sounds and the music. A very great job, indeed! :)
I think you really put your time in the right places with this game! The concept is super simple, but the polish and feel is incredible. Great job! I think this is a very clever mechanic. It becomes a mix of a 'bullet hell-like' game where you have to avoid bombs, and a football game where you have to dash and shoot the bombs towards the bombs. It is really nice how the bombs are both a thing you need to get close to, but also things you need to avoid. Really cool! The controls feel a bit strange at first for some reason. I am not sure why or what else I was expecting. This is not really a problem though, and after a playing a bit I got used to it :) Great job! The game juice and feel are through the roof and make this game really enjoyable. I had a great time playing! :D
Unstable bomber man. Nice!!
Really fun, I had good times blowing myself up. The graphics are very clean so with all the explosions happening I could keep track of what's happening most of the time. I think I would ramp up the difficulty a little bit slower but that's my only feedback.
Fun with lots of exploding mines! :D
Bloody love it. The simple graphics work really well, it's a fantastic concept and suits the theme so well. I think my only minor issue was with the "tank" controls, I think I'm not too bad with that style but it was challenging to steer in the heat of the moment (but hey, that's fun!). Maybe clicking to move or steering towards the mouse might make it feel better. Fantastic variation on the mines and just loved the way the difficulty ramped. Audio was super nice.
Bomberman on wheels ! This game is super fun, I'll put it on the side and replay it later, I want to get a good score !
Almost all has been said already by others. I'll add my voice to the chorus when it comes to the concept ... lots of potential for this single player physics bomber-man! And the audio is subtle, but very nicely done.
About the only new thing I have to say (unless I accidentally skipped over it when reading other comments) is that perhaps it would be a good idea to have some sort of indication as to where the new boxes will land?
@remco That is a really good idea, some indicator before they spawn in. I might do that in a post update.
I really like the mechanic! It started off simple, but then got a lot more chaotic and was a lot of fun. The art style is simple, but memorable and I like the background music and SFX. Nicely done!
It's fun once you understand how it works! I loved that some mines follow you, great touch! I think it was a bit too easy to get stuck behind blocks, but overall good job!
Really good one. They way the chaos builds up is great:D
A good combination of different mechanics and constraints, well executed.
This is a really unique concept - and it got really hard really fast! Nice work.
I love it! It's predictable enough to be fair but chaotic enough to be fun and unexpected. Really good take on the theme as well.
It also looks and sounds very nice. A very fun and polished game overall! Great job!
I really like it ! Easy to control, it indeed gets unstable very quickly, and keeping an eye on every danger becomes harder and harder. Nice concept !
Nice and polished with a clean, abstract look! I got to 675 points, all those bombs got confusing quickly!
What a great, simple concept! Reminds me of the simplicity and fun of games like minesweeper and snake! Incredible work!
This game reminds me of Bomberman, trying not to blow myself up. It's great
A tank that poops bombs. What's not to like?
Simple concept which provides complex gameplay - well done! Simple but clean graphics and audio only enhances the gameplay. I think some timed pickups would make it even more fun to play, but overall I really liked the game.
Okay so this was incredibly fun to play so much so that I replayed it beat my other scores. I felt sometimes when I hit move right it wouldn't move and that I didn't use the dash that much. Sometimes it felt like bombs were chasing me but I found this quite funny. Really great job well done
@evokesoul Thank you! Some of the bombs that gets dropped from the blocks are robot mines and they actually chase you with their small moving legs! :)
Yoooo the game design is on point in your entry! The take on the theme is clever and well executed. For a 48H solo entry I don't have much more to say honestly, congratulations !! Having combo strings that gives score multipliers/visual feedbacks would have been the cherry on the cake.
Very creative concept my high score was 250. I really enjoyed strategically placing bombs and causing a chain reaction. I ran into a bug where there was two players not too big of a deal I just restarted the game. Great job:)
Great layered design. First tank bombs, then robot bombs and walls you have to hit multiple times to remove them. This hits me a bit in nostalgia corner: bomberman meets tanks meets minesweeper. Wouldn't mind some random drops from destroyed blocks restore some health back or give a shield to tank.
Nice game!! I liked it ! We nice generation of point